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Player problems

Posted: Tue Jun 28, 2011 8:01 pm
by Illendaver
So what does it take for you (as a GM) to decide that you need to get rid of a player?
How many screw ups?
Annoying habits?
Horrible manners?
All of the above?
Or something extra?

Re: Player problems

Posted: Wed Jun 29, 2011 2:08 am
by Specter
Once a player goes bad, they'll start to infect the other players with bad playerness. So, I lace the cheetos with arsenic and start over from scratch. :-x

Re: Player problems

Posted: Wed Jun 29, 2011 10:43 am
by Hendrik
Hey there,

I don't care if a/the player(s) decide not to do my adventure, kill my NPCs or make mistakes.

I do care about all of the party, including myself, having fun. Someone disrupts that, he is gone (as clearly he is only having fun with himself). Bad choices in-game are not part of that. That will be regulated between players. Someone playing in a way that is in no way a good fit with the party has to go, though, I think.

I do not like to be blamed for other people's faults. A player makes a mistake and blames me for it, fine. He does it too often, he is gone (as clearly he would have more fun somewhere else).

I hate it to be threatened. A player threatens me with "I will not play anymore if you do not do X", he is gone (aside from that player being childish, he clearly needs to look elsewhere to find his kind of fun). Goes without saying that any worse (real) threats have the same result, only quicker.

Of course, physical violence (never came to that), personal insults, and such lead to immediate warning/ban from the table as well.

Other than those I am very relaxed.

Regarding "horrible manners" and "annoying habits" ... well, that depends on how horrible or annoying that is. If it is too much, I do not need to waste my time with having to bear things at the game table that I would not be willing to bear elsewhere.

In any case, unless it is a crass case of breach of good conduct I will always give warning and will - depending on the case - discuss it with the party or one-on-one only with the "bad" player.

Cheers
Hendrik

Re: Player problems

Posted: Thu Jul 07, 2011 11:57 pm
by Rallan
Illendaver wrote:So what does it take for you (as a GM) to decide that you need to get rid of a player?
How many screw ups?
Annoying habits?
Horrible manners?
All of the above?
Or something extra?


Most of my gaming is over the interwebs these days, so the main criterion is "are they so ******* dense that just having a conversation with them endumbens me?" Other than that, the only red flags are "do they always play katana-and-trenchcoat characters?" and "do they always play beautiful precious Mary Sue characters?"

Re: Player problems

Posted: Fri Jul 08, 2011 9:59 am
by Severus Snape
While I have many reasons that can be used for tossing players, the one thing I will not tolerate is an inability to work with the rest of the group. I don't care if your character's disposition is lone wolf, and you think he works better on his own. I don't care if your alignment is anarchist and the rest of the group is principled. I don't care what excuse you come up with - if you don't want to work with the rest of the group, then you're out. No questions asked, and no, you won't be allowed to create a new character and continue playing. Either play nice, or you won't be playing at all.

Re: Player problems

Posted: Fri Jul 08, 2011 1:39 pm
by strtkwr
Overall, I try to be pretty tolerant of players. The only thing I would not allow is one PC constantly picking on another. When I first started roleplaying, I had that happen to me. He was a minotaur 1/2 wizard/fighter, and I was a dwarven psionic. There was a fairly large difference in power levels, and the PC kept threatening my PC if he tried to defend himself. The GM never stepped in to stop it. The game got to be no fun due to the harassament. Nearly made me quite RPG's. Then I found a better group.

Re: Player problems

Posted: Sun Jul 24, 2011 3:06 pm
by drakinn
Hendrik wrote:Hey there,

I don't care if a/the player(s) decide not to do my adventure, kill my NPCs or make mistakes.

I do care about all of the party, including myself, having fun. Someone disrupts that, he is gone (as clearly he is only having fun with himself). Bad choices in-game are not part of that. That will be regulated between players. Someone playing in a way that is in no way a good fit with the party has to go, though, I think.

I do not like to be blamed for other people's faults. A player makes a mistake and blames me for it, fine. He does it too often, he is gone (as clearly he would have more fun somewhere else).

I hate it to be threatened. A player threatens me with "I will not play anymore if you do not do X", he is gone (aside from that player being childish, he clearly needs to look elsewhere to find his kind of fun). Goes without saying that any worse (real) threats have the same result, only quicker.

Of course, physical violence (never came to that), personal insults, and such lead to immediate warning/ban from the table as well.

Other than those I am very relaxed.

Regarding "horrible manners" and "annoying habits" ... well, that depends on how horrible or annoying that is. If it is too much, I do not need to waste my time with having to bear things at the game table that I would not be willing to bear elsewhere.

In any case, unless it is a crass case of breach of good conduct I will always give warning and will - depending on the case - discuss it with the party or one-on-one only with the "bad" player.

Cheers
Hendrik

I would have to agree I put up with a lot as long as everyone is having fun. My biggest pet peeve is side talking and not being on task by distracting the others. I have instituted addition xp for being on task and playing in character for the session and it is worth while at least 500 xp. I like the carrot approach

Re: Player problems

Posted: Thu Jul 28, 2011 3:49 am
by Damian Magecraft
My groups are self policing in this respect.
Generally though...
Generating pure hatred in any one of the core group is grounds for being shown the door.
As to if the door is first opened before said "problem" player is escorted out depends on the level of the transgression.
One problem player apparently felt making a sexual advance to the hosts 13yr old daughter was acceptable behavior (he was 30)... he left by way of the bay window... his choice mind you... I was contemplating showing him the finer points of living in the back of beyond...
Another was just too paranoid about losing his girlfriend to another member of the group that we just stopped inviting him to sessions.