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Compiling Weapons Rules
Posted: Sat Apr 16, 2011 5:47 pm
by Gazirra
I've been running Palladium games for almost a decade now, and I've finally decided to compile my own weapons rules for modern games. I'm going to try to look for rules for making, modifying, and designing modern weapons (including energy weapons) in various books to try to make a universal system.
I'm wondering if anyone has already done this, or at least has a start, I'd like to maybe get a hint on where to start and considerations I must keep in mind.
I'd also be appreciative if anyone can point out modern weapon stats online that aren't in any current books.
Re: Compiling Weapons Rules
Posted: Sat Apr 16, 2011 6:23 pm
by Cinos
Modern weapons for what game? Are we talking about rules for Glock 9's and Colt .45s or Laser pistols and Boom guns?
Re: Compiling Weapons Rules
Posted: Sat Apr 16, 2011 6:26 pm
by Gazirra
Modern games, like HU2 and maybe ATB-ish, Dead Reign, etc. SDC games only, for this list
Re: Compiling Weapons Rules
Posted: Sun Apr 17, 2011 2:16 am
by Cinos
Gazirra wrote:Modern games, like HU2 and maybe ATB-ish, Dead Reign, etc. SDC games only, for this list
Ok, then I've got nothin' I'm sure I could whip some up some day, but most my games are either High Tech or Fantasy, leaving a blank middle point between them.
Re: Compiling Weapons Rules
Posted: Sun Apr 17, 2011 5:01 am
by Prysus
Gazirra wrote:I'm going to try to look for rules for making, modifying, and designing modern weapons (including energy weapons) in various books to try to make a universal system.
Greetings and Salutations. Good to see you again, Gazirra. Anyways, pleasantries aside, I'll do my best to help you in your question. First, if you haven't found this on your own yet, the first place to come to mind for making, modifying, and creating modern weapons is in HU2, under the Weapons Expert class on page 132. It mentions Modern Weapons before it mentions Ancient Weapons (in case you miss it).
Gazirra wrote:I'd also be appreciative if anyone can point out modern weapon stats online that aren't in any current books.
I'm not sure if these are real guns or not (I'm no weapon expert), but these are at least modern in design/write-up (I think). There may be some elsewhere, but it could at least give a good start. Actually, if you ask in a thread over there (the Nexus Nine), I'm sure someone can probably give you a better list of what's available.
http://forums.nexusnine.net/ikonboard.c ... ST;f=5;t=8Okay, that should cover things for now. Hopefully some of that helped. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
Re: Compiling Weapons Rules
Posted: Sun Apr 17, 2011 11:20 am
by Gazirra
LTNS right back atcha XD
Thanks for pointing me toward NexusNine, Prysus!