Disarm Rules
Posted: Fri Mar 25, 2011 3:51 pm
I am currently running an HU campaign, and the players (and you know who you are!) prefer to disarm the opponents instead of trying to outright kill them. I am more than fine with this - they are heroes and shouldn't resort to killing unless absolutely necessary. My problem lies within the rules for disarming, and not the fact that they are using the tactic.
The HU book states: A successful strike means the weapon has been knocked out of the opponent's hand. This, to me, seems like it is a little skewed in favor of the attacker. There is no AR value listed for the weapon, so it's assumed that a disarm attempt would be against the default AR of 4 (meaning you have to roll a 5 or higher for the strike to be successful). The opponent can dodge, yes. But this gives the advantage to whomever wins initiative in a combat round, as whoever wins initiative can call for a disarm, forcing their opponent to continually burn actions to dodge the disarm attempt and not being subject to any type of counter-attack.
How do the rest of you GMs deal with disarm? Has anybody modified this so that it's not as easy as it sounds?
Also, how much SDC do normal weapons have? One of my players is using a firearm to disarm an opponent, specifically targeting the weapon itself with his fire. How much damage can a weapon take before it is destroyed?
The HU book states: A successful strike means the weapon has been knocked out of the opponent's hand. This, to me, seems like it is a little skewed in favor of the attacker. There is no AR value listed for the weapon, so it's assumed that a disarm attempt would be against the default AR of 4 (meaning you have to roll a 5 or higher for the strike to be successful). The opponent can dodge, yes. But this gives the advantage to whomever wins initiative in a combat round, as whoever wins initiative can call for a disarm, forcing their opponent to continually burn actions to dodge the disarm attempt and not being subject to any type of counter-attack.
How do the rest of you GMs deal with disarm? Has anybody modified this so that it's not as easy as it sounds?
Also, how much SDC do normal weapons have? One of my players is using a firearm to disarm an opponent, specifically targeting the weapon itself with his fire. How much damage can a weapon take before it is destroyed?