Baphomet wrote:I recently decided to allow my players in my new group to train/study to increase a skill w/o leveling up. Basically, if the player spends roughly a weeks worth (more time the higher the level of the skill) of in game time (down time between adventures) training or studying up on a particular skill I award them a level in that skill.
There are no rules for doing this in the game that I know of, though in Arzno there are rules for a training class that gives characters new skills without leveling up. I figure that for a new skill a character should have to pay for training to learn it, but for one they already have, practic e should be good enough to lvl the skill up.
When there is down time between adventures in my campaign I allow all sorts of actions to further the character's goals, make money, or even solo adventure. The spending of time is a valuable commodity in my campaign. Therefore it is not a no-brainer.
What do you think? Do you allow something similar in your campaigns? If you do, how much time of training do you require to lvl up a skill?
I just make my players stick to leveling but I'm a bastard like that.