Grell wrote:One could argue that the character is already in a disadvantaged position being in a coma to begin with.
I agree with this, Grell, but that really is not the point about the recovery roles as those chances are determined not by the disadvantaged comatose person but by who tries to get him out of coma. Actually, one of the puzzling aspects of the recovery roll is that the physical base condition of the comatose person (PE) does not figure in the roll at all. Just as puzzling is that for determining the recovery chance it is important whether or not the helper has a medical skill but regardless of that skill's quality.
Grell wrote:With exceptional attributes not being the norm, I would rather take meager to average chances 2 out of 3 as opposed to letting it all ride on one roll. I could see giving the player an option between one roll and three if they really wanted, but I don't really see the point.
My issue with the rule is that it makes meager chances yet more meager
and is not open about it. Giving players the option to take the "better" option of letting it ride on 2 out of 3 instead of "only" on 1 roll is NOT giving them better options, it de facto decreases their chances.
Mind, I do not mind if the lowest chance is called 9% or 5% or "sorry, buster, no chance without medical attention, the better the quality the better your hopes". What I really have a beef with is to say it is "X" when in reality it is "X-Y" (and that goes for anyone under ~50%).
Armorlord wrote:Ah, but here you have the point of it. Basically the rolls exist so that characters with a decent shot don't die to a single bad roll.
My dear Armorlord, ok let us focus on those with a decent chance to begin with, let us say 60% or above. Their chances will, indeed, improve when rolling 2 out of 3 instead of only 1 roll. However, as all those chances are, as stated, completely arbitrary, i.e. independent of (i) medical skill of the helper, (ii) P.E. attribute of the comatose person or (iii) no. of HP under 0, etc., why not simply say that the chance is e.g. 78% (and roll once) if there is professional treatment and a great hospital available to deliver it when the recovery is attempted, instead of saying it is 70% but you have to "win 2 out of 3". This is just stage-magician-ship, eyewashing, no more, no less.
Why do I care at all? I take issue about this because I find that the Palladium rules are all about verisimilitude and as a rule the rolls you are asked to make, make sense. This rule, though, does not and consumes game time without a tenable benefit (as the active defense rolls have).
The benefit of masking the real chances by letting players roll 2 out of 3 times instead of once is further consumed by not only masking a chance improvement for those with decent chances from the start, but by - and I think that is really bad - by decreasing the chances for anyone with a chance under about 50%. It would be the good and straightforward thing to do to say, "ok, you have no professional help, you're in the field, this is going to be hard - your chance is 9% (and NOT 18%).
drewkitty ~..~ wrote:So there is a good chance that the char will not die on the player.
And that is what the rule DOES NOT accomplish, good Drewkitty, as it decreases recovery chances for anyone with a stated recovery chance of under 50%.
Cinos wrote:While it's a small distance, too small to matter until it hits the extreme low when it's killing you at twice the rate, I do like the basic idea of your chances get naturally worse in the field. And established time between each check would make it meaningful, such as chance 1 within minutes (this being the hard one), next one six hours after, last one a day after (of course this is just off the cuff as example). This lets the person upgrade their chances by their friends getting them to help fast, and sets a tempo to it all.
Cinos, I happily agree with the basic proposition that chances to recover are, indeed, worse in the field.
The established time between checks according to the rule is 1 hour, although I much prefer your sequence!
However, the recovery numbers given in the rules are fixed, i.e. there already is a number for "recovery in the field without professional help" and that number is 18%. Why should it further decrease? The "recovery in the field without professional help"-chance already is supposed to reflect these circumstances.
I would agree with you on the latter if the rule would say, for example: "
Recovery from coma is accomplished by a person trying to get you out of coma by applying his medical skill (any medical skill is possible for this, although 1st Aid and Holistic skills. both not 100% geared for getting someone out of coma work at 1/2 value for this to begin with). The medical skill will be (further) modified depending on circumstances. If you are in the field its -30%, if you do not have medical gear available it is -15%, if you are in a great hospital it is +10%, etc." Just making a couple of examples there, I have not really thought about the numbers, but I think it is sufficient to convey what I mean. Modifiers would then be the way to convey "bad circumstances". Here, though the negative situation has already been translated into a low (18%) chance. There is NO reason to lower it further, and even if there is, it should be spelled out in a straightforward manner and not masked behind a bogus roll.
Cheers
Hendrik