Re: Know When to Hold 'em... Know When to Fold 'em?
Posted: Mon Jun 27, 2011 6:23 pm
I think the biggest issue here is that you have become afraid to challenge the players. You are afraid of what may happen or be said if a PC has his butt kicked, and you've started making excuses to give them a win button if they need it. In your example of the SAMAS pilot, there is no way on god's green earth the players should have been able to find out about the black pepper allergy without doing a whole lot of major research BEFORE they stepped into combat with him. But you didn't want to kill the character and hurt the feelings of a 12 year old kid in the process, so you basically said "Hey, you can take this guy out if you do this".
Nobody likes to have their characters killed. Especially if you've been playing that character for a long time. But people die, and characters should be no exception.
Don't take this the wrong way, but you need to grow a spine. Stand up to your players. Let them know that if they just waltz in with the invulnerability attitude (ie, they just wade in and feel like nothing bad is going to happen) that bad things will happen. If they complain about you killing their characters, remind them of what THEY did to be in that situation, how THEY could have avoided death, and that THEY chose to continue even though death was pretty much imminent. After that happens a few times, they'll start singing a new tune. But YOU have to play the role of bad guy once or twice before it sinks in. You may have to do that more than once or twice seeing as your players know that you will give them the out if they complain enough.
Nobody likes to have their characters killed. Especially if you've been playing that character for a long time. But people die, and characters should be no exception.
Don't take this the wrong way, but you need to grow a spine. Stand up to your players. Let them know that if they just waltz in with the invulnerability attitude (ie, they just wade in and feel like nothing bad is going to happen) that bad things will happen. If they complain about you killing their characters, remind them of what THEY did to be in that situation, how THEY could have avoided death, and that THEY chose to continue even though death was pretty much imminent. After that happens a few times, they'll start singing a new tune. But YOU have to play the role of bad guy once or twice before it sinks in. You may have to do that more than once or twice seeing as your players know that you will give them the out if they complain enough.