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Spud Gun
Posted: Thu Aug 25, 2011 12:31 am
by drewkitty ~..~
Ave. Spud gun
effective Range:50' Max range: 500'
damage: 1d4 ND, and 50% chance of knock down and 50% KO.
Payload:1
If firing a very hot cooked potato, then -1 APM getting the very hot mashed potatoes off any exposed skin. Save vs pain to avoid running around screaming in "that was F***'n hot" pain.
Note: each spud gun has differing abilities.
comments?
Re: Spud Gun
Posted: Thu Dec 08, 2011 8:38 pm
by Thinyser
but I'd say damage is at least 2d6 with a standard potato. At least within the 50' effective range... maybe 1d6 out to twice that and 1d4 out to 500'.
Ever seen one of them dent a car door or break the glass on a car? They can, and by the looks of its more force than an average human punch.
I'd also add 1d6 damage from flame if at point blank range.
Use ether (automotive starter fluid) and push the potato down the barrel after you spray your fuel and launch immediately, in this way it slightly compresses your fuel air mix and you get a better detonation. Play around with the amount of fuel to get the most bang. Too rich is just as bad as too lean.
Not that I have any first hand experience with these devilish creations
EDIT: I've always wanted to try making a potato sabot for a smaller and heavier projectile say a steel spike. Also always wanted to try an oxy-acetylene explosion as the propulsion but am too scared that it would overpressure the PVC and explode it in my hands. I know the potato should move to vent the pressure but I'm worried that it has too much mass and/or it would be the one time it gets stuck in the barrel and then not release the pressure and kaboom Thinyser has no more hands.
Sombody needs to rig this up with a remote detonation and see what happens.
Re: Spud Gun
Posted: Fri Dec 09, 2011 9:38 pm
by Killer Cyborg
Where's the TW version?
Re: Spud Gun
Posted: Sun Dec 11, 2011 12:01 am
by drewkitty ~..~
Killer Cyborg wrote:Where's the TW version?
Why haven't you written one up?