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Influential Dice Rolls
Posted: Thu Nov 11, 2010 6:09 pm
by KillWatch
Do tell?
What rolls changed the course of your game, or your PC? What was the circumstance and what happened for good or ill?
Re: Influential Dice Rolls
Posted: Thu Nov 11, 2010 9:41 pm
by Cinos
Party was under Baal-gor caught between a war of Minotaur factions, ones loyal to the old ones, and ones focused on staying true to their repentance (right out of the Baal-Gor Wastelands book). Finding their fight against the Chaos loyalists going bad, the party figured they had to get out of dodge, but the good minotaur refused to follow, claiming the gods had not yet forgiven them, and that death would be the only right choice. To rip them out of their torpor, the priest (Oddly enough of Utu) tried to invoke a miracle to uplift the underground cave and show them through force they could leave. Since it was already well past Utu's normal blessings, aside from the massive task it was, I gave him about a quarter percent success rate on his rather legendary public speaking skill (Meaning, 1 on D100, and then a below 25 roll after that), and required him to pay his entire S.D.C, all his P.P.E and half his H.P to do it. Looking back, I should have given him a smaller chance. One of the many times the party has required re-mapping of a place in the world.
Re: Influential Dice Rolls
Posted: Fri Nov 12, 2010 2:25 am
by Dog_O_War
KillWatch wrote:Do tell?
What rolls changed the course of your game, or your PC? What was the circumstance and what happened for good or ill?
I failed a parry, and lost a leg. That basically sent me over the edge into collecting as much bionic replacements just to the point before a person was considered a full-conversion borg. My thought-process was "man, my human flesh is a liability. Let's fix that."
Basically, all of my failures I try and turn into successes-through circumstance. I figured that since I was on that "I'ma be as borg-like as possible without being a borg" pathway, I could play things a little more on-the-edge, since I was going to replace the damaged bits anyways. Worked out in my favor too; I decided to get full-MDC bone replacements, and in a later session fell about 150 feet to what would have been my death (a "friend" shot me outta the sky with a mini-missile
). The GM justified me living due to the extensive amount of MDC replacements I had.
Then, after that we were captured by a huge wingless dragon, who put on a magical bracer thing (on my remaining flesh-arm) in order to enslave us and do his bidding. So when we were away from it on an errand, I cut that arm off and left my "friend" to his fate.
So me failing a parry saved my life six months down the road
That's the most prevailant one I can think of.
Re: Influential Dice Rolls
Posted: Wed Nov 17, 2010 10:42 pm
by jedi078
KillWatch wrote:Do tell?
What rolls changed the course of your game, or your PC? What was the circumstance and what happened for good or ill?
To make a long story short a few characters whose mecha were taken out of the fight were driving a zentradi hover platform. On the platform were two character in stasis who had been previously captured (part of the mission objectives was to free them). Their only escort at this time as a badly damaged veritech. They were eventully attacked by a lone Zentradi in power armor. The Zent tossed a grenade (basically an SRM) and the character piloting the hover platform rolled a nat 1 to dodge. I did allow the other character a change to jump off the platform and save herself, but that dodge roll failed too. Then the zent in power armor finished off the veritech and it's pilot.
So that was a total party kill, all due to some crappy die rolls.
Re: Influential Dice Rolls
Posted: Thu Dec 02, 2010 7:01 pm
by Severus Snape
The worst one I can remember from playing.....
We're playing Vampire, and I'm a Ventrue. Ok in combat, but not all that good. Anyhow, the group of us went down to Mexico to retrieve this cross that could turn a vampire back into a mortal. Of course, I wanted the cross to turn myself human again (my character's background was that he was turned against his will and never forgave the guy who did it), but that's another story. Anyhow, we go down to Mexico and find the old city of Tenochtitlan, complete with pyramids and stuff. We go through the pyramids and find the BBEG, who happens to be Montezuma. A vampiric Montezuma, nonetheless. And powerful as hell.
So we get into combat with him, and I decide I'm going to use Protean to pull out some claws and take a swipe at the guy. No big whoop - I can only do a maximum of 5 dice worth of damage, and the BBEG has like 13 dice to soak with. I swung and managed to score 7+ on all dice, meaning I would do up to 5 health levels of damage. (In vampire, there are 4 levels before you are dead and destroyed). So the BBEG goes to soak the damage....and botches the roll. (In vampire, if you roll a 1 on any die, it cancels out a success on another die. If you roll more 1s than successes, you botch, and bad things happen when you botch.) So he botches the soak. Meaning I killed the BBEG in the first round of combat. Nice anti-climactic ending there.
On the side note of the cross - I did end up with the cross at a later point. Someone (the guy who ended up being the Prince of Chicago) gave it to me to safeguard. Staked myself and ended up becoming mortal. Man, were they pissed when I started hunting them all down...
Re: Influential Dice Rolls
Posted: Thu Dec 02, 2010 9:59 pm
by KillWatch
Anticlimactic? That was awesome!
Re: Influential Dice Rolls
Posted: Sun Dec 26, 2010 3:03 pm
by St. Evil
Most recently I had a Summoner villain, who had a complicated plot to kill the kingpin. Well my players decided to make new characters, I thought this would be a good time to introduce them since this guy was fortified and I was going to split the party up because they had a choice of saving the theatre that is being set on fire by the Elemental or finding the summoner. Well one of the group being a troll asked if the summoner needed to roll versus HF. I then rolled a one he looses his action and two critical hits later in the same action he is dead. Well what I thought would be an epic battle was done before it got started. Ughh.
Re: Influential Dice Rolls
Posted: Mon Dec 27, 2010 5:42 pm
by Aaryq
I had a group of players miss every important perception and skill roll for what I thought was going to be a slam dunk campaign. These key rolls were to set up the mystery and hooks in an otherwise perfect town. Well I hate railroading so I put it back in my GM file to use with a different group then afterwards cussed them out for pissing off the dice gods. THough on the plus side, I ran a campaign from the hip and the PC's had a lot of fun.