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Re: re: N&S GM Notes

Posted: Fri Apr 06, 2012 8:15 pm
by Mercdog
A good post, with plenty of good ideas and helpful hints.

The only glaring error I see is this:

Ninjapuppy wrote:The Danger of Modern Firearms

Before I continue, and people yell at me for over powered weapons I'd like to point out the following:

AK-47 and M16a1 ( Ninjas and Superspies pg. 152)
DAMAGE 4d6/ Round
CLIP 30 Rounds
RANGE avg. 1100 ft.

If an NPC or PC were to fire a five round burst, total max damage could be 120 SDC! The average character at level 1 may have HP 20 SDC 50! When concidering this, it is important to realize than an extra d6 damage roll on damage really doesn't matter!



IIRC, by the book a 5 round burst qualifies as 'Short Burst', which is only Round damage x2, which would make the max damage 48, not 120.

Re: re: N&S GM Notes

Posted: Sat Apr 07, 2012 12:25 am
by Mercdog
Ninjapuppy wrote:Cool, and glad you like MercDog.

I use N&S rules. You are absolutley right. I was just using this as an example. It was specific to the campaign I play in.

But 1 step down is the long burst. You get the same math in one attack. Just more bullets are fired.

I modified the rules to fit the campaign. I should have clarified as not to appear to be matter of fact.

Thanks for reading and keeping me honest.


My pleasure. :)

I personally use a little different formula than the one in the book myself that takes Clip size into consideration. Basically, every 5 rounds fired (rounding up to the nearest five) in a burst increases the damage multiplier by + x1.

Basically, a burst of 2-5 rounds is x2, 6-10 rounds is x3, 11-15 rounds x4, etc. up to x10 at 45 rounds. At 45-50 rounds, it switches up a bit to a base +10 damage bonus, +20 at 51-60 rounds, +30 at 70 rounds, etc.

Seems to work well for small arms anyway.