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A Great GM
Posted: Mon Nov 15, 2010 12:54 am
by drakinn
What makes a great GM in a game setting like Rifts?
Re: A Great GM
Posted: Mon Nov 15, 2010 1:00 am
by Jorel
Someone who entertains and creates a fun game for others to participate in. Also I like a good story with some surprises/suspense.
Re: A Great GM
Posted: Mon Nov 15, 2010 1:02 am
by Damian Magecraft
Pretty much those same indefinable things that makes a good GM in general.
Re: A Great GM
Posted: Mon Nov 15, 2010 9:29 am
by Juce734
Someone who can mix things up and find ways to utilize each character playing equally.
Re: A Great GM
Posted: Mon Nov 15, 2010 2:12 pm
by Grell
An even hand and sound judgement in all things!
Re: A Great GM
Posted: Mon Nov 15, 2010 7:03 pm
by Prysus
Greetings and Salutations. I don't have anything much to add. As long as the GM doesn't single players out to pick on them (I don't like it done to me or seen it done to others) then I'm pretty easy to please and keep happy. However, as stated by some others, the same qualities can apply to Rifts as other settings. So I'll include this link to something from the PF forum asking the same/similar question. Hope it helps. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
viewtopic.php?f=5&t=117948
Re: A Great GM
Posted: Tue Nov 16, 2010 2:13 am
by Jorel
Good link.
Re: A Great GM
Posted: Tue Nov 16, 2010 2:31 pm
by The Dark Elf
The ability of hind sight.
Oh and good players.
I someone who awards experience points in cash.
Re: A Great GM
Posted: Wed Nov 17, 2010 11:54 am
by Vrykolas2k
Someone who is good at describing the setting/ action, and is both fair and consistent. Someone who doesn't play "gotcha" with new players.
Re: A Great GM
Posted: Wed Dec 01, 2010 6:14 pm
by Aaryq
Someone who can think on their feet, keep their players happy yet challenged, keep track of what they have going on, and posses the ability to tell a story very well.
Re: A Great GM
Posted: Thu Dec 02, 2010 6:51 pm
by Severus Snape
This is personal issue. What makes a GM great is not in his ability to tell a story, or to be multiple people all at once, or someone who knows the rules, or anything like that. A great GM is one who gives his players exactly what they are looking for, no matter what that may be. If the players want zero story and all hack-and-slash and the GM gives them that, then that's a great GM.
"For the many things we are searching, we have but need of only what we have already found but forgotten."