onetodie wrote:believe the spell says it causes 3d6 damage +1/level, but why would anyone take this when call lightning is much more effective. I tend to think that 3d6 per lightning ball is more appropriate, given Ball lightning is a higher level spell than call lightning, and would make it mroe effective as well. THoughts? I want to pitch this to my GM tomorrow and would like some feedback.
ok yeah we had this debate before actually reading the spell brought it back. Yes we always played per ball. (3 attacks to use all three plus the intial casting.) That is where the plus 1 becomes the equalizer and the energy field is a huge plus. so is call lightening no dodge possable.
If you are familiar at all with shifter/summoner please look to my post "new shifter needs advice"
I've always rated the damage as per ball. And the added bonus of the electrical field going up when surrounding a target with them helps a bit when you're on the run.
Sure, lions and tigers are stronger... But I've never seen a wolf jump through hoops in a circus