I want to include the specific martial arts from N&S/MC to my Heroes Unlimited game. However, my HU book is from 2004 and my Ninjas & Superspies is from 1993. That's an 11 year difference and while N&S does give rules on what heroes of various archetypes have to sacrifice to get a specific martial art, it's clearly referencing an earlier version of HU than the one I possess.
Are those rules from N&S still good or do they need to be tweaked? If so, any advice on how? Thanks a bunch!
jolt
Using Ninjas & Superspies/Mystic China with HU
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Re: Using Ninjas & Superspies/Mystic China with HU
Surprising the rules are still good. Need to be SLIGHTLY adapted, but nothign an average minded human can't do.
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Re: Using Ninjas & Superspies/Mystic China with HU
The most significant change from the HU notes in the back of N&S book is that for the HU2 ancient master, you use the notes in the back of the AM section for using the N&S MA Forms.
Bionics: changed from +10-20% cost to 'at cost' for cyber stuff from the N&S book.
Experiments: Looks to be unchanged
Hardware: Looks to be unchanged
Mutant: Looks to be unchanged
Phys training: Looks to be unchanged
Psionic: Looks to be unchanged
Robotics: Looks to be unchanged
Hunter: able to get 1d4 N&S cyber implants, otherwise Looks to be unchanged
secret operative: can use the equiment from N&S and can be a super-spy type or a gizmoteer, otherwise Looks to be unchanged
super sleuth: the MAF options Looks to be unchanged, but can use the N&S stuff and could get 1d4 cyber implants w/o giving up their specile abilities.
Stage Magician: the MAF options Looks to be unchanged, but can use the N&S stuff and could get 1d4 cyber implants w/o giving up their specile abilities.
Bionics: changed from +10-20% cost to 'at cost' for cyber stuff from the N&S book.
Experiments: Looks to be unchanged
Hardware: Looks to be unchanged
Mutant: Looks to be unchanged
Phys training: Looks to be unchanged
Psionic: Looks to be unchanged
Robotics: Looks to be unchanged
Hunter: able to get 1d4 N&S cyber implants, otherwise Looks to be unchanged
secret operative: can use the equiment from N&S and can be a super-spy type or a gizmoteer, otherwise Looks to be unchanged
super sleuth: the MAF options Looks to be unchanged, but can use the N&S stuff and could get 1d4 cyber implants w/o giving up their specile abilities.
Stage Magician: the MAF options Looks to be unchanged, but can use the N&S stuff and could get 1d4 cyber implants w/o giving up their specile abilities.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.