Experience rewards and acheivments

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Shadowfyr
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Re: Experience rewards and acheivments

Unread post by Shadowfyr »

Very interesting actually, i can only imagine the excitedness your players must have with the reward system and the game experiences you come up with. It also seems like some of those "achievements" should be repeatable. lol.

One I personally love having experienced it as well is your "Outside the Box" i truly love it when my players can come up with a way to completely blow my mind. One time actually i had to pull a couple books out to be sure there were no other options available to me.

But unfortunately i dont have a special chart. I kinda utilize the default with what i feel would be an appropriate number.
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Armorlord
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Re: Experience rewards and acheivments

Unread post by Armorlord »

I like your 'achievement' bonuses. The regular chart kinda covers the same range, but going with specially named 'You get the 'blah' bonus!' seems like it would go over well in game over my usual quietly checking off exp check boxes.
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Shadowfyr
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Re: Experience rewards and acheivments

Unread post by Shadowfyr »

Hey Baphomet, just curious. I know you said they all are obtained once per player. But have you thought to modify it like once per player per month?

Cause one i think would worthwhile multiple times is "Supply caravan 100exp (bring food or drink to game day. This promotes a pot luck/ party atmosphere for game day. Everyone likes this one)"

Almost could start this topic or another as a way to not only add in your "achievement" system, but to see what other players can add to it and have a nice huge compendium of possibilities for anyone to use. =)
You are so huggably evil! :ok: ~ Temporalmage

So, come to a concensus...
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Giant2005
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Re: Experience rewards and acheivments

Unread post by Giant2005 »

I like this thread and think it is an awesome and fun idea.
My only concern would be with this one:
Oswald was a £@€ 500exp (kill an enemy without them ever having known you were there)


To me, that one poses a couple of problems.
Firstly: Meta-gaming. It would be very easy to decide to go for a secret kill on an enemy for the achievement bonus even if that isn't an action the character would usually take. It actually penalizes playing in character.
Secondly: Rather than having the character that is best suited to sniping taking the shot, all the players have reason to scramble their guns and try to take the shot for the bonus. It doesn't promote teamwork - maybe you should amend it to give a lesser xp value but to all of the players?
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