Short build
Posted: Fri May 13, 2011 9:06 am
In connection with another post regarding characters ending up too small - Short build is by far the biggest problem with creating a character of a ‘reasonable’ height. The other day I tried to roll up a badger with full human looks, and there was no way I could create a character that had a chance of passing as human. By taking ALL the vestigial traits available to me and paying 40 Bio-E for full human features, I can get to size level 12, which gives me a height of 4-5 ft (and by the way, makes me massively overweight at 256-300 lb; plus it leaves me with no Bio-E at all to spend on powers, psionics etc.). While there are plenty of short humans around in modern times, I would think that unusual shortness in the time of after the bomb would be a definite implication of being a mutant (even if untrue), and would cast suspicion on the character. And once suspicion is cast, it is only a matter of time before he is found out.
So, as I believe others have done in the past, I propose a Bio-E cost for changing build. As it is really only a cosmetic change, whose main benefit is looking more human, I don’t think the cost should be too high. So I propose two options:
1. As with size levels, the character can spend 5 Bio-E points to move one step up the build table, i.e. it costs 5 Bio-E to move from short to medium, 5 Bio-E to move from medium to long, and 10 Bio-E to go from short all the way to long. In addition, the character can gain Bio-E from moving a step down the ladder, so a character with long build can gain 5 extra Bio-E for moving down to medium or 10 for moving to short, and a medium build character can gain 5 Bio-E for taking short build.
However, the problem I have with that is that characters lucky enough to begin with long build get an easy extra 5 Bio-E for moving down to medium, without actually incurring any disadvantages (if anything, medium build could be seen as ‘better’ than long build in some ways, most notably in human appearance).
2. So my second proposal is that a character has to pay 5 Bio-E for each change in build, regardless of the direction they go, so a short build character can pay 5 Bio-E for medium build or 10 Bio-E for long, a long build character can pay 5 Bio-E for medium or 10 Bio-E for short, and a medium build character can pay 5 Bio-E for moving either up or down to become short or long build.
So which option do you think is better? Or does anyone have a third or fourth option? Or do you think the build system should remain unchanged?
So, as I believe others have done in the past, I propose a Bio-E cost for changing build. As it is really only a cosmetic change, whose main benefit is looking more human, I don’t think the cost should be too high. So I propose two options:
1. As with size levels, the character can spend 5 Bio-E points to move one step up the build table, i.e. it costs 5 Bio-E to move from short to medium, 5 Bio-E to move from medium to long, and 10 Bio-E to go from short all the way to long. In addition, the character can gain Bio-E from moving a step down the ladder, so a character with long build can gain 5 extra Bio-E for moving down to medium or 10 for moving to short, and a medium build character can gain 5 Bio-E for taking short build.
However, the problem I have with that is that characters lucky enough to begin with long build get an easy extra 5 Bio-E for moving down to medium, without actually incurring any disadvantages (if anything, medium build could be seen as ‘better’ than long build in some ways, most notably in human appearance).
2. So my second proposal is that a character has to pay 5 Bio-E for each change in build, regardless of the direction they go, so a short build character can pay 5 Bio-E for medium build or 10 Bio-E for long, a long build character can pay 5 Bio-E for medium or 10 Bio-E for short, and a medium build character can pay 5 Bio-E for moving either up or down to become short or long build.
So which option do you think is better? Or does anyone have a third or fourth option? Or do you think the build system should remain unchanged?