Re: Cost for an E-Clip recharging station
Posted: Mon Sep 12, 2011 11:54 am
Merc-ops page 118
it costs 790,000 credits.
it costs 790,000 credits.
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Mikal wrote:Rimmer wrote:A skelebot may cost more, but is far better.
Recharges a long clip (30 shots) in 90 seconds, very portable, and can defend itself if need be.
Which doesn't help when you're making a shop in a kingdom. Can't really get customers in to go refill at the freaky death-bot.
Mikal wrote: freaky death-bot.
Rimmer wrote:Mikal wrote:Rimmer wrote:A skelebot may cost more, but is far better.
Recharges a long clip (30 shots) in 90 seconds, very portable, and can defend itself if need be.
Which doesn't help when you're making a shop in a kingdom. Can't really get customers in to go refill at the freaky death-bot.
Nothing a can of paint and a metal file couldn't solve !
Rimmer wrote:Mikal wrote:Rimmer wrote:A skelebot may cost more, but is far better.
Recharges a long clip (30 shots) in 90 seconds, very portable, and can defend itself if need be.
Which doesn't help when you're making a shop in a kingdom. Can't really get customers in to go refill at the freaky death-bot.
Nothing a can of paint and a metal file couldn't solve !
drewkitty ~..~ wrote:Rimmer wrote:Mikal wrote:Rimmer wrote:A skelebot may cost more, but is far better.
Recharges a long clip (30 shots) in 90 seconds, very portable, and can defend itself if need be.
Which doesn't help when you're making a shop in a kingdom. Can't really get customers in to go refill at the freaky death-bot.
Nothing a can of paint and a metal file couldn't solve !
Gee...I though people were into self service these days?
Shorty Lickens wrote:I think that cost had more to do with game balance than what it would actually cost to make a recharger.
Also, couldn't a Terrain Hopper be used to charge things provided it had an adapter? That only costs half a million according to WB5.
Icefalcon wrote:You could always buy one of the charging bases from the Black Market book and provide your own power source.
flatline wrote:Icefalcon wrote:You could always buy one of the charging bases from the Black Market book and provide your own power source.
How much is the charging base without the power source?
--flatline
Killer Cyborg wrote:Shorty Lickens wrote:I think that cost had more to do with game balance than what it would actually cost to make a recharger.
Also, couldn't a Terrain Hopper be used to charge things provided it had an adapter? That only costs half a million according to WB5.
The "provided it had an adapter" part is the possible sticking point.
I don't know of any official recharging adapters, and GMs range from "yes, you can build your own out of baling wire" to "No, you can never, ever build one, no matter what."
Shorty Lickens wrote:Killer Cyborg wrote:Shorty Lickens wrote:I think that cost had more to do with game balance than what it would actually cost to make a recharger.
Also, couldn't a Terrain Hopper be used to charge things provided it had an adapter? That only costs half a million according to WB5.
The "provided it had an adapter" part is the possible sticking point.
I don't know of any official recharging adapters, and GMs range from "yes, you can build your own out of baling wire" to "No, you can never, ever build one, no matter what."
I am pretty open with my Operators, otherwise they're not a terribly useful class.
I also give wide leeway to doctors and scientists using the same logic.
Remember, theres a reason we're playing in a sci-fi setting.
Killer Cyborg wrote:Show me any case in real life where a mechanic has built an e-clip charger, you might have a good argument.
Killer Cyborg wrote:Show me any case in real life where a mechanic has built an e-clip charger, you might have a good argument.
Killer Cyborg wrote:Again, if you can come up with any real-world E-CLIP rechargers, just let me know.
Until then, you're just making stuff up, and pretending that it's fact.
Goliath Strongarm wrote:Killer Cyborg wrote:Again, if you can come up with any real-world E-CLIP rechargers, just let me know.
Until then, you're just making stuff up, and pretending that it's fact.
Remember, we're the same group of people that has done math on a whole hell of a lot of the stuff from the game. And really, what is an e-clip but a battery? Sure, it's a specialized battery, but it's still a battery. And there are hundreds of different kinds of specialized batteries and chargers for them irl.
Nightmask wrote:Killer Cyborg wrote:Show me any case in real life where a mechanic has built an e-clip charger, you might have a good argument.
We aren't talking a mechanic, we're talking an electrical engineer or someone trained in electronics.
Electrical engineers and electronic technicians have the training and education for the creation of recharging units and generally have to actually build them as part of their classwork since power supplies and recharging units are such basic items.
If you want to try and claim someone who actually designs and builds the stuff for a living and is a basic aspect of their education can't do it in a game where the expectation is to be able to do stuff that's even unlikely in real life you're free to do so, but you aren't even remotely in possession of a basis for such a position. Might as well claim that a carpenter can't make a chair because he's expected to buy his chairs instead of make his own, it makes just as little sense (which is none).
flatline wrote:Let me sum up:
One camp views E-clips as the ultra-tech evolution of existing technologies and wants to apply principles known to be true in the real world.
One camp views E-clips as something conceptually different from modern electro-chemical or electro-physical secondary cells and, as such, rejects the notion that E-clips can be treated as such.
Both camps view the other camp with a frustrated astonishment usually reserved for otherwise intelligent people who say amazingly misguided things at parties.
Since the positions are mutually exclusive, there's no room for compromise and, as such, these arguments go exactly nowhere. Let us instead save our time and energy for more fruitful discussions. This one is a dead end.
--flatline
Killer Cyborg wrote:I don't know of any official recharging adapters, and GMs range from "yes, you can build your own out of baling wire" to "No, you can never, ever build one, no matter what."
Killer Cyborg wrote:Show me any case in real life where a mechanic has built an e-clip charger, you might have a good argument.
Shorty Lickens wrote:Killer Cyborg wrote:Show me any case in real life where a mechanic has built an e-clip charger, you might have a good argument.
methinks you dont know the difference between verisimilitude and reality.
Rappanui wrote:KillerCyborg: For your versimilitude, the Laser bow can Fire a MD Charge just from a DRAW STRING PLUNGER..
in Rifts, Rifts does not follow normal physics. ...
Panomas wrote:Had to look it up myself:
ver·i·si·mil·i·tude
noun
1.
the appearance or semblance of truth; likelihood; probability: The play lacked verisimilitude.
2.
something, as an assertion, having merely the appearance of truth.
Rappanui wrote:the truth is, RIFTS DOES NOT FOLLOW PHYSICS and if you accept that, happy gaming.
If Not, I have a copy of Gurps 3rd Edition Vehicles to show you.
Nightmask wrote:People wouldn't use e-clip powered devices if they were so insanely expensive to recharge, you could never survive because you could never maintain them. They certainly wouldn't be so ubiquitous that just about everyone seems to have them. For them to be so common they must be fairly easy to recharge (and we're told it's not that hard to jury-rig a means of recharging them).
Goliath Strongarm wrote:Nightmask wrote:People wouldn't use e-clip powered devices if they were so insanely expensive to recharge, you could never survive because you could never maintain them. They certainly wouldn't be so ubiquitous that just about everyone seems to have them. For them to be so common they must be fairly easy to recharge (and we're told it's not that hard to jury-rig a means of recharging them).
Agreed 110%. Flip side is, if they are so cheap and common, and easy to use and jury-rig, etc etc etc...are most portable devices (besides weapons) powered by e-clips? Seriously, are E-Clips the AA batteries (or D cells if you prefer) of RIFTs?
If not, why not? If they can power that many shots from an energy based weapon, they obviously hold a lot of juice. More than enough for say, a laptop (or equivalent). Why wouldn't society shift to use as much of a standardized power source as possible? I mean, even today, we've done it with a lot of our smaller devices where the charger is interchangable, and in some cases, the power supply. And on some stuff (like items that use AAA, AA, C, D, 9V, etc) batteries could be considered "e-clips".
So, are E-Clips already in use on stuff other than weapons? Why not? If not, could items be adapted for their use? Good idea? Bad Idea? Expand!
Rappanui wrote:Rappanui wrote:Nightmask wrote:Rappanui wrote:the truth is, RIFTS DOES NOT FOLLOW PHYSICS and if you accept that, happy gaming.
If Not, I have a copy of Gurps 3rd Edition Vehicles to show you.
The fact that as a sci-fi/fantasy setting that not ALL physics are applicable does not mean the opposite that NONE are applicable. Gravity still works there as it does here as does electricity, you don't have the sun as a magical ball suspended from a ceiling in a crystal sphere with the flat earth below.
People wouldn't use e-clip powered devices if they were so insanely expensive to recharge, you could never survive because you could never maintain them. They certainly wouldn't be so ubiquitous that just about everyone seems to have them. For them to be so common they must be fairly easy to recharge (and we're told it's not that hard to jury-rig a means of recharging them).
what i implied is that Eclips are not insanely expensive to recharge, except after a few Editions later. The RMB/GM screen edition era Eclip recharge was .. around 800-2000 credits. the later editions kept ramping this price up as they wanted to make it seem that rifts followed any sort of sense and just went with the " make it all more expensive!"
I think one book mentions 8K Credits per recharge. .. At that price you can buy a new eclip, or Keep Naruni ammo in stockpiles cause that is A BARGAIN.
forget versimilitude. if your worried about recharging, your GM is out to get you, get the most expensive toys you can get cause your character isn't bound for living very long.
Nightmask wrote:People wouldn't use e-clip powered devices if they were so insanely expensive to recharge, you could never survive because you could never maintain them.
They certainly wouldn't be so ubiquitous that just about everyone seems to have them.
For them to be so common they must be fairly easy to recharge (and we're told it's not that hard to jury-rig a means of recharging them).
Rappanui wrote:Nightmask wrote:Rappanui wrote:the truth is, RIFTS DOES NOT FOLLOW PHYSICS and if you accept that, happy gaming.
If Not, I have a copy of Gurps 3rd Edition Vehicles to show you.
The fact that as a sci-fi/fantasy setting that not ALL physics are applicable does not mean the opposite that NONE are applicable. Gravity still works there as it does here as does electricity, you don't have the sun as a magical ball suspended from a ceiling in a crystal sphere with the flat earth below.
People wouldn't use e-clip powered devices if they were so insanely expensive to recharge, you could never survive because you could never maintain them. They certainly wouldn't be so ubiquitous that just about everyone seems to have them. For them to be so common they must be fairly easy to recharge (and we're told it's not that hard to jury-rig a means of recharging them).
what i implied is that Eclips are not insanely expensive to recharge, except after a few Editions later. The RMB/GM screen edition era Eclip recharge was .. around 800-2000 credits. the later editions kept ramping this price up as they wanted to make it seem that rifts followed any sort of sense and just went with the " make it all more expensive!"
I think one book mentions 8K Credits per recharge. .. At that price you can buy a new eclip, or Keep Naruni ammo in stockpiles cause that is A BARGAIN.
Nightmask wrote:I have noticed GM around here at least that seem to have a 'everything has to be scarce and expensive' attitude and think keeping the PC all scrambling around and barely eking out an existence as somehow meant to be enjoyable instead of simply making for a miserable existence where the players are spending too much time worrying about weapons that they should be able to easily reload (i.e. recharge) between battles and too often left without the resources to actually accomplish anything because they have to keep going to the GM's 'approved E-clip recharging center' in order to recharge so they can never adventure outside that area because they have to keep going back instead of forging ahead.
Which of course quickly leads to them complaining about their players wanting run characters that have unlimited attacks in some fashion, either because they're naturally MDC with natural Mega-damage attacks or various power armor and robot vehicles with built-in weapon systems that have unlimited payloads, all while ignoring that they're the ones responsible for the players making those choices. They've made the other alternatives highly unappealing then complain because the players understandably don't want those alternatives because the GM made them not worth it.
Killer Cyborg wrote:Nightmask wrote:I have noticed GM around here at least that seem to have a 'everything has to be scarce and expensive' attitude and think keeping the PC all scrambling around and barely eking out an existence as somehow meant to be enjoyable instead of simply making for a miserable existence where the players are spending too much time worrying about weapons that they should be able to easily reload (i.e. recharge) between battles and too often left without the resources to actually accomplish anything because they have to keep going to the GM's 'approved E-clip recharging center' in order to recharge so they can never adventure outside that area because they have to keep going back instead of forging ahead.
Hold on a second.
What precisely do you think is enjoyable about role-playing?Which of course quickly leads to them complaining about their players wanting run characters that have unlimited attacks in some fashion, either because they're naturally MDC with natural Mega-damage attacks or various power armor and robot vehicles with built-in weapon systems that have unlimited payloads, all while ignoring that they're the ones responsible for the players making those choices. They've made the other alternatives highly unappealing then complain because the players understandably don't want those alternatives because the GM made them not worth it.
You seem to be saying that GMs should give players unlimited ammo because otherwise the players will seek out weapons (etc.) with unlimited ammo.
Galroth wrote:Killer Cyborg wrote:Nightmask wrote:I have noticed GM around here at least that seem to have a 'everything has to be scarce and expensive' attitude and think keeping the PC all scrambling around and barely eking out an existence as somehow meant to be enjoyable instead of simply making for a miserable existence where the players are spending too much time worrying about weapons that they should be able to easily reload (i.e. recharge) between battles and too often left without the resources to actually accomplish anything because they have to keep going to the GM's 'approved E-clip recharging center' in order to recharge so they can never adventure outside that area because they have to keep going back instead of forging ahead.
Hold on a second.
What precisely do you think is enjoyable about role-playing?Which of course quickly leads to them complaining about their players wanting run characters that have unlimited attacks in some fashion, either because they're naturally MDC with natural Mega-damage attacks or various power armor and robot vehicles with built-in weapon systems that have unlimited payloads, all while ignoring that they're the ones responsible for the players making those choices. They've made the other alternatives highly unappealing then complain because the players understandably don't want those alternatives because the GM made them not worth it.
You seem to be saying that GMs should give players unlimited ammo because otherwise the players will seek out weapons (etc.) with unlimited ammo.
I don't think he's saying give them unlimited ammo. To me it seems like he's saying if some GM's weren't such Scrooges when it came to ammo that fewer players would be attracted to characters with naturally unlimited ammo.
Galroth wrote:Killer Cyborg wrote:Nightmask wrote:I have noticed GM around here at least that seem to have a 'everything has to be scarce and expensive' attitude and think keeping the PC all scrambling around and barely eking out an existence as somehow meant to be enjoyable instead of simply making for a miserable existence where the players are spending too much time worrying about weapons that they should be able to easily reload (i.e. recharge) between battles and too often left without the resources to actually accomplish anything because they have to keep going to the GM's 'approved E-clip recharging center' in order to recharge so they can never adventure outside that area because they have to keep going back instead of forging ahead.
Hold on a second.
What precisely do you think is enjoyable about role-playing?Which of course quickly leads to them complaining about their players wanting run characters that have unlimited attacks in some fashion, either because they're naturally MDC with natural Mega-damage attacks or various power armor and robot vehicles with built-in weapon systems that have unlimited payloads, all while ignoring that they're the ones responsible for the players making those choices. They've made the other alternatives highly unappealing then complain because the players understandably don't want those alternatives because the GM made them not worth it.
You seem to be saying that GMs should give players unlimited ammo because otherwise the players will seek out weapons (etc.) with unlimited ammo.
I don't think he's saying give them unlimited ammo. To me it seems like he's saying if some GM's weren't such Scrooges when it came to ammo that fewer players would be attracted to characters with naturally unlimited ammo.
Galroth wrote:Although it seems like how much a reasonable rate for e-clip recharging would depend on how many credits your GM allows you to accumulate. I have one GM who's really stingy with exp but rains credits on your character, but another is free with the exp and stingy with credits. Maybe his experience leans towards the second GM and not the first. /shrug.
Nightmask wrote:Galroth wrote:Although it seems like how much a reasonable rate for e-clip recharging would depend on how many credits your GM allows you to accumulate. I have one GM who's really stingy with exp but rains credits on your character, but another is free with the exp and stingy with credits. Maybe his experience leans towards the second GM and not the first. /shrug.
Yes, I've far more experience with the stingy GM and having to select characters I can enjoy within the bounds of his stinginess (if possible ).
Damian Magecraft wrote:Nightmask wrote:Galroth wrote:Although it seems like how much a reasonable rate for e-clip recharging would depend on how many credits your GM allows you to accumulate. I have one GM who's really stingy with exp but rains credits on your character, but another is free with the exp and stingy with credits. Maybe his experience leans towards the second GM and not the first. /shrug.
Yes, I've far more experience with the stingy GM and having to select characters I can enjoy within the bounds of his stinginess (if possible ).
what constitutes stingy?
making you actually manage resources?
or the fact that he may need a money sink to keep your chars within the boundaries of power level he is most comfortable GM?
or could it be that as a player the group is a tad trigger happy and goes through e-clip charges like water?
Icefalcon wrote:Damian Magecraft wrote:Nightmask wrote:Galroth wrote:Although it seems like how much a reasonable rate for e-clip recharging would depend on how many credits your GM allows you to accumulate. I have one GM who's really stingy with exp but rains credits on your character, but another is free with the exp and stingy with credits. Maybe his experience leans towards the second GM and not the first. /shrug.
Yes, I've far more experience with the stingy GM and having to select characters I can enjoy within the bounds of his stinginess (if possible ).
what constitutes stingy?
making you actually manage resources?
or the fact that he may need a money sink to keep your chars within the boundaries of power level he is most comfortable GM?
or could it be that as a player the group is a tad trigger happy and goes through e-clip charges like water?
I have to admit that I have seen the last one (concerning ammo usage) in almost every modern game I have played or run. Even in Cyberpunk my friend (the GM) had to teach all the players about ammo conservation. I hate to say it but if the players are burning through more than 2-3 e-clips in a battle (less for larger capacities), then they are way too trigger happy.
combat is the only way to resolve an encounter? Do you even try any other method? or is it shoot first and loot and question the bodies afterwards?Nightmask wrote:Icefalcon wrote:Damian Magecraft wrote:Nightmask wrote:Galroth wrote:Although it seems like how much a reasonable rate for e-clip recharging would depend on how many credits your GM allows you to accumulate. I have one GM who's really stingy with exp but rains credits on your character, but another is free with the exp and stingy with credits. Maybe his experience leans towards the second GM and not the first. /shrug.
Yes, I've far more experience with the stingy GM and having to select characters I can enjoy within the bounds of his stinginess (if possible ).
what constitutes stingy?
making you actually manage resources?
or the fact that he may need a money sink to keep your chars within the boundaries of power level he is most comfortable GM?
or could it be that as a player the group is a tad trigger happy and goes through e-clip charges like water?
I have to admit that I have seen the last one (concerning ammo usage) in almost every modern game I have played or run. Even in Cyberpunk my friend (the GM) had to teach all the players about ammo conservation. I hate to say it but if the players are burning through more than 2-3 e-clips in a battle (less for larger capacities), then they are way too trigger happy.
Or just maybe the GM is sending so much to fight that they have to burn through a lot of E-clips like that just to survive. Seems like some who spend too much or all of their time as just the GM stop recognizing the fact that sometimes they, not the players, are the problem. I have no problem saying it: the GM is not always right, sometimes he's dead wrong and just trying to pass the buck rather than admit it. If everyone had to use up on average multiple e-clips in a battle (or worse every battle) then one cannot say the players are just trigger-happy and wasting shots, there's a clear pattern of the GM sending threats that routinely require such usage.
Rappanui wrote:I've seen plenty of what nightmask is saying, especially back when players could fire full auto bursts with energy weapons
combat were short but enemies were plenty
you'd burn through 3-4 clips and have lots of time to loot it off other bodies afterwards.
But Some people still think Rifts is about in a 10x10 stretch of deserted nomad land, and there's a biker gang torching an orc.. what do you do!
Icefalcon wrote:I agree that there are more options than shooting your guns at everything. You could try the diplomatic or intimidating approach. You could do it nonlethal by using that nice nifty hand-to-hand skill everyone is so eager to get upgraded but never use.
Nightmask wrote:Icefalcon wrote:I agree that there are more options than shooting your guns at everything. You could try the diplomatic or intimidating approach. You could do it nonlethal by using that nice nifty hand-to-hand skill everyone is so eager to get upgraded but never use.
I'm referring to the GM that you aren't given the option of anything but 'shoot it until it runs or is dead', the sort that too many times that when you tried the non-combat route all you got was blasted for your trouble. For myself I prefer the non-combat route but if your GM doesn't give you the choice what can you do? You can't make him provide successful negotiation opportunities to avoid combat, if your opponents are always or almost always 'kill them when you can' you don't have much choice besides combat or sitting home watching TV on game nights because you've given up on the only game around because it's basically a video game of 'kill the bad guys, loot the bodies'.
Damian Magecraft wrote:Nightmask wrote:Icefalcon wrote:I agree that there are more options than shooting your guns at everything. You could try the diplomatic or intimidating approach. You could do it nonlethal by using that nice nifty hand-to-hand skill everyone is so eager to get upgraded but never use.
I'm referring to the GM that you aren't given the option of anything but 'shoot it until it runs or is dead', the sort that too many times that when you tried the non-combat route all you got was blasted for your trouble. For myself I prefer the non-combat route but if your GM doesn't give you the choice what can you do? You can't make him provide successful negotiation opportunities to avoid combat, if your opponents are always or almost always 'kill them when you can' you don't have much choice besides combat or sitting home watching TV on game nights because you've given up on the only game around because it's basically a video game of 'kill the bad guys, loot the bodies'.
If this is the problem then you have 4 choices...
1: Grit your teeth and suffer through it (even though you do not find the game enjoyable)
2: Politely tell the GM that you are finding Hack and Slash games dis-satisfying. (and hope he corrects the issue)
3:Quit the game since "no game is more enjoyable than a bad/boring one"
4:Take over as GM and run the game you like.