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Rifter #7 Martial Arts By The Numbers

Posted: Sat Feb 05, 2011 10:31 am
by Mantisking
Since Krypter on the Tank 9 boards asked for the breakdown on this style, I figured I'd get started on these.

Capoeira
Ent. Req.: P.S.10, P.P.14, M.A.13.
Skill Cost: 7/4 years (Primary/Secondary) But it's listed as an Exclusive?!?
Stat. Bonuses:
M.A. +2
P.S. +3
P.P. +2
P.E. +2
S.D.C. +5
(Total Bonus +0 Chi/+9 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (5 total)
MAP: 7@1 (includes 4 Weapon Kata and 1 Special Kata)(7 total, Body Hardening Exercises, Martial Arts Techniques)
Roll +5 It's just listed as a "roll" bonus. No punch, fall, or impact any where to be seen.
Parry +1
Dodge +5
Strike +2
Damage +1
Maintain Balance +3
Cartwheel/Somersault +4
Handstand +3
Kick +3
Kick Damage +2
Jump/Leap +3 (+8 feet to Leap Distance)
Flip +3
Initiative +3
Pull Punch +3
Mental Affinity +1 That's right, it's a stat bonus as a LAB.
(Total Bonus: 48)
Critical Strike: from Behind @ 1st, 20 @ 1st, 19+ @5th, 18+ @ 9th.
Knockout/Stun: 19+ @ 7th.
Deathblow: 20 @ 15th.
Combat Moves: 30 (+5 gained as LABs)
Skills: 5

Like all the Rifter #7 arts, it has crazy entrance requirements. Only 20 out 55 (including Rifter #3) of the original styles have entrance requirements, yet all eleven of the Rifter #7 styles have them. It's tied for second in Stat bonuses with Lee Kwan Choo. The LABs are all over the place. It would be third for Highest Combat Moves and Highest Combat Bonuses if I cared to include it with the others.

Re: Rifter #7 Martial Arts By The Numbers

Posted: Mon Feb 21, 2011 9:49 am
by Mantisking
Brazilian Jiujitsu
Ent. Req.: P.S.14, P.P.11, P.E.12, M.A.10.
Skill Cost: 6/4 years (Primary/Secondary)
Stat. Bonuses:
P.S. +3
P.E. +3
S.D.C. +15
(Total Bonus +0 Chi/+6 Phys.&Ment. stats./+15 S.D.C.)
ApM: 2@1 (5 total)
MAP: 2@1 (2 total, Body Hardening Exercises, Martial Arts Techniques)
Parry +5
Dodge +4
Strike +4
Damage +4
Roll/Breakfall +6
Throw/Tackle +5
Holds/Locks +5
Kick Damage +2
Disarm +1
Pull Punch +2
(Total Bonus: 52)
Critical Strike: from Behind @ 1st, 20 @ 1st, 19+ @4th.
Knockout/Stun: 20 @ 3rd, 19+ @ 6th.
Deathblow: 20 @ 14th.
Combat Moves: 24 (+4 gained as LABs)
Skills: 1

Like all the Rifter #7 arts, it has crazy entrance requirements. Only 20 out 55 (including Rifter #3) of the original styles have entrance requirements, yet all eleven of the Rifter #7 styles have them. It would be third for Highest Combat Bonuses if I cared to include it with the others. The Costume listed is for MMA, Not BJJ. Why make the "Shoot-Through" Special Attack when Body-Block/Tackle does the same thing?

Re: Rifter #7 Martial Arts By The Numbers

Posted: Tue Mar 01, 2011 3:09 pm
by Mantisking
Jeet Kune Do
Ent. Req.: I.Q.12, P.S.12, P.P.13, P.E.12.
Skill Cost: 6/5 years (Primary/Secondary)
Stat. Bonuses:
P.S. +2
P.P. +3
P.E. +2
Spd. +3
(Total Bonus +0 Chi/+10 Phys.&Ment. stats./+0 S.D.C.)
ApM: 3@1 (7 total)
MAP: 2@1 (including 1 weapon kata)(3 total, Body Hardening Exercises, Martial Arts Techniques)
Parry +4
Dodge +5
Strike +6
Damage +7
+8 feet to Leap Distance
Initiative +7
(Total Bonus: 29)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 8th, 17+ @ 15th.
Knockout/Stun: 20 @ 1st.
Deathblow: 20 @ 4th, 19+ @ 14th.
Combat Moves: 15 (+11 gained as LABs)
Skills: 3

Like all the Rifter #7 arts, it has crazy entrance requirements. Only 20 out 55 (including Rifter #3) of the original styles have entrance requirements, yet all eleven of the Rifter #7 styles have them. The Initiative bonus is insane. It'd be tied with Ninjutsu and Pao Pat Mei for best physical bonuses.

Re: Rifter #7 Martial Arts By The Numbers

Posted: Fri Mar 25, 2011 9:48 am
by Mantisking
Kick Boxing
Ent. Req.: P.S.10, P.E.10.
Skill Cost: 4/2 years (Primary/Secondary)
Stat. Bonuses:
P.S. +2
P.E. +2
S.D.C. +10
(Total Bonus +0 Chi/+4 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (7 total)
MAP: 1@1 (1 total, Body Hardening Exercises, Martial Arts Techniques)
Roll +2
Parry +3
Dodge +3
Strike +4
Damage +3
Neck Grapple +2
Kick Attack +1
Pull Punch +1
Initiative +1
(Total Bonus: 23)
Critical Strike: from Behind @ 2nd, 19+ @ 2nd, 18+ @ 9th, 17+ @ 15th.
Knockout/Stun: 20 @ 1st, 19+ @ 8th, 18+ @ 12th, 17+ @ 15th.
Deathblow: 20 @ 13th.
Combat Moves: 17 (+3 gained as LABs)
Skills: 2

It's like he tried to build a "name" version of HtH: Martial Arts but based it off Muay Thai instead of karate/kung fu. And a "switch kick" -- which is nothing more than a snap-roundhouse -- does more damage than a Flying Reverse Turning Kick?