~ STALKER OCC/RCC ~
Posted: Tue Nov 16, 2010 5:07 pm
STALKER OCC
The Stalker OCC is a varient biotic type. Stalkers are heaviely altered to suit their purpose. Which is to Hunt and Kill Humans and the Machine. They are Specialists in Wilderness Survivial and in Tracking and stalking their chosen prey. Those selected to become Stalkers are always Volenteers. They are chosen because they are good at Killing and Stalking their prey without being noticed.
Those chosen first have their Metabolism changed to carnivore. This helps give then added instincts to do their job in their field. Next the Stalker's body is modified to possesses greater protection than a standard biotic, not by much. Their hide becomes more reptilian-like in look and feel. They are given finger claws equal to a Tiger in size for attack/defense, though most use them as climbing claws only. Next their senses are altered. Gaining Nightvision, Infrared Vision, which allows them to see in the Infrared spectrum. All are given Gills for underwater breathing if they must do so. Their Strength is changed to Supernatural PS to aid them in melee combat. Their Regeneration abilities are hightened to Super Regeneration to regrow limbs, etc...Most also have other enhanced senses. In fact they can only spend their personal Bio-E on Senses feature. They have an additional 100 Bio-E for this purpose. +10 Bio-E every 5th Level.
The Stalker OCC however is not without weapons. They are given Special Experimental Bio-Equipment/Weapons to aid them. They are given Living body armor to wear. The kind varies from individual to individual. Lighter partial armors are prefered to keep them light and nimble in the field. The Living Body Armor is given Stealth Field feature that can render the entire Stalker nearly invisible. The Stalker is also given a Shoulder-mounted Bio-Energy Vent on the armor. The armor also comes equiped with either dual-vibro blade or a Single large vibroblade. A Few change them out for the newer Bio-Energy Melee Blades instead, which gives them an extra distance weapon on the arm if they need it. All other weapons will be handheld weapons of some kind. Many Stalkers enjoy using Wing-Packs, the Weird-Wings being a favorite of theirs. All Bio-Equipment they are Issued with have either Photosynthesis or Thermosynthesis feeding requirements to insure they last in the long stays in the field away from the House.
The House has discovered that the Stalkers are capable of Breeding True their basic features with other members of the Stalkers. This has some Warlords worried what the Librarians are up to and why they would allow them to be able to breed in the Wilds away from the Houses.
Alignment : Any Evil. Most "good" Stalkers are Aberrant.
MDC : PEx10 +50
PS: +10 Supernatural
PP: +10 Never below PP 20.
PE: +2d6
Spd : 60 mph +10 mph per level.
Bio-E: 100 Bio-E to be spent on additional Senses only.
Living Body Armor : Each has 40 Bio-E to customize their Body Armor with.
Bio-Equipment : They can Select 2 Melee and 2 Ranged weapons of choice.
Flight : By Wing Pack only. They can select to have one if the forfiet 2 of their starting bio-equipment weapons of choice. However this is a basic Wing-pack.
The Stalker OCC is a varient biotic type. Stalkers are heaviely altered to suit their purpose. Which is to Hunt and Kill Humans and the Machine. They are Specialists in Wilderness Survivial and in Tracking and stalking their chosen prey. Those selected to become Stalkers are always Volenteers. They are chosen because they are good at Killing and Stalking their prey without being noticed.
Those chosen first have their Metabolism changed to carnivore. This helps give then added instincts to do their job in their field. Next the Stalker's body is modified to possesses greater protection than a standard biotic, not by much. Their hide becomes more reptilian-like in look and feel. They are given finger claws equal to a Tiger in size for attack/defense, though most use them as climbing claws only. Next their senses are altered. Gaining Nightvision, Infrared Vision, which allows them to see in the Infrared spectrum. All are given Gills for underwater breathing if they must do so. Their Strength is changed to Supernatural PS to aid them in melee combat. Their Regeneration abilities are hightened to Super Regeneration to regrow limbs, etc...Most also have other enhanced senses. In fact they can only spend their personal Bio-E on Senses feature. They have an additional 100 Bio-E for this purpose. +10 Bio-E every 5th Level.
The Stalker OCC however is not without weapons. They are given Special Experimental Bio-Equipment/Weapons to aid them. They are given Living body armor to wear. The kind varies from individual to individual. Lighter partial armors are prefered to keep them light and nimble in the field. The Living Body Armor is given Stealth Field feature that can render the entire Stalker nearly invisible. The Stalker is also given a Shoulder-mounted Bio-Energy Vent on the armor. The armor also comes equiped with either dual-vibro blade or a Single large vibroblade. A Few change them out for the newer Bio-Energy Melee Blades instead, which gives them an extra distance weapon on the arm if they need it. All other weapons will be handheld weapons of some kind. Many Stalkers enjoy using Wing-Packs, the Weird-Wings being a favorite of theirs. All Bio-Equipment they are Issued with have either Photosynthesis or Thermosynthesis feeding requirements to insure they last in the long stays in the field away from the House.
The House has discovered that the Stalkers are capable of Breeding True their basic features with other members of the Stalkers. This has some Warlords worried what the Librarians are up to and why they would allow them to be able to breed in the Wilds away from the Houses.
Alignment : Any Evil. Most "good" Stalkers are Aberrant.
MDC : PEx10 +50
PS: +10 Supernatural
PP: +10 Never below PP 20.
PE: +2d6
Spd : 60 mph +10 mph per level.
Bio-E: 100 Bio-E to be spent on additional Senses only.
Living Body Armor : Each has 40 Bio-E to customize their Body Armor with.
Bio-Equipment : They can Select 2 Melee and 2 Ranged weapons of choice.
Flight : By Wing Pack only. They can select to have one if the forfiet 2 of their starting bio-equipment weapons of choice. However this is a basic Wing-pack.