Sticky for Nightbane Talents
Posted: Sun Feb 05, 2012 6:55 pm
by GaredBattlespike
Greetings!
Why don't we have such a sticky already?
I believe that this would be useful to all NB players (GM's too)!
We could even set it up like the Spells List in the Guild Psionics & Magic has it. That's a well done set-up.
What do you think? A place to list all the Talents by Cannon/Non-Cannon, Elites of each type and listing source (Book/Page for Cannon, or author/post for Non-Cannon).
In this way, we all can find the Talents we need, quickly and easily.
If this is Sticky'ed, I'll start the Project this week (Tuesday).
Re: Sticky for Nightbane Talents
Posted: Thu Feb 16, 2012 3:07 pm
by GaredBattlespike
Greetings!
Better late than never, so here it is with one change: Only the Talents from the Nightbane Main and Worldbooks will be presented AT FIRST. I'll have to spend a lot of time trolling the Rifters for Talents, and even then, many of those from the Rifter have been added to the newer Worldbooks.
NOTE: (x LvL) is the minimum character level to qualify for the Talent. The Books are short-handed as follows; NB = Nightbane Main Book, NBSG = Nightbane Survival Guide, BtSh = Between the Shadows, and NL = Nightlands.
Here we go:
COMMON TALENTS;
Air Grab: 10 PPE to Aquire/8 PPE per action (BtSh, pg 133)
Air Swim: 7 PPE to Aquire/ 5 PPE for 1st Minute + 2 PPE per added minute (NBSG, pg 102)
Animate Shadow: (3rd LvL) 15 PPE to Aquire/ 12 PPE Activate (NL, pg 142-143)
Anti-Arcane: (5th LvL) 15 PPE to Aquire/ 20 PPE Activate (NB, pg 107)
Astral Self: 8 PPE to Aquire/ 8 PPE Activate (BtSh, pg 133)
Borrow Morphus: (5th LvL)15 PPE to Aquire/ 15 PPE Activate per Minute (NB, pg 108)
Darkbonds: 8 PPE to Aquire/ 6 PPE Activate at SuperNat PS 18, + 1 PS per 2 PPE (NL, pg 143)
Darksong: 7 PPE to Aquire/ 5 PPE Activate at SAVE VS 10, + 1 SAVE cost +3 PPE (NB, pg 108)
Darkwave: 12 PPE to Aquire/ 6 PPE to Activate per 30 Seconds [2 Rounds] (BtSh, pg 133)
Darkwhip: 8 PPE to Aquire/ 4 PPE to Activate [Total SuperNat PS = PPE Spent] (NB, pg 108)
Dervish Dance: 15 to Aquire/ 20 PPE per Melee Round (BtSh, pg 133-134)
Doorway: (5th LvL) 15 to Aquire/ 2 PPE per Mile Traveled [2 PPE Minimum] (NB, pg 108)
Dreamer: 10 PPE to Aquire/ 10 PPE to Activate (BtSh, pg 134)
Fire Breather: 8 PPE to Aquire/ 10 per Melee Round of Use (NBSG, pg 102)
Heal Facade: 10 PPE to Aquire/ 10 PPE for 1st Round, + 5 PPE per Added Round (NBSG pg 102)
Infectious Control: (6th LvL) 20 PPE to Aquire/ 20 PPE to Activate per 1/2 Hour (NB, pg 108-109)
Lightning Rider: 15 PPE to Aquire/ 10 PPE to Activate per minute (NB, pg 109)
Mark of the Nightbane: (3rd LvL) 10 PPE to Aquire/ 10 or 20 PPE to Activate (NL, pg 143)
Mirror Search: (requires Mirror Sight) 10 PPE to Aquire/ 15 PPE to Activate for a 10 Mile Radius + 5 PPE per additional 10 Miles (NB, pg 110)
Mirror Sight: 5 PPE to Aquire/ 2 PPE to Activate (NB, pg 109)
Nightbringer: 5 PPE to Aquire/ 2 PPE to Activate + 2 PPE per added 10 foot Radius (NB, pg 110)
Piecework: 10 PPE to Aquire/ 8 PPE to Activate + ^ PPE per added Hour (BtSh, pg 134)
Premonition: 2 PPE to Aquire/ 2 PPE to Activate (NB, pg 110)
Remove Facade: (5th LvL) 15 PPE to Aquire/ 20 PPE to Activate
Reshape Facade: (3rd LvL) 12 PPE to Aquire/ 6 PPE to Activate + 4 PPE per added Hour (NB, pg 110-111)
See Truth: 3 PPE to Aquire/ 2 PPE to Activate + 4 PPE to increase SAVE # by 1 (NB, pg 111)
Severance (4th LvL) 15 PPE to Aquire/ 10 PPE to Activate (NBSG, pg 102)
Shadow Blast: 5 PPE to Aquire/ 1 PPE per 1D4 [4/LvL max] (NB, pg 111)
Shadow Pockets: (5th) 16 PPE to Aquire/ 8 PPE to Activate (NBSG, pg 102)
Shadow Shield: 7 PPE to Aquire/ 2 PPE Minimum to Activate, 1 PPE = 10 SDC/40 per LvL Max (NB, pg 111)
Shadow Slide: 8 PPE to Aquire/ 10 PPE per Minute to Activate + 2 PPE per added pound (NB, pg 111)
Shadow Storm: (3rd LvL) 10 PPE to Aquire/ 4 PPE per yard/meter Radius (NBSG, pg 143)
Shadow Weapon: (3rd LvL) 15 PPE to Aquire/ 10 PPE to Activate + 5 PPE per added Round (NBSG, pg 102-103)
Shadows of Fear: 5 PPE to Aquire/ 4 PPE to Activate, + 2 PPE per added 10 foot Radius (NL, pg 143)
Shroud, The: 12 PPE to Aquire/ 10 PPE per Melee Round (NB, pg 112)
Soul Shield: 6 PPE to Aquire/ 4 PPE to Activate (NB, pg 112)
Speed Darkling: 20 PPE to Aquire/ 15 PPE to Activate for 1 Minute + 5 PPE per added Minute (NBSG, pg 103)
Splittin' Image: (5th LvL) 15 PPE to Aquire/ 20 PPE to Activate [1 Hour] + 10 PPE per added Hour (NB, pg 112)
Storm Maker: (5th LvL) 20 PPE to Aquire/ Variable PPE cost to Activate (NB, pg 112-113)
[i]ELITE TALENTS[/i]
A Face in the Crowd: (4th LvL) 15 PPE to Aquire/ 10 PPE to Activate + 5 PPE per added Minute (NBSG, pg 103-104)
Abduction: 20 PPE to Aquire/ 6 PPE to Activate + 6 PPE per added Round (NBSG, pg 103)
Bloodbath: (3rd LvL) 15 PPE to Aquire/ 8 PPE to Activate (NB, pg 113)
Commanding Presence: (3rd LvL) 20 PPE to Aquire/ 12 PPE to Activate for the first 2 Minutes + 6 PPE per added 2 Minutes (NBSG, pg 104)
Deus Ex Machina: (3rd LvL) 12 PPE to Aquire/ 4 PPE to Activate + 6 PPE per added Minute + 20 PPE per added 100 feet Control Radius (NB, pg 113)
Forbidding Woods: (3rd LvL) 15 PPE to Aquire/ 7 PPE to Activate per 100 foot Control Radius (NBSG, pg 104)
Gorgon's Touch: (3rd LvL) 15 PPE to Aquire/ 10 PPE to Activate (NBSG, pg 104-105)
Guardian Angel: (2nd LvL) 8 PPE to Aquire/ 4 PPE to Activate (NBSG, pg 105)
Kill Switch: (3rd LvL) 14 PPE to Aquire/ 12 PPE to Activate (NBSG, pg 105)
Lend a Hand: (2nd LvL) 12 PPE to Aquire/ 6 PPE to Activate for 1 Round + 3 PPE per added Round (NBSG, pg 105)
Lord/Lady of the Wild: (4th LvL) 15 PPE to Aquire/ Variable PPE to Activate (NB, pg 115)
Nightshade: (5th LvL) 15 PPE to Aquire/ 11 PPE to Activate (NBSG, pg 105)
Spelljack: (4th LvL) 20 PPE to Aquire/ Variable PPE to Activate (NBSG, pg 105-106)
Swarm Self: 15 PPE to Aquire/ 10 PPE to Activate per 2 Minutes (NB, pg 115)
Taint, The: (3rd LvL) 18 PPE to Aquire/ 9 PPE to Activate + 2 PPE per 1D6 DMG (NBSG, pg 106)
True Reflection: (3rd LvL) 20 PPE to Aquire/ 5,10,15 or 20 PPE to Activate (NBSG, pg 106-107)
Vicious Cycle: (3rd LvL) 10 PPE to Aquire/ 5 PPE to Activate (NBSG, pg 107)
Voice of the Beast: 10 PPE to Aquire/ 5 PPE to Activate (NBSG, pg 107)
Zombie Master: (3rd LvL) 20 PPE to Aquire/ 11 PPE per Corpse to Activate (NBSG, pg 107)
More Later
Re: Sticky for Nightbane Talents
Posted: Wed Mar 07, 2012 1:39 pm
by MurderCityDisciple
GaredBattlespike wrote:Greetings!
Better late than never, so here it is with one change: Only the Talents from the Nightbane Main and Worldbooks will be presented AT FIRST. I'll have to spend a lot of time trolling the Rifters for Talents, and even then, many of those from the Rifter have been added to the newer Worldbooks.
NOTE: (x LvL) is the minimum character level to qualify for the Talent. The Books are short-handed as follows; NB = Nightbane Main Book, NBSG = Nightbane Survival Guide, BtSh = Between the Shadows, and NL = Nightlands.
Here we go:
COMMON TALENTS;
Air Grab: 10 PPE to Aquire/8 PPE per action (BtSh, pg 133)
Air Swim: 7 PPE to Aquire/ 5 PPE for 1st Minute + 2 PPE per added minute (NBSG, pg 102)
Animate Shadow: (3rd LvL) 15 PPE to Aquire/ 12 PPE Activate (NL, pg 142-143)
Anti-Arcane: (5th LvL) 15 PPE to Aquire/ 20 PPE Activate (NB, pg 107)
Astral Self: 8 PPE to Aquire/ 8 PPE Activate (BtSh, pg 133)
Borrow Morphus: (5th LvL)15 PPE to Aquire/ 15 PPE Activate per Minute (NB, pg 108)
Darkbonds: 8 PPE to Aquire/ 6 PPE Activate at SuperNat PS 18, + 1 PS per 2 PPE (NL, pg 143)
Darksong: 7 PPE to Aquire/ 5 PPE Activate at SAVE VS 10, + 1 SAVE cost +3 PPE (NB, pg 108)
Darkwave: 12 PPE to Aquire/ 6 PPE to Activate per 30 Seconds [2 Rounds] (BtSh, pg 133)
Darkwhip: 8 PPE to Aquire/ 4 PPE to Activate [Total SuperNat PS = PPE Spent] (NB, pg 108)
Dervish Dance: 15 to Aquire/ 20 PPE per Melee Round (BtSh, pg 133-134)
Doorway: (5th LvL) 15 to Aquire/ 2 PPE per Mile Traveled [2 PPE Minimum] (NB, pg 108)
Dreamer: 10 PPE to Aquire/ 10 PPE to Activate (BtSh, pg 134)
Fire Breather: 8 PPE to Aquire/ 10 per Melee Round of Use (NBSG, pg 102)
Heal Facade: 10 PPE to Aquire/ 10 PPE for 1st Round, + 5 PPE per Added Round (NBSG pg 102)
Infectious Control: (6th LvL) 20 PPE to Aquire/ 20 PPE to Activate per 1/2 Hour (NB, pg 108-109)
Lightning Rider: 15 PPE to Aquire/ 10 PPE to Activate per minute (NB, pg 109)
Mark of the Nightbane: (3rd LvL) 10 PPE to Aquire/ 10 or 20 PPE to Activate (NL, pg 143)
Mirror Search: (requires Mirror Sight) 10 PPE to Aquire/ 15 PPE to Activate for a 10 Mile Radius + 5 PPE per additional 10 Miles (NB, pg 110)
Mirror Sight: 5 PPE to Aquire/ 2 PPE to Activate (NB, pg 109)
Nightbringer: 5 PPE to Aquire/ 2 PPE to Activate + 2 PPE per added 10 foot Radius (NB, pg 110)
Piecework: 10 PPE to Aquire/ 8 PPE to Activate + ^ PPE per added Hour (BtSh, pg 134)
Premonition: 2 PPE to Aquire/ 2 PPE to Activate (NB, pg 110)
Remove Facade: (5th LvL) 15 PPE to Aquire/ 20 PPE to Activate
Reshape Facade: (3rd LvL) 12 PPE to Aquire/ 6 PPE to Activate + 4 PPE per added Hour (NB, pg 110-111)
See Truth: 3 PPE to Aquire/ 2 PPE to Activate + 4 PPE to increase SAVE # by 1 (NB, pg 111)
Severance (4th LvL) 15 PPE to Aquire/ 10 PPE to Activate (NBSG, pg 102)
Shadow Blast: 5 PPE to Aquire/ 1 PPE per 1D4 [4/LvL max] (NB, pg 111)
Shadow Pockets: (5th) 16 PPE to Aquire/ 8 PPE to Activate (NBSG, pg 102)
Shadow Shield: 7 PPE to Aquire/ 2 PPE Minimum to Activate, 1 PPE = 10 SDC/40 per LvL Max (NB, pg 111)
Shadow Slide: 8 PPE to Aquire/ 10 PPE per Minute to Activate + 2 PPE per added pound (NB, pg 111)
Shadow Storm: (3rd LvL) 10 PPE to Aquire/ 4 PPE per yard/meter Radius (NBSG, pg 143)
Shadow Weapon: (3rd LvL) 15 PPE to Aquire/ 10 PPE to Activate + 5 PPE per added Round (NBSG, pg 102-103)
Shadows of Fear: 5 PPE to Aquire/ 4 PPE to Activate, + 2 PPE per added 10 foot Radius (NL, pg 143)
Shroud, The: 12 PPE to Aquire/ 10 PPE per Melee Round (NB, pg 112)
Soul Shield: 6 PPE to Aquire/ 4 PPE to Activate (NB, pg 112)
Speed Darkling: 20 PPE to Aquire/ 15 PPE to Activate for 1 Minute + 5 PPE per added Minute (NBSG, pg 103)
Splittin' Image: (5th LvL) 15 PPE to Aquire/ 20 PPE to Activate [1 Hour] + 10 PPE per added Hour (NB, pg 112)
Storm Maker: (5th LvL) 20 PPE to Aquire/ Variable PPE cost to Activate (NB, pg 112-113)
[i]ELITE TALENTS[/i]
A Face in the Crowd: (4th LvL) 15 PPE to Aquire/ 10 PPE to Activate + 5 PPE per added Minute (NBSG, pg 103-104)
Abduction: 20 PPE to Aquire/ 6 PPE to Activate + 6 PPE per added Round (NBSG, pg 103)
Bloodbath: (3rd LvL) 15 PPE to Aquire/ 8 PPE to Activate (NB, pg 113)
Commanding Presence: (3rd LvL) 20 PPE to Aquire/ 12 PPE to Activate for the first 2 Minutes + 6 PPE per added 2 Minutes (NBSG, pg 104)
Deus Ex Machina: (3rd LvL) 12 PPE to Aquire/ 4 PPE to Activate + 6 PPE per added Minute + 20 PPE per added 100 feet Control Radius (NB, pg 113)
Forbidding Woods: (3rd LvL) 15 PPE to Aquire/ 7 PPE to Activate per 100 foot Control Radius (NBSG, pg 104)
Gorgon's Touch: (3rd LvL) 15 PPE to Aquire/ 10 PPE to Activate (NBSG, pg 104-105)
Guardian Angel: (2nd LvL) 8 PPE to Aquire/ 4 PPE to Activate (NBSG, pg 105)
Kill Switch: (3rd LvL) 14 PPE to Aquire/ 12 PPE to Activate (NBSG, pg 105)
Lend a Hand: (2nd LvL) 12 PPE to Aquire/ 6 PPE to Activate for 1 Round + 3 PPE per added Round (NBSG, pg 105)
Lord/Lady of the Wild: (4th LvL) 15 PPE to Aquire/ Variable PPE to Activate (NB, pg 115)
Nightshade: (5th LvL) 15 PPE to Aquire/ 11 PPE to Activate (NBSG, pg 105)
Spelljack: (4th LvL) 20 PPE to Aquire/ Variable PPE to Activate (NBSG, pg 105-106)
Swarm Self: 15 PPE to Aquire/ 10 PPE to Activate per 2 Minutes (NB, pg 115)
Taint, The: (3rd LvL) 18 PPE to Aquire/ 9 PPE to Activate + 2 PPE per 1D6 DMG (NBSG, pg 106)
True Reflection: (3rd LvL) 20 PPE to Aquire/ 5,10,15 or 20 PPE to Activate (NBSG, pg 106-107)
Vicious Cycle: (3rd LvL) 10 PPE to Aquire/ 5 PPE to Activate (NBSG, pg 107)
Voice of the Beast: 10 PPE to Aquire/ 5 PPE to Activate (NBSG, pg 107)
Zombie Master: (3rd LvL) 20 PPE to Aquire/ 11 PPE per Corpse to Activate (NBSG, pg 107)
More Later
I don't have a lot of the Rifters...are there more talents and other Nightbane character creation materials in any of them?
I must have them all!!
Re: Sticky for Nightbane Talents
Posted: Thu Mar 08, 2012 2:48 pm
by GaredBattlespike
Greetings!
Actually, I have only a few Rifters myself, so that is why I am not yr=et adding the Talents from the Rifter. As soon as I can get to borrow my friends' set, tha=en I can go through them and finish this up!
Anyone who has all the Rifters and would like to help by Posting the list as I have, then we'll get this done!