Re: Player Connections
Posted: Tue Jun 14, 2011 2:31 pm
One thing that I especially liked about Vampire: The Masquerade was character creation for Sabbat characters. When you create Sabbat characters, the entire group of players gets together and has to randomly determine (or mutually agree) how "bonded" you are to your fellow neophytes. A number, ranging from 1-10, determines how closely bonded you are, how familiar you are, and how likely you are to save that person's buttocks from a Camarilla justicar. 1 being "I know the guy. A little.", with a 10 being "I'd give up eternal life for myself, my family, and everyone I know for this person if they would only ask".
It isn't a perfect system, and it still leaves a little to be created by the players (like "ok, I have a 3 for being bonded to you, but how do we actually know each other"), but it's not a bad system if you want your players to actually have to know each other before gaming starts. We implemented it when we were creating Camarilla characters as well, and I've tried to use something similar to it for other games other than Vampire/White Wolf. But I haven't come up with anything that works across the board, or anything that works period.
I have found that players generally figure this out without being told when the game is new and characters are new, and I don't force them to have to know each other. Most of the time, I assume (as a GM) that the players don't know each other and just throw them into a situation where they have to defend themselves and each other (a minor, minor fight just for introductions, or the classic "You are in a bar when someone posts something that gets your attention"). This generally gets the characters speaking to one another, and then they are off like a bride's nighty.
It isn't a perfect system, and it still leaves a little to be created by the players (like "ok, I have a 3 for being bonded to you, but how do we actually know each other"), but it's not a bad system if you want your players to actually have to know each other before gaming starts. We implemented it when we were creating Camarilla characters as well, and I've tried to use something similar to it for other games other than Vampire/White Wolf. But I haven't come up with anything that works across the board, or anything that works period.
I have found that players generally figure this out without being told when the game is new and characters are new, and I don't force them to have to know each other. Most of the time, I assume (as a GM) that the players don't know each other and just throw them into a situation where they have to defend themselves and each other (a minor, minor fight just for introductions, or the classic "You are in a bar when someone posts something that gets your attention"). This generally gets the characters speaking to one another, and then they are off like a bride's nighty.