Cerberus WM
Posted: Fri Jun 03, 2011 9:32 am
this is another creation of H. Nekrys
Cerberus WM (with Kharon & Hell Spawn)
'Even in death...we serve' Nekrys saying
Based on the Dracos, this wingless WM looks more like the worm heads in the game Dante’s Inferno
The Cerberus is a multipurpose WM.
1. To eat the recent fallen (friend & foe alike) devouring all organic material on the battlefield (WM, HA, B, R, etc) it can and deliver the processed matter to the Engineers
This WM has a fast metabolism a huge stomach & large storage bladders for the processed matter for the Engineer (the tail also acts as a storage bladder for processed matter)
2. Create 'Hell Spawn'
MDC of Cerberus
Tail: 360
Clawed Feet (6): 110 each
Legs (6): 260 each
Necks (3 long): 270 each
Heads (3) heavily reinforced: 220 each
Main Body: 880
Pods (8, 4 on each side): 200 each
Rider’s war saddle: 110
War Platform (for the 2 Death Lords*): 350
Much like the Ganesh WM Cerberus has 8 pods (4 each side) but these pods aren’t for healing or for transport. Instead they house a modified alien organism (the one used to create the Gorehound) to create the Hell Spawn (a Big THANK YOU to Kevarin for this part of the WM design)
Running: 100mph maximum, with a normal cruising speed of 50mph
Leaping: not possible
Digging: 20mph in sand or dirt, & half in clay, rocky or stone
Swimming: can only paddle on the surface at a speed of 10mph
Flying: not Possible
Statistical Data:
Height: 11 feet at the shoulders, 23 feet to the top of the head
Width: 15 feet from shoulder to shoulder
Length: 23 feet from chest to rump, plus another 23 feet for the tail
Weight: 7 tons
Cargo: 8.5 tons can be carried/strapped to the Cerberus
Physical Strength: 1D6 + 44
Production Cycle: 5 years gestation, plus 8 years growth
Operational Lifetime: 55 years
Trade Value: I doubt many would want this WM
Bio-Regeneration: 5D6 per hour for the main body & 3D6 per hour for all other locations
Horror factor: 16 due to the nature of what the Cerberus does and its link with the Death Lords
Senses & features: standard for WM
Feeding: the metabolism of the WM is that of Detritivore (Guy_LeDouche) devouring decomposing matter. This "matter" can include anything organic; rotting leaves, an animal carcass, even fecal matter
& needs to eat 150kg of matter a day
Sleeping Requirements: the WM only requires 4 hours sleep per day
Attributes: same as dracos except the speed, as the Cerberus cant fly
Number of Attacks: 6
Combat Bonuses, Equivalent Skills & Combat Capabilities: Follow Dracos
Bio-weapon Systems
1.Resin Ducts (6): each head has 2 resin ducts that can be fired at the same target. All 3 heads can fire at the same target
Range: 50m Payload: each Resin Duct has 8 shots per hour
2.Viral Immobilizer (3): each head has one of these neglected weapon systems
Range: 152m Rate of Fire: 2 shots per melee round each counting as one attack
Payload: each head has 24 doses available and with each spent does being replenished every hour
3. Shard Breath (3): instead of the mighty flame breath of the Dracos. to match the style of the Cerberus they are given 'Shard Breath' which is a beefed up version of the Shard Rifle
Damage: 5D12 Range: 65m and 1.5m wide
Payload: each head has enough bone material stored for 12 shots each
Other Abilities:
1. Create ‘Hell Spawn’ (would prefer a different name but coming up blank)
Within the pods, Cerberus can created these modified alien organisms that remain suspended in the pods slime medium where they patiently wait till they are given the necessary parts to build their body
Each pod houses one of these organisms, with another 8 in a gestation sac that can be distributed to a pod when the Hell Spawn exits. This gives a total of 16 Hell Spawn that can be initially created
When the pods are clear and the gestation sac begins to empty, the WM starts to grow more Spawn. it takes 36 hours and 300lbs of organic matter to grow one Hell Spawn.
Hell Spawn are created by merging this alien organism & the remains of fallen Roughnecks, Biotics (preferred), dreadguard pilots (not the HA).
The alien organism is given the same Bio-mass Assimilation ability of its brethren, the Reaper SJ & Corruptor WM
When the necessary parts are put into the pod the alien organism begins to bond/merge with the parts and then…hell is unleashed. Basically the combination is a humanoid beastman
The creation of the organisms by the WM bonds them to the WM and they are commanded by the Outriders
SDC human base (the MDC is basically the organism that wraps around and envelopes the parts)
MDC of Hell Spawn
MB: 200
Head: 80
Arms: 90
Hands: 20
Legs: 120
Feet: 30
If Biotic parts are available to make the Spawn then the base MDC is
MDC of Hell Spawn
MB: 300
Head: 120
Arms: 135
Hands: 30
Legs: 180
Feet: 45
When available the Bio-Weapons used by Roughnecks are placed into the pods and merged with the organism (maximum of 2 weapons) NOTE: only bio-weapons can be used not ones ripped off a biotic or HA as the organism doesn’t have the genesis nodes. The exception to this is bone blades, horns, spikes, quills
They also pick up and use bio-weapons from the battlefield
PS: 30 Splicers PP: 18, PE: 20
Speed: 100mph
Leaping: 12 feet across or up, 18 feet across of up with a run up
Swim: 30mph
Fly: can't fly
Cap on the amount of Hell Spawn:
Due to the nature of Bio-mass Assimilation the dead tissue used in the creation of Hell Spawn body only lasts 6 + 1D8 days in which case the alien organism sheds the rotting flesh and crawls back into the pods of the Cerberus
The Cerberus is designed to cap the amount of Alien organisms it creates at 20 to a max of 24
Initially the WM has 16 alien organisms for the creation of Hell Spawn: 1 for each of the pods & another 8 in the gestation sac. Once these 16 Hell Spawn are created the Cerberus will only produce a maximum of another 8 alien organisms (which will take 12 days and 2400lbs of matter)
The availability of viable dead humans and the duration in which the tissue can be sustained limits the total number of Hell Spawn per Cerberus, usually caps them at 20 to a max of 24 (initial 16, then 6 days to grow 4 more and the tissue that is bonded to the initial Hell Spawn lasts 6 + 1D8 days)
2.Create Kharon: Along the base of the tail there are a series of 8 depressions. These depressions house a creature that is created by the WM. The Charon (or Kharon) they can simply be described as land octopus/squid nicknamed Kharon after the ferryman in Greek mythology who would ferry the dead across the river Styx.
The Kharon inspect the fallen, select, prepare and deliver the required pieces to the pods for the Hell Spawn
Only 8 Kharon can be made at one time (one per depression) and only replaced when they die (takes 36 hours to grow another Kharon)
Kharon MDC
MB – 100
Beaked Maw: 30
Barbed Tentacles (8) – 25 each
Eyes (6) – 15 each
PS: 25 Splicer, PP: 20, PE: 16
Speed: 45mph
Swim: 20mph
Leap: ………
Dig: can’t dig
Fly: can’t fly
Kharon have exceptional senses to analyze the bodies of the fallen to determine the viability of the flesh for the Hell Spawn
Smell: equal to that of a Blood Hound
3. the WM is also charged with the task of obtaining Bio-matter for the Engineers Gene-pools so this WM will eat everything organic, though it mainly eats fallen Splicers, and much like the Metamorph the WM has a series of internal storage bladders that expand to store the vast amount of organic matter
The Wm can store up to 5 ton of organic matter for the Engineers but deduct this amount from how much the WM can carry
Note: only one Outrider is assigned to the WM and the other 2 are not Outriders but a type of Packmaster called the Death Lords and they are the ones who command the Hell Spawn
this pairing of WM & PM makes for a devastating foe
Cerberus WM (with Kharon & Hell Spawn)
'Even in death...we serve' Nekrys saying
Based on the Dracos, this wingless WM looks more like the worm heads in the game Dante’s Inferno
The Cerberus is a multipurpose WM.
1. To eat the recent fallen (friend & foe alike) devouring all organic material on the battlefield (WM, HA, B, R, etc) it can and deliver the processed matter to the Engineers
This WM has a fast metabolism a huge stomach & large storage bladders for the processed matter for the Engineer (the tail also acts as a storage bladder for processed matter)
2. Create 'Hell Spawn'
MDC of Cerberus
Tail: 360
Clawed Feet (6): 110 each
Legs (6): 260 each
Necks (3 long): 270 each
Heads (3) heavily reinforced: 220 each
Main Body: 880
Pods (8, 4 on each side): 200 each
Rider’s war saddle: 110
War Platform (for the 2 Death Lords*): 350
Much like the Ganesh WM Cerberus has 8 pods (4 each side) but these pods aren’t for healing or for transport. Instead they house a modified alien organism (the one used to create the Gorehound) to create the Hell Spawn (a Big THANK YOU to Kevarin for this part of the WM design)
Running: 100mph maximum, with a normal cruising speed of 50mph
Leaping: not possible
Digging: 20mph in sand or dirt, & half in clay, rocky or stone
Swimming: can only paddle on the surface at a speed of 10mph
Flying: not Possible
Statistical Data:
Height: 11 feet at the shoulders, 23 feet to the top of the head
Width: 15 feet from shoulder to shoulder
Length: 23 feet from chest to rump, plus another 23 feet for the tail
Weight: 7 tons
Cargo: 8.5 tons can be carried/strapped to the Cerberus
Physical Strength: 1D6 + 44
Production Cycle: 5 years gestation, plus 8 years growth
Operational Lifetime: 55 years
Trade Value: I doubt many would want this WM
Bio-Regeneration: 5D6 per hour for the main body & 3D6 per hour for all other locations
Horror factor: 16 due to the nature of what the Cerberus does and its link with the Death Lords
Senses & features: standard for WM
Feeding: the metabolism of the WM is that of Detritivore (Guy_LeDouche) devouring decomposing matter. This "matter" can include anything organic; rotting leaves, an animal carcass, even fecal matter
& needs to eat 150kg of matter a day
Sleeping Requirements: the WM only requires 4 hours sleep per day
Attributes: same as dracos except the speed, as the Cerberus cant fly
Number of Attacks: 6
Combat Bonuses, Equivalent Skills & Combat Capabilities: Follow Dracos
Bio-weapon Systems
1.Resin Ducts (6): each head has 2 resin ducts that can be fired at the same target. All 3 heads can fire at the same target
Range: 50m Payload: each Resin Duct has 8 shots per hour
2.Viral Immobilizer (3): each head has one of these neglected weapon systems
Range: 152m Rate of Fire: 2 shots per melee round each counting as one attack
Payload: each head has 24 doses available and with each spent does being replenished every hour
3. Shard Breath (3): instead of the mighty flame breath of the Dracos. to match the style of the Cerberus they are given 'Shard Breath' which is a beefed up version of the Shard Rifle
Damage: 5D12 Range: 65m and 1.5m wide
Payload: each head has enough bone material stored for 12 shots each
Other Abilities:
1. Create ‘Hell Spawn’ (would prefer a different name but coming up blank)
Within the pods, Cerberus can created these modified alien organisms that remain suspended in the pods slime medium where they patiently wait till they are given the necessary parts to build their body
Each pod houses one of these organisms, with another 8 in a gestation sac that can be distributed to a pod when the Hell Spawn exits. This gives a total of 16 Hell Spawn that can be initially created
When the pods are clear and the gestation sac begins to empty, the WM starts to grow more Spawn. it takes 36 hours and 300lbs of organic matter to grow one Hell Spawn.
Hell Spawn are created by merging this alien organism & the remains of fallen Roughnecks, Biotics (preferred), dreadguard pilots (not the HA).
The alien organism is given the same Bio-mass Assimilation ability of its brethren, the Reaper SJ & Corruptor WM
When the necessary parts are put into the pod the alien organism begins to bond/merge with the parts and then…hell is unleashed. Basically the combination is a humanoid beastman
The creation of the organisms by the WM bonds them to the WM and they are commanded by the Outriders
SDC human base (the MDC is basically the organism that wraps around and envelopes the parts)
MDC of Hell Spawn
MB: 200
Head: 80
Arms: 90
Hands: 20
Legs: 120
Feet: 30
If Biotic parts are available to make the Spawn then the base MDC is
MDC of Hell Spawn
MB: 300
Head: 120
Arms: 135
Hands: 30
Legs: 180
Feet: 45
When available the Bio-Weapons used by Roughnecks are placed into the pods and merged with the organism (maximum of 2 weapons) NOTE: only bio-weapons can be used not ones ripped off a biotic or HA as the organism doesn’t have the genesis nodes. The exception to this is bone blades, horns, spikes, quills
They also pick up and use bio-weapons from the battlefield
PS: 30 Splicers PP: 18, PE: 20
Speed: 100mph
Leaping: 12 feet across or up, 18 feet across of up with a run up
Swim: 30mph
Fly: can't fly
Cap on the amount of Hell Spawn:
Due to the nature of Bio-mass Assimilation the dead tissue used in the creation of Hell Spawn body only lasts 6 + 1D8 days in which case the alien organism sheds the rotting flesh and crawls back into the pods of the Cerberus
The Cerberus is designed to cap the amount of Alien organisms it creates at 20 to a max of 24
Initially the WM has 16 alien organisms for the creation of Hell Spawn: 1 for each of the pods & another 8 in the gestation sac. Once these 16 Hell Spawn are created the Cerberus will only produce a maximum of another 8 alien organisms (which will take 12 days and 2400lbs of matter)
The availability of viable dead humans and the duration in which the tissue can be sustained limits the total number of Hell Spawn per Cerberus, usually caps them at 20 to a max of 24 (initial 16, then 6 days to grow 4 more and the tissue that is bonded to the initial Hell Spawn lasts 6 + 1D8 days)
2.Create Kharon: Along the base of the tail there are a series of 8 depressions. These depressions house a creature that is created by the WM. The Charon (or Kharon) they can simply be described as land octopus/squid nicknamed Kharon after the ferryman in Greek mythology who would ferry the dead across the river Styx.
The Kharon inspect the fallen, select, prepare and deliver the required pieces to the pods for the Hell Spawn
Only 8 Kharon can be made at one time (one per depression) and only replaced when they die (takes 36 hours to grow another Kharon)
Kharon MDC
MB – 100
Beaked Maw: 30
Barbed Tentacles (8) – 25 each
Eyes (6) – 15 each
PS: 25 Splicer, PP: 20, PE: 16
Speed: 45mph
Swim: 20mph
Leap: ………
Dig: can’t dig
Fly: can’t fly
Kharon have exceptional senses to analyze the bodies of the fallen to determine the viability of the flesh for the Hell Spawn
Smell: equal to that of a Blood Hound
3. the WM is also charged with the task of obtaining Bio-matter for the Engineers Gene-pools so this WM will eat everything organic, though it mainly eats fallen Splicers, and much like the Metamorph the WM has a series of internal storage bladders that expand to store the vast amount of organic matter
The Wm can store up to 5 ton of organic matter for the Engineers but deduct this amount from how much the WM can carry
Note: only one Outrider is assigned to the WM and the other 2 are not Outriders but a type of Packmaster called the Death Lords and they are the ones who command the Hell Spawn
this pairing of WM & PM makes for a devastating foe