Rifter #7 Martial Arts By The Numbers
Posted: Sat Feb 05, 2011 10:31 am
Since Krypter on the Tank 9 boards asked for the breakdown on this style, I figured I'd get started on these.
Capoeira
Ent. Req.: P.S.10, P.P.14, M.A.13.
Skill Cost: 7/4 years (Primary/Secondary) But it's listed as an Exclusive?!?
Stat. Bonuses:
M.A. +2
P.S. +3
P.P. +2
P.E. +2
S.D.C. +5
(Total Bonus +0 Chi/+9 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (5 total)
MAP: 7@1 (includes 4 Weapon Kata and 1 Special Kata)(7 total, Body Hardening Exercises, Martial Arts Techniques)
Roll +5 It's just listed as a "roll" bonus. No punch, fall, or impact any where to be seen.
Parry +1
Dodge +5
Strike +2
Damage +1
Maintain Balance +3
Cartwheel/Somersault +4
Handstand +3
Kick +3
Kick Damage +2
Jump/Leap +3 (+8 feet to Leap Distance)
Flip +3
Initiative +3
Pull Punch +3
Mental Affinity +1 That's right, it's a stat bonus as a LAB.
(Total Bonus: 48)
Critical Strike: from Behind @ 1st, 20 @ 1st, 19+ @5th, 18+ @ 9th.
Knockout/Stun: 19+ @ 7th.
Deathblow: 20 @ 15th.
Combat Moves: 30 (+5 gained as LABs)
Skills: 5
Like all the Rifter #7 arts, it has crazy entrance requirements. Only 20 out 55 (including Rifter #3) of the original styles have entrance requirements, yet all eleven of the Rifter #7 styles have them. It's tied for second in Stat bonuses with Lee Kwan Choo. The LABs are all over the place. It would be third for Highest Combat Moves and Highest Combat Bonuses if I cared to include it with the others.
Capoeira
Ent. Req.: P.S.10, P.P.14, M.A.13.
Skill Cost: 7/4 years (Primary/Secondary) But it's listed as an Exclusive?!?
Stat. Bonuses:
M.A. +2
P.S. +3
P.P. +2
P.E. +2
S.D.C. +5
(Total Bonus +0 Chi/+9 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (5 total)
MAP: 7@1 (includes 4 Weapon Kata and 1 Special Kata)(7 total, Body Hardening Exercises, Martial Arts Techniques)
Roll +5 It's just listed as a "roll" bonus. No punch, fall, or impact any where to be seen.
Parry +1
Dodge +5
Strike +2
Damage +1
Maintain Balance +3
Cartwheel/Somersault +4
Handstand +3
Kick +3
Kick Damage +2
Jump/Leap +3 (+8 feet to Leap Distance)
Flip +3
Initiative +3
Pull Punch +3
Mental Affinity +1 That's right, it's a stat bonus as a LAB.
(Total Bonus: 48)
Critical Strike: from Behind @ 1st, 20 @ 1st, 19+ @5th, 18+ @ 9th.
Knockout/Stun: 19+ @ 7th.
Deathblow: 20 @ 15th.
Combat Moves: 30 (+5 gained as LABs)
Skills: 5
Like all the Rifter #7 arts, it has crazy entrance requirements. Only 20 out 55 (including Rifter #3) of the original styles have entrance requirements, yet all eleven of the Rifter #7 styles have them. It's tied for second in Stat bonuses with Lee Kwan Choo. The LABs are all over the place. It would be third for Highest Combat Moves and Highest Combat Bonuses if I cared to include it with the others.