Disillusioned grumpiness (rant)
Posted: Tue Jan 18, 2011 6:16 am
ok someone talk me down from the ledge here. I have found some glaring holes that just defy any kind of reason I can produce.
I want some answers that will make the hurting stop. I love palladium and have so for many years, but now now I am feeling a bit lost.
A) It started with trying to convert vampire intelligences to an SDC setting and I couldn't find any in the palladium fantasy books. where are they?
B) Ok so I look at vampire Kingdoms and find the stats for the intelligence, which is supposed to be something impressive. Agreed they are to a point, but then I actually look at stuff; It has HP but no SDC, but it does have MDC, which for everything else in the mega damage verse, is suppose supplant the HP. Make it make sense
C) Going further, the MDC of a VI is on average is 3000 for the main body, which isn't a lot but considering that only wood silver and holy water are really the only things that can hurt it, it gets a bit more impressive. but why doesn't the wood just break or the silver bend?
D) 3000 MDC. An maxed out full strength hit from one using full actions will do 5d6. which in reference to MDC to SDC is impressive (30000). But it falls so short. A VI vs VI in melee combat is just going to take forever, even assuming they are supernatural creatures and doing supernatural damage, average damage of 15 vs average MDC of 3000 is 200 successful hits. This will take 25 melees. 6.25 minutes. Ok then we are out of MDC, and moving on to Hit Points. Are the HP MDC? or are the 2d6x100 only 2d6 MD, since they have both?
E) What is there PE? Infinite? Non-existent?
F) Why can't they change shape? and what do wolves and bats have to do with intergalactic evils that are presumably older than the earth, to say the least of wolves and bats?
G) SDC VI: How the hell do you do it? One option is to do straight conversion, but then what does the restrained tentacle strike of 6d6 SDC become? On the other tentacle, that would mean that a regular tentacle strike from a terrible evil does 5d6, which is less than a high powered revolver. Ancient Evil = Ruger Redhawk? Would you then add the damage from PS 40? If so, what changes from MDC and SDC that allows for PS to be used? Why isn't there a MD PS bonus?
H) A clue to the straight across conversion is in the palladium fantasy Dragons and Gods the gods weapons are pretty comparable to normal weapons doing single digit d6, which I would assume would be converted into single digit d6 MD. How the hell is this supposed to be impressive? And why would the gods use them? It would take forever to kill anyone. the gods don't fight other gods for fear of destroying worlds. No, they would just get bored and forget why they were fighting in the first place.
Rurga: 3000 SDC, 2880 HP, Regenerating 6d6 per melee. Which seems paltry at first but then you look at the warrior goddess' damage capacity: 6d6+ PS 24. Forgive me for being utterly underwhelemed. And it isn't even a magical 6d6, it is simply kind of large, adding an extra 3d6.
I) How does rurga survive? She has 650 PPE. She has no spells, no offensive psionics. She can do a mobile sphere of destruction at 250 pts +25 for each additional melee. It does 2d4x10 (max 80) in a single attack but 1500 per melee if held against something. Rurga, dear, throw your sword away as it is completely useless. But that comes out to 100 pts per second. Any mage god would destroy her easily, especially if they have 2000 pts to spare for the godblaze.
Damage Capacity and Damage Ability just does NOT effing scale. And gods aren't gods they just take longer to kill
J) OK so it is my understanding the the influx of the ley lines or what have you are what allows for MDC in rifts. How so? How is manufactured armor affected? Advanced technology? Why didn't we figure it out? I mean either A) its 300 some odd years after the apocalypse where any technology we would have developed would have been destroyed or degraded, because everything is digital and we all know there is nothing more than a hard drive vs whatever caused the rifts. or B) civilization hit a reboot and we started as einstein pointed out by throwing stones again. I don't get where this is suppose to be coming from. The more I look at MDC it just breaks the hole game, and the more I look for an easy fix, I keep hitting road blocks.
K) Why is magic powered by someone Physical Endurance? Isn't that supposed to be the battery for Chi? Is Chi really PPE? And why is Potential Psychic Energy not used for Psychic Powers? And why do psychic powers use Inner Strength Points? And why do spells have levels in the first place? As far as I can tell mages can take any spell (up to 10) at any time, regardless of level. A level one wizard can have a level 5 spell. why not just lump them all together? Whats the point? And why the hell is Lantern Light and Globe of Daylight anywhere near each other? One creates an orb of light that actually hurts vampires because it is actual sunlight, the other is good if you don't have a candle. the spells are so chaotic. Levels mean nothing for characters or for potency. And even if levels WERE tied to character development, how is summoning dogs, not hellhounds, not super wolves, canines a level nine spell? Further more why is summon rodents one level higher, the SAME level as summoning shadow beasts-an inter dimensional creature composed of elemental darkness. hmm what level ten spell should I take, squeeky cheese eaters or dimensional beasts,.... can I get back to you on that? Ah, you say, but summon shadow beast is more potent as seen in the PPE cost of 140 vs 70. Both level ten, But then we head to level 11 where I get to summon fog and make it hard to see me (don't look at invisibility superior) and I see Summon & Control Animals for 125. So what is the point of spells having levels if there is no scale. And why is it so hard to summon anything useful?
L) Why are humans in any MDC setting? I mean really even friendly MDC beings would reach out to gently shake someone's hand not even doing a full point of MD and accidentally rip someone's arm off by doing .5 MD there are smarter and more durable beings to spend your time with in the three galaxies. And gods forbid anyone want to actually harm them. SDC beings are the feeble children who everyone else has to dance around and be extra careful they don't in anyway serious bump into or their spines will literally shoot out of their bodies and disintegrate upon impact with an MDC tankard (ok not literally but close). Ok its bad in D&D where humans get almost bupkis, but in palladium let alone any MDC setting you might as well be asking if you could play the thing that is begging to be killed at the onset. "But we have so much to offer" as compared to who or what? We are nothing without our armor and weapons. we might as well all become borgs. human spell casters are great until they run out of points. In an MDC environment all we are are brain stems in armor
M) Conversions-more gripe. Ok so getting past all of that Rifts earth has MDC because of the rifts. According to Dragons and Gods MDC creatures are beings whose physical body is so tough armored magical or supernatural that it functions as a natural mega damage body armor. Ok I can SEE, even if I don't agree that the available "dimensional energies" of a given world might limit a god's, devel's or other magical creature to do MDC type actions or be MDC in an SDC, but why tech? do MDC worlds have different laws of physics? while exploring space in an MDC ship and landing on an SDC planet does my ship suddenly become non-mdc? An explanation is given that these changes are brought on by dimensional anomalies, which just smacks of "because I want it and I said so"
N) Spell Costs: How the hell do we go from level 1 spells having using 1 PPE to level 14 needing on average 500 points? For 300 you can summon a 10 mile radius storm. which in its description is more of a nuisance and a really costly way to get out of going to school as because of flooding there is a 30% chance that nothing will happen, or because of high winds that there is a 40% of a vehicle flipping over. But wait won't the water stabilize me against the wind? And why isn't there cacophonous thunder and high powered random lightning strikes? for f sake at level 1 I get thunderclap. And where are these mages getting enough PPE to cast these spells? there is absolutely no sense of scale here.
And protection circles? FU. Am I really understanding correctly that if I spend an hour drawing a protection circle spending 70 points that the demons can still attack from the outside? There is no protective shell> Hope they don't figure out how to do ranged attacks
A Summoner has to spend hours drawing two circles, one for protection and one for the actual summoning, summoning of something that will hate the summoner and try to kill it any chance it gets, VERSUS a tattooed man who can summon knights beasts, monsters all with little effort and little time. Fair?
O) Monsters. There aren't any. They are all optional player characters, and the monsters and animals guide is only useful for the animal stats. The monsters are poorly drawn and mostly unimpressive anyhow. Here you see a majestic Ki Lin. Really? Looks like a tarded dragon mated with a deer.
P) Another point for gods not being gods other than that they are epic fails, is that gods of strength like Magnus who has I think a 90 SNPS is less than half of those from HUs Gramercy Island, and I would really like to know why the government has identified mutants as walking disaster areas and began the cleansing, or even how captain chaos and crew got captured in the first place?
Q) Mind numbing super power redundancies even though they are supposed to be new. Slight changes are character flare not new powers. anda gain the scale is crap. Screw minors and majors, just have powers that develop and get more impressive as the character grows. APS Metal: AR 10+1 per 2 or 3 levels, 100 SDC per level
APS Fire: Shoot fire: 1d10 per level, Level 5 Body of fire and flight, level 10 shape fire
its like palladium has this theme of all or nothing. Nevermind its just all. All the spells you want off the bat, all the power right away. And going back to rurga, how do I do as much damage as her favored weapon at level 3? As much as her weilding it at level 7 and as much to demons at level 10.
R) Listen I am annoyed and grumpy and it's 3 am but seriously, aren't these valid? If not explain it so that it makes sense. where is the proverbial rosetta stone here? Its like a case of murder on the orient express, the left hands don't know what the right hands are doing. and it makes even less sense knowing that only one guy is approving and editing this stuff. Is there an in-house buy who's job it is to keep track of rules and crap like that? I used to love palladium. but now that I am trying to really work in the system I am finding all these key things that make it hard for me to ignore, like MDC/SDC, like ineffectual "gods", like the fact that it is better to shoot a guy 30 times with 30 single rounds than it is to do a burst of 30 rounds despite them both hitting the same general area by default (should be 2d6x30)
I want some answers that will make the hurting stop. I love palladium and have so for many years, but now now I am feeling a bit lost.
A) It started with trying to convert vampire intelligences to an SDC setting and I couldn't find any in the palladium fantasy books. where are they?
B) Ok so I look at vampire Kingdoms and find the stats for the intelligence, which is supposed to be something impressive. Agreed they are to a point, but then I actually look at stuff; It has HP but no SDC, but it does have MDC, which for everything else in the mega damage verse, is suppose supplant the HP. Make it make sense
C) Going further, the MDC of a VI is on average is 3000 for the main body, which isn't a lot but considering that only wood silver and holy water are really the only things that can hurt it, it gets a bit more impressive. but why doesn't the wood just break or the silver bend?
D) 3000 MDC. An maxed out full strength hit from one using full actions will do 5d6. which in reference to MDC to SDC is impressive (30000). But it falls so short. A VI vs VI in melee combat is just going to take forever, even assuming they are supernatural creatures and doing supernatural damage, average damage of 15 vs average MDC of 3000 is 200 successful hits. This will take 25 melees. 6.25 minutes. Ok then we are out of MDC, and moving on to Hit Points. Are the HP MDC? or are the 2d6x100 only 2d6 MD, since they have both?
E) What is there PE? Infinite? Non-existent?
F) Why can't they change shape? and what do wolves and bats have to do with intergalactic evils that are presumably older than the earth, to say the least of wolves and bats?
G) SDC VI: How the hell do you do it? One option is to do straight conversion, but then what does the restrained tentacle strike of 6d6 SDC become? On the other tentacle, that would mean that a regular tentacle strike from a terrible evil does 5d6, which is less than a high powered revolver. Ancient Evil = Ruger Redhawk? Would you then add the damage from PS 40? If so, what changes from MDC and SDC that allows for PS to be used? Why isn't there a MD PS bonus?
H) A clue to the straight across conversion is in the palladium fantasy Dragons and Gods the gods weapons are pretty comparable to normal weapons doing single digit d6, which I would assume would be converted into single digit d6 MD. How the hell is this supposed to be impressive? And why would the gods use them? It would take forever to kill anyone. the gods don't fight other gods for fear of destroying worlds. No, they would just get bored and forget why they were fighting in the first place.
Rurga: 3000 SDC, 2880 HP, Regenerating 6d6 per melee. Which seems paltry at first but then you look at the warrior goddess' damage capacity: 6d6+ PS 24. Forgive me for being utterly underwhelemed. And it isn't even a magical 6d6, it is simply kind of large, adding an extra 3d6.
I) How does rurga survive? She has 650 PPE. She has no spells, no offensive psionics. She can do a mobile sphere of destruction at 250 pts +25 for each additional melee. It does 2d4x10 (max 80) in a single attack but 1500 per melee if held against something. Rurga, dear, throw your sword away as it is completely useless. But that comes out to 100 pts per second. Any mage god would destroy her easily, especially if they have 2000 pts to spare for the godblaze.
Damage Capacity and Damage Ability just does NOT effing scale. And gods aren't gods they just take longer to kill
J) OK so it is my understanding the the influx of the ley lines or what have you are what allows for MDC in rifts. How so? How is manufactured armor affected? Advanced technology? Why didn't we figure it out? I mean either A) its 300 some odd years after the apocalypse where any technology we would have developed would have been destroyed or degraded, because everything is digital and we all know there is nothing more than a hard drive vs whatever caused the rifts. or B) civilization hit a reboot and we started as einstein pointed out by throwing stones again. I don't get where this is suppose to be coming from. The more I look at MDC it just breaks the hole game, and the more I look for an easy fix, I keep hitting road blocks.
K) Why is magic powered by someone Physical Endurance? Isn't that supposed to be the battery for Chi? Is Chi really PPE? And why is Potential Psychic Energy not used for Psychic Powers? And why do psychic powers use Inner Strength Points? And why do spells have levels in the first place? As far as I can tell mages can take any spell (up to 10) at any time, regardless of level. A level one wizard can have a level 5 spell. why not just lump them all together? Whats the point? And why the hell is Lantern Light and Globe of Daylight anywhere near each other? One creates an orb of light that actually hurts vampires because it is actual sunlight, the other is good if you don't have a candle. the spells are so chaotic. Levels mean nothing for characters or for potency. And even if levels WERE tied to character development, how is summoning dogs, not hellhounds, not super wolves, canines a level nine spell? Further more why is summon rodents one level higher, the SAME level as summoning shadow beasts-an inter dimensional creature composed of elemental darkness. hmm what level ten spell should I take, squeeky cheese eaters or dimensional beasts,.... can I get back to you on that? Ah, you say, but summon shadow beast is more potent as seen in the PPE cost of 140 vs 70. Both level ten, But then we head to level 11 where I get to summon fog and make it hard to see me (don't look at invisibility superior) and I see Summon & Control Animals for 125. So what is the point of spells having levels if there is no scale. And why is it so hard to summon anything useful?
L) Why are humans in any MDC setting? I mean really even friendly MDC beings would reach out to gently shake someone's hand not even doing a full point of MD and accidentally rip someone's arm off by doing .5 MD there are smarter and more durable beings to spend your time with in the three galaxies. And gods forbid anyone want to actually harm them. SDC beings are the feeble children who everyone else has to dance around and be extra careful they don't in anyway serious bump into or their spines will literally shoot out of their bodies and disintegrate upon impact with an MDC tankard (ok not literally but close). Ok its bad in D&D where humans get almost bupkis, but in palladium let alone any MDC setting you might as well be asking if you could play the thing that is begging to be killed at the onset. "But we have so much to offer" as compared to who or what? We are nothing without our armor and weapons. we might as well all become borgs. human spell casters are great until they run out of points. In an MDC environment all we are are brain stems in armor
M) Conversions-more gripe. Ok so getting past all of that Rifts earth has MDC because of the rifts. According to Dragons and Gods MDC creatures are beings whose physical body is so tough armored magical or supernatural that it functions as a natural mega damage body armor. Ok I can SEE, even if I don't agree that the available "dimensional energies" of a given world might limit a god's, devel's or other magical creature to do MDC type actions or be MDC in an SDC, but why tech? do MDC worlds have different laws of physics? while exploring space in an MDC ship and landing on an SDC planet does my ship suddenly become non-mdc? An explanation is given that these changes are brought on by dimensional anomalies, which just smacks of "because I want it and I said so"
N) Spell Costs: How the hell do we go from level 1 spells having using 1 PPE to level 14 needing on average 500 points? For 300 you can summon a 10 mile radius storm. which in its description is more of a nuisance and a really costly way to get out of going to school as because of flooding there is a 30% chance that nothing will happen, or because of high winds that there is a 40% of a vehicle flipping over. But wait won't the water stabilize me against the wind? And why isn't there cacophonous thunder and high powered random lightning strikes? for f sake at level 1 I get thunderclap. And where are these mages getting enough PPE to cast these spells? there is absolutely no sense of scale here.
And protection circles? FU. Am I really understanding correctly that if I spend an hour drawing a protection circle spending 70 points that the demons can still attack from the outside? There is no protective shell> Hope they don't figure out how to do ranged attacks
A Summoner has to spend hours drawing two circles, one for protection and one for the actual summoning, summoning of something that will hate the summoner and try to kill it any chance it gets, VERSUS a tattooed man who can summon knights beasts, monsters all with little effort and little time. Fair?
O) Monsters. There aren't any. They are all optional player characters, and the monsters and animals guide is only useful for the animal stats. The monsters are poorly drawn and mostly unimpressive anyhow. Here you see a majestic Ki Lin. Really? Looks like a tarded dragon mated with a deer.
P) Another point for gods not being gods other than that they are epic fails, is that gods of strength like Magnus who has I think a 90 SNPS is less than half of those from HUs Gramercy Island, and I would really like to know why the government has identified mutants as walking disaster areas and began the cleansing, or even how captain chaos and crew got captured in the first place?
Q) Mind numbing super power redundancies even though they are supposed to be new. Slight changes are character flare not new powers. anda gain the scale is crap. Screw minors and majors, just have powers that develop and get more impressive as the character grows. APS Metal: AR 10+1 per 2 or 3 levels, 100 SDC per level
APS Fire: Shoot fire: 1d10 per level, Level 5 Body of fire and flight, level 10 shape fire
its like palladium has this theme of all or nothing. Nevermind its just all. All the spells you want off the bat, all the power right away. And going back to rurga, how do I do as much damage as her favored weapon at level 3? As much as her weilding it at level 7 and as much to demons at level 10.
R) Listen I am annoyed and grumpy and it's 3 am but seriously, aren't these valid? If not explain it so that it makes sense. where is the proverbial rosetta stone here? Its like a case of murder on the orient express, the left hands don't know what the right hands are doing. and it makes even less sense knowing that only one guy is approving and editing this stuff. Is there an in-house buy who's job it is to keep track of rules and crap like that? I used to love palladium. but now that I am trying to really work in the system I am finding all these key things that make it hard for me to ignore, like MDC/SDC, like ineffectual "gods", like the fact that it is better to shoot a guy 30 times with 30 single rounds than it is to do a burst of 30 rounds despite them both hitting the same general area by default (should be 2d6x30)