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'Uses X attacks' clarification
Posted: Sat Apr 30, 2011 8:01 pm
by Nemo235
If some attack or action takes multiple attacks, when does the actual roll to hit (or roll to whatever) take place?
Does the roll happen when the action is declared?
Does it happen on the last action that was used for it?
If so, can the action be interrupted?
Aimed shot, for example, uses two attacks, right?
Does that mean the player rolls when he declares it, on that action?
Where is the time spent aiming?
He would just shoot and then stand there or dodge or whatever, be skipped on his next attack and continue.
OR does the roll happen on the turn after 2 turns spent aiming?
Alot could happen between time. The aim could get messed up.
If the aim gets messed up after one round, can the character still choose to do something else?
I'd like to have sources from the rules in the books if possible.
Re: 'Uses X attacks' clarification
Posted: Sun May 01, 2011 1:23 pm
by Nekira Sudacne
The books never say. Every table rules differently. Some say they go off right away, others when the last attack is used.
The books never address it and you will never receive an official answer. sorry. you are on your own.
The only clear thing is regarding spell casting times, where the spell clearly only goes off at the end of the casting duration.
Re: 'Uses X attacks' clarification
Posted: Sun May 01, 2011 10:07 pm
by drewkitty ~..~
If some attack or action takes multiple attacks, when does the actual roll to hit (or roll to whatever) take place? Whenever the GM rules it takes place. Usually it is that very attack turn, with the attack just eating up 2 APM.
Does the roll happen when the action is declared?The roll happens when the attack happens.
Does it happen on the last action that was used for it?This is the fist question reworded, see the 1st question's answer.
If so, can the action be interrupted? Depends on the GM.
Aimed shot, for example, uses two attacks, right? RMB only one, RUE two APM
Does that mean the player rolls when he declares it, on that action? the player has to declare any modification to the basic attack.
Where is the time spent aiming?The only 'aim shot that has explicit rules about time is in the aiming MA power "one life, one shot, one kill" in the N&S book.
He would just shoot and then stand there or dodge or whatever, be skipped on his next attack and continue.
OR does the roll happen on the turn after 2 turns spent aiming?This is how it happens if you GM rules that the shot does not just eats up 2 APM but also takes place in their next attack turn.
If the aim gets messed up after one round, can the character still choose to do something else? This would be a GM ruling.
Re: 'Uses X attacks' clarification
Posted: Sun May 01, 2011 10:37 pm
by Killer Cyborg
Generally, I believe that it's handled like spellcasting: the attack goes off on the 2nd attack, and the first attack is spent winding up, or aiming, or leaping, or whatever.
Re: 'Uses X attacks' clarification
Posted: Tue May 03, 2011 10:04 pm
by Nemo235
So I'm assuming if the character has to make a dodge or gets knocked down or whatever the attack is cancelled, much like interrupting a spell.
Re: 'Uses X attacks' clarification
Posted: Wed May 04, 2011 2:11 am
by Killer Cyborg
In most cases at least, I'd say that's a safe assumption.
There might be some exceptions.
Re: 'Uses X attacks' clarification
Posted: Wed May 04, 2011 9:40 am
by Nekira Sudacne
dodging does not intterupt spellcasting or other actions. only getting hit does.
Re: 'Uses X attacks' clarification
Posted: Wed May 04, 2011 10:22 pm
by Killer Cyborg
RUE 189-190
(emphasis added)
...unless the spell being cast is a level 1-5 invocation that can be popped off in three or four seconds, the action of parrying, dodging or striking back will break the spell invocation and prevent the mage from casting his spell...
... Likewise, getting popped in the mouth or stomach, or getting knocked down or blinded, or anything that breaks the spell caster's concentration and makes him stop in the middle of his verbalization of the spell prevents him from finishing it.
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 12:18 am
by The Beast
Mysteries of Magic, page 54: wrote:...Even dodging an incoming attack is not likely to break his concentration unless he has to leap or dive out of the way or is facing multiple attackers...
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 6:47 pm
by Killer Cyborg
The Beast wrote:Mysteries of Magic, page 54: wrote:...Even dodging an incoming attack is not likely to break his concentration unless he has to leap or dive out of the way or is facing multiple attackers...
Nice.
Another rule change.
I was hoping after RUE that they could keep things straight for a while.
I stand corrected; my information is out-of-date.
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 9:10 pm
by The Beast
Killer Cyborg wrote:The Beast wrote:Mysteries of Magic, page 54: wrote:...Even dodging an incoming attack is not likely to break his concentration unless he has to leap or dive out of the way or is facing multiple attackers...
Nice.
Another rule change.
I was hoping after RUE that they could keep things straight for a while.
I stand corrected; my information is out-of-date.
Also be aware that book states if the mage is hit, it has to cause at least 8 points of damage to break concentration.
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 9:49 pm
by Blindscout
Ugh, Ok, I do not have Mysteries of Magic yet.
Is the 8 points of damage to the mage himself? To his armor? Either/or? If it is to the armor, Is it at least 8 points regardless of type? Does it have to cause damage and physically move the mage? Or does having a laser burn the mage's armor for 8+ points of damage, yet doing nothing to the mage them self interrupt it?
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 10:02 pm
by The Beast
Blindscout wrote:Ugh, Ok, I do not have Mysteries of Magic yet.
Is the 8 points of damage to the mage himself? To his armor? Either/or? If it is to the armor, Is it at least 8 points regardless of type? Does it have to cause damage and physically move the mage? Or does having a laser burn the mage's armor for 8+ points of damage, yet doing nothing to the mage them self interrupt it?
From my understanding of that section, it's 8 points of damage to the caster, not the caster's armor, shield, or whatever. It didn't say anything about having to physically having to move the mage, and it didn't say it had to be a specific type.
Re: 'Uses X attacks' clarification
Posted: Thu May 05, 2011 10:03 pm
by Blindscout
Cool, thank you, Beast.
Re: 'Uses X attacks' clarification
Posted: Sat May 28, 2011 9:16 am
by mobuttu
According to pg346 RUE (2n Printing - not 1st printing) Power Punch counts as 2 attacks and "the blow lands on the second action".
According to this I always play aiming, declaring it in the first action, and shotting/rolling and the second. Meanwhile it can be interrupted.
Re: 'Uses X attacks' clarification
Posted: Thu Jun 09, 2011 12:36 pm
by mobuttu
Torch wrote:What about the multiple actions bursts take? If the attack happens on the second action, what transpires during the first action? Are you preparing to fire your weapon or what? If the enemy dodges or runs behind cover, does the attack do no damage or just less damage? Bursts use up anywhere from one attack to all of your attacks for a whole melee. I have been wanting to know this for a long time now.
Good question. I don't know official answer. IMHO, what I do is to roll every attack and divide damage done in the burst to between hit objectives.
Re: 'Uses X attacks' clarification
Posted: Thu Jun 23, 2011 9:11 pm
by glitterboy2098
Torch wrote:What about the multiple actions bursts take? If the attack happens on the second action, what transpires during the first action? Are you preparing to fire your weapon or what? If the enemy dodges or runs behind cover, does the attack do no damage or just less damage? Bursts use up anywhere from one attack to all of your attacks for a whole melee. I have been wanting to know this for a long time now.
not a factor anymore, since burst rules have changed since the RMB.
there are no more "full melee bursts" or multi-attack bursts.
in RUE burst sizes are listed in the RUE entries for their respective weapons.
assualt rifles and SMG's are 3round burst (2x damage) and 5rond burst (x3 damage). machineguns aren't specifically listed, but commonly accepted as 10 round burst (x5 damage) and 20 round burst (x10 damage), as these best match up to write ups in the books.
all bursts take a single action.
(currently there are no rules for sprays)