Adding abilities to Golems

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Nekira Sudacne
Monk
Posts: 15599
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Adding abilities to Golems

Unread post by Nekira Sudacne »

Nope. There are no rules anywhere for adding features to golems. or zombies. or mummies. There's only a single stock version of each. (well, more zombie types in Dead Reign, but that's a whole 'nother story, and they arn't made by a spell anyway)

However, in the Federation of Magic, the closest you get are Automations, which are extremely advanced golems.

The problem is, only a single class can make them, the High Magus, they take months of time and millions in resources, and they require a specific God to imbue them with a portion of his own power to activate. So...not really what your looking for.

And before you ask, no, you can't customize THEM either, there's just a number of premade models. :D
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
AzathothXy
Adventurer
Posts: 730
Joined: Sun Apr 29, 2001 1:01 am
Location: The center of the Megaverse

Re: Adding abilities to Golems

Unread post by AzathothXy »

One of the Rifters had an article about golems. It included adding special abilites to them.
The Nuclear Chaos
That thing is not dead which has the capacity to continue to exist eternally,
And if the abnormal ones come,then death may cease to be
User avatar
Killer Cyborg
Priest
Posts: 28173
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Adding abilities to Golems

Unread post by Killer Cyborg »

Rageangel wrote:Looking at the Create Golem Spell in the Rifts Book of magic, I saw that a Golem is only Speed 8, and instantly wanted to increase it's speed. I looked through my library of rifts books, and found no entry about adding extra spells and/or abilities to constructs/automatons. My query is whether or not it is possible, by the Rules, and if so, where can I find them?


You could always cast Superhuman Speed on them for short duration boosts.
If you can find a PFRPG Diabolist, he/she could add a permanency ward to that spell, making it permanent.
Or other spells, like Fly As The Eagle, Fleet Feet, etc. etc.

Here's a discussion from a while back about generally improving and buffing up your golems.

viewtopic.php?p=787130
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Adding abilities to Golems

Unread post by drewkitty ~..~ »

There is also the Immortal golem char type in PU2.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Adding abilities to Golems

Unread post by drewkitty ~..~ »

Rageangel wrote:Ok, I saw the post in the previous thread, but what I'd like to know is which rifter it's out of, so I can get a copy of it and show my GM.

It's the only form of proof that they will accept.

*points at the Rifter index topic in the rifter forum*
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Locked

Return to “Guild of Magic & Psionics”