Gazirra wrote:I'm wondering if there are any general tips/methods for designing the pantheons of this new world. I've never really done either making my own world or gods or anything, so I'm curious of how other people do it
Hi there,
that is a very exciting undertaking and question. I have done that and this is how I went about it:
WHO WAS FIRST: GODS OR MEN?The first question I asked myself was whether gods are an entity unto themselves
or a result, a function/figment of the imagination if you want, of Man's will to explain his surroundings, nature, his existence, purpose ... everything. My answer for the game was easy: I wanted strong gods, beings far beyond the powers Man can muster. So, of course, the gods have been there first, they are and will be no matter whether Man will be there. The gods are real, people who do not believe in their existence are clearly completely delusional.
For a completely different take from the classic(al) legends re the gods, you could let yourself be inspired by
Roger Zelazny's fantastic book "LORD OF LIGHT", which I cannot recommend enough; it has just (2010) been re-released in the Gollancz SF Masterworks series. Lord of Light gives a new meaning to an "Alien Intelligence"
, which in itself is already a cool take on godhood.
WHAT POWERS THE GODS: PRAYER ENERGY, BELIEF POWER OR ARE THE GODS WORSHIPPER INDEPENDENT?The second question is more difficult, but a very important juncture in a deity's life. If he depends on worshippers this will give him a great motivation and need to keep them, defend them against others and get more of them.
An interesting alternative is "prayer energy", a god might not be powered by the number of worshippers (what I dub "belief power") but by the individual power of each prayer and the strength of sacrifice. That would enable a god with a small but very fervent - you could say: fanatic or dedicated - following to be as or more powerful than that of a god with a large number of more laid back believers.
In any of those cases however a deity would then be sort of a belief junkie. This is a neat thing, but I found that too profane. I went with independent gods, seemed more divine to me and I just could not have them depend on those puny mortals.
INDEPENDENT GODS: WHY CARE FOR THE PUNY MORTALS IF PRAYERS / NUMBERS ARE NOT NEEDED AS A POWER SOURCE?Third question along my route to create gods was this: why will the gods care, meddle, grant prayers, etc. at all, if they are independent from their workshippers. My answer to this has been that the Gods - like the ancient Greek (and their Roman copies) gods just love to mess and involve themselves with humans.
In my world the gods are not so different from mortals with respect to their motivations. Maybe they are an enigma to humans, but the gods have ulterior as well as very base motives.
A little checklist on divine motives:1. ADORE!: Many of them love to be adored, which is why they grant prayers.
2. THUG GODS: Some of them are brutal, evil and/or even sadistic and just like to mess with Man, bend him, make him bow, see him ground to dust by his former friends, corrupt, betray, murder, etc, which is why those grant prayers etc.
3. GREEN GODS: Some just love to see things (including Man) grow and flourish.
4. PHILANTROPOS TROPOS: Some may even fall in love with a human and like to create heroes or even demi-gods in the process - it is fun (just remember Zeus) and produces someone who may come in handy. More seriously still, (again in keeping with a tale regarding Zeus and others) some may just want to advance, further, empower, help mankind (see Prometheus).
5. THE ETERNAL GAME: Some just like to play - come on, many people love to play Civilization, why should the gods not see Man's world as a sort of real time "sim"? Maybe the gods have a great game between themselves going ("get X workshippers in a time period y" or "who gathers the most souls in one aeon" or "you will never be able to twist human hero Z to your aims" or "my workshippers will defend the flag, yours will try to take it, deal?") or as any big family not everyone really likes everyone else. In the latter scenario it will be very important to define the relationships, motivations and how far god X will go against god Y.
6. WAR OF THE GODS: Maybe fractions of the gods or pantheons are locked in an eternal, hot or cold war with each other; if so, it will be crucial too define what the rules of engangement are, whether they have some sort of Geneva convention going, how they fight - do they slug it out mano-o-mano, do they use avatars, do they only use mortals, any or all of these, etc.
7. COMPLETE ENIGMA / SELF-CENTRED GODS: Some may be so aloof that they could not care less about prayers, worshippers, etc. but still get involved if they can use Man as "guinea pigs" or other "research tools" or "scapegoats"/"trading goods" to get what they want from other gods, etc.
IS THERE ONLY ONE GOD OR ARE THERE MANY, IS THERE ONE PANTHEON OR MANY: WHAT IS THEIR RELATIONSHIP?Fourth item. How many gods are there? Are they organized into pantheons or is it "each God for himself"? It is entirely conceivable to have more than one pantheon but those never come into contact with each other. I asked myself, though, believes, religion and thus the gods, "travel" in the "backpack of the conscience" of any merchant and traveller. So, creed will be travelling piggyback on greed, curiosity, expansionism and fear (emigration from poverty or oppression and such). In short, the gods will be taken to new places by travelling Man. Answer for yourself ... what happens then?
Alternatively, maybe there is in reality only one set of gods but they are worshipped under different names (maybe with different aspects) by the various peoples of Man's Planet.
Maybe, there is only one Evil God with the same name in any pantheon, and individually as strong as any pantheon, but not as strong as more than one pantheon acting together. That would make the pantheon of 3 as strong as the pantheon of 7 or mono-god X and "the ancient adversary" (Sean Connery voice saying atvershary).
NOW: CREATING A PANTHEONFifth item, make some gods.
Dragons & Gods is a great book; I honestly think it is an RPG supplement masterwork! Appropriate a couple or all of them for your pantheon, especially read the story of Rurga and sit mouth agape when you see HOW deadly seriously that god-gal takes honesty.
If you do not want that, I would look at the Greek, Roman, Slavic, Norse, etc. etc. panetheons.
Bulfinch's Age of Fable is a truly awe-inspiring and beautiful source.
Personally, I always have been particularly enarmoured with Columbia Games
Gods of Hârn (now called "Harnmaster Religion"). You will find 10 gods there who are all extremely fleshed out, including clerical robes, holy symbol, mythos/legend, divine servants and whatnot else. A good start on these wonderful deities can be found in the
Archives of the Hârn Religion Team, the website
Lythia.com is THE nexus for all things Hârn, you will find free adventures, LOADs of very well done maps (cities, towns, etc.), etc.
And here you will find information on the Gods of Greyhawk:
Gods of Greyhawk summary and detail. And here you will get all the detail you could wish for:
THE Greyhawk link: CANONFIRE; type in the name of the Greyhawk god you are interested into the search box and search especially for articles by the great "CruelSummerLord" which on the gods are either called "The Gods of the Flanaess..." or "On the Religions of the Flanaess...", in each case followed by "...:[God's Name]". There was a great website on this before, the Kingdom of Nyrond website; it had a sector called "University of Rel Astra", where you could find good overview info on the Greyhawk gods PLUS awesome artwork, but the website is as it seems down now. Anyways, if any of the Gods of Greyhawk peaks your interest, you will not find a better source of information than on Canonfire!
In any case, all that - especially Bulfinch (should you not have seen it before) - will inspire you deeply and you will get ideas which of these guys and what sort of tales you want in/for YOUR pantheon.
Come to think of it, semi-divine hero stories do not get much more heroic than the Celtic ones. You may want to consider to "steal" from those tales, too.
I would also, as
Dark Elf and other fellow posters rightly said, look at your society, its geography, its needs, desires, wishes.
1. Is Man warlike? There will be a War God.
2. Is you city decadent? There will be a god of debauchery.
3. Is the civilization evil, what do they do with prisoners: human sacrifice, eat them, kill them, enslave them? There will be a god for that.
4. Is the society agrarian? There will be a god for agriculture, bountiful harvests and all that.
Does the society have a big navy or is near the sea? There will be a sea god, if not there will be a likely less powerful river god.
5. Is there a big old forest? There will be a forest god, a "green man" maybe.
6. Is there a lot of trade, does money play a big role? There will be a trade god.
7. ... etc. etc. etc.
WHAT POWERS DOES YOUR GOD, DO THE GODS IN GENERAL HAVE?Sixth item: meat to the bones!
On omnipresence and omniscence: is that the right thing for your pantheon(s)?A god in a monotheistic religion tends to be omnipresent and omniscent. Gods in pantheons usually are not (Odin is an exception but he has his ravens and wolves to send around and they will then report to him, I would call that "DELAYED BLAST NEWS"). Also, omnipresence and omniscence can be a wee bit confusing if you have a whole slew of gods. Moreover, it makes it more interesting if even the gods can be tricked and do not necessarily know everything.
Whether or not to stat out a god.I would and recommend it because I love the idea that it is just possible, even if horribly difficult to say the least, kill a god.
Pantheons of the Megaverse (RIFTS), another inspiring book has great examples for that - just give Thor a glance, the hammer damage, especially if you go by simple 1 MDC = 100 SDC damage conversion is, as I think it should be, he is a god after all, world shaking.
On the power of gods to kill mortals and vice versaOf course, a god, probably even the weakest can kill a mortal with a flick of his hand or an ironic smile, but I always found it better to have an in-game explanation for that which does not reek of deus ex machina but much rather "
come on, it is Kali, she has loads of arms, stands for death ... What did you expect, 4 attacks per round?" Feel free, methinks to give a god many more APR. An avatar, though,
that is a different matter!
Mind, though, gods are not meant for the easy meat grinder, at least that is what I think. A god should be killable, but that may be as close to impossible as you want. He who wants to wuss slap a god better has a well laid plan ... and you know what often happens to the plains of mice and men. Let your heroes tell Nietsche, "
DUH! No god is dead unless you take up sword & spell and do the job for real!".
Can a god be in more than one place at once or does he have to use proxies?Still, the question remains ... how many actions can a god do at once? Can he be in two or more places at once, for real or via "avatars" ("clones")? Must he use proxies instead - which I think is the cooler alternative.
How does the god impart his wisdom, wishes, etc. to his worshippers?1. Speaks directly.
2. Speaks in riddles.
3. Via an oracle.
4. Via visions.
5. Via signs. Can they be read easily, only by the initiated, via auguries (birds flight, cats entrails, etc).
6. Speaks through his priests (really? or do they just say so?)
7. Speaks through simple people (Joan of Arc, etc.).
8. Sends messengers and speaks through them (like angels, divine servants).
9. etc.
CAN MAN BECOME A GOD? APOTHEOSIS!Seventh item. A great theme. If you do not know them,
Steven Erickson's Malzan Book of the Fallen is awesome and IMHO the greatest fantasy book or series on this topic. Can Man become a god? How? What are the steps? What are the bumps in the road? Must he kill a god and take his place? Does he have a choice what his "area of competence" is? Or, is that already "within him"? Awesome theme for a great campaign ... The "mythical" Dragonwright campaign must have been somewhat about this...
My two cents.
Have fun!
Cheers
Hendrik