How to deal with a problem player?
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Re: How to deal with a problem player?
The other characters should let him know that if he doesn't learn to be part of the team, then they'll treat him like they would any other obstacle. If he doesn't play ball, then the next time he falls asleep (he has to sleep sometime, right?) he may wake up in the airlock...
Maybe your "hoarder" is just trying to make certain he's in a good position to negotiate with the rest of the team. Let the players try to work through this before stepping in as the GM.
--flatline
Maybe your "hoarder" is just trying to make certain he's in a good position to negotiate with the rest of the team. Let the players try to work through this before stepping in as the GM.
--flatline
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Re: How to deal with a problem player?
torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Pull a Mal on this Jayne wanna be. (explain the facts of life to him through a locked inner airlock door with my finger on the outer doors release button).
well at least that is what I would do as a player...
as a GM?
I would sit down and discuss with him what it is he is hopeing to get out of this series of adventures and explain to him that he does need to work with the group not at cross purposes.
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It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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Re: How to deal with a problem player?
Simple answer:
Put his head on a pike as a warning to others.
Long Answer:
Find out whether the player is behaving this way because he's dedicated to playing in character, and his character's personality is such that he'd realistically pull that kind of hoarding schtick, or whether the player himself has certain personal or social issues that are causing him to role-play his character this way.
Then put his head on a pike as a warning to others.
Put his head on a pike as a warning to others.
Long Answer:
Find out whether the player is behaving this way because he's dedicated to playing in character, and his character's personality is such that he'd realistically pull that kind of hoarding schtick, or whether the player himself has certain personal or social issues that are causing him to role-play his character this way.
Then put his head on a pike as a warning to others.
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Re: How to deal with a problem player?
I'm with Damian on this one. The Mal/Jayne thing seems to work well. As does the sitting down with the guy for a few minutes.
Just realize that when he gets out of the airlock he's either going to "Fly straight" and shape up.. or he's going to try and assassinate the guy that pulled the airlock thing on him, and anyone that stands with him. Just make sure your group is ok with having to kill one of their own.
Just realize that when he gets out of the airlock he's either going to "Fly straight" and shape up.. or he's going to try and assassinate the guy that pulled the airlock thing on him, and anyone that stands with him. Just make sure your group is ok with having to kill one of their own.
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Re: How to deal with a problem player?
Reading the post, I am not sure what qualifies this as a "problem player" at all. I mean, ok, the character went around gathering anything that wasn't nailed down, and maybe the other characters might take issue with it if they find that he's keeping things from them, but that barely counts as a problem character, let alone a problem player. Did the character even have skills that would have helped with the other problems the group was dealing with?
For the most part, I would suggest relaxing a great deal. This doesn't seem like a real 'problem'.
If you mean to ask for advice for dealing with it in character between your own character and his.. Just play it out.
"What do you mean that's your shuttle?"
"I means that it's mine. I'm callin' dibs."
"Dibs? Dibs!? Just why do you think you get to call that??"
"Well, seeing as you got the ship, I figured I'd claim something for my own self."
"As I got the..?
Erm.. Yes, yes indeed. Seeing as I got the ship, I see your point. And if you want to keep having a place to park that shuttle, you better give me a hand keeping these other yahoos in line." 
For the most part, I would suggest relaxing a great deal. This doesn't seem like a real 'problem'.
If you mean to ask for advice for dealing with it in character between your own character and his.. Just play it out.
"What do you mean that's your shuttle?"
"I means that it's mine. I'm callin' dibs."
"Dibs? Dibs!? Just why do you think you get to call that??"
"Well, seeing as you got the ship, I figured I'd claim something for my own self."
"As I got the..?

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Re: How to deal with a problem player?
I've never played with a group that was squeamish about "handling" (killing or abandoning) player characters that didn't want to be part of the team.
Is my experience typical?
--flatline
Is my experience typical?
--flatline
Re: How to deal with a problem player?
flatline wrote:I've never played with a group that was squeamish about "handling" (killing or abandoning) player characters that didn't want to be part of the team.
Is my experience typical?
--flatline
Ditto for me and every group I played in. When one player starts to hoard, it's time to cut them loose.
But I would like to ask though. Ok so he has 48 E-clips, 7 lasrifles, and 8 laspistols, 1 shuttle and a partridge in a pear tree, but what about the other players?
Are they getting peeved cause the guy's got all this stuff? Or are they like my group and likewise been taking everything nailed down? Do they even care he's got all this stuff?
I mean if your groups anything like mine(Mostly PA pilots, crazies, and mages when I'm not playing CS) they might not care.
If I'm playing a GB pilot the only thing I care about is.
A) my GB has ammo.
B) my GB is repaired.
C) I have enough credits for hookers and booze.
D) my laspistol has ammo.
to a GB pilot other weapons are secondary.
If I'm playing a Crazy, I tend to have a favorite gun, and I tend to be the one carrying 48 E-clips. But I've known Headhunters that were walking arsenals and that the GM had to introduce encumbrance rules just to keep the guy from lugging around his aresenal, as in, " Tom you're 6' tall human headhunter can't possible carry seven rifles, eight pistols, two hundred plasma grenades, and nine missile launchers, you'll have to leave some in the truck."
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Re: How to deal with a problem player?
I've never really had a problem player in a group I've been with before, though most of the groups I play with are fairly laid back when it comes to loot. I'd say I've ran into more issues trying to figure out how to handle the massively wide variety of characters that Rifts has to offer.
If I ran into a hoarding player as a player, I'd probably thank them for carrying my share of the luggage and then ask what they intend to do if we run into a fight. The hoarding character in question probably has so much stuff that he's going to have a fairly hard time fighting without dropping most of it.
As a GM, the whole loot hording bit probably wouldn't happen as I typically work with the players on how loot is going to get divided up after each adventure.
If I ran into a hoarding player as a player, I'd probably thank them for carrying my share of the luggage and then ask what they intend to do if we run into a fight. The hoarding character in question probably has so much stuff that he's going to have a fairly hard time fighting without dropping most of it.
As a GM, the whole loot hording bit probably wouldn't happen as I typically work with the players on how loot is going to get divided up after each adventure.

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Norbu: Perhaps you want your weapons enchanted? Or maybe a shield or sword? I can even enchant armor!
Big Joe: We need you to enchant this Liver, this heart, and these kidneys.
Norbu:
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Norbu:

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Re: How to deal with a problem player?
The entire "Damaged beyond repair in combat" Tends to slow down horders as well. Other variations are "Slight modification to only work with the owner's Fingerprint/dna/bla bla bla what ever. If the loot is largely worthless they stop grabbing it everytime.
That or put a tracker in one of them and have the guy they took that... rifle, off of. Show up with 10 buddies for revenge. That'll slow um down a little too.
That or put a tracker in one of them and have the guy they took that... rifle, off of. Show up with 10 buddies for revenge. That'll slow um down a little too.
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Re: How to deal with a problem player?
They way I read the post is the one player grabs everything and nobody else has any weapons and that's why they are a problem. If you read the post carefully he stated that he hoards everything "they" come in contact with not everything "he" comes in contact with.
I'm ok with finders keepers (to a certain degree), but if this player spends every second taking everything, then I know as I player I would try and reason with him (in game) and if they wouldn't play ball I'd kill him. Think about it realistically, if you are running for your life you are not going to let some douche have like 15 guns while you have nothing. It sounds like he's just trying to control the game, if you try and pay him back by say, with holding food, than he orders you at gun point to feed him, hey! there you go, poison him!
In every game I've played the group shares, yes you may keep the choice gun for yourself but pretty much it was shared equally. When you get paid for a job than you buy new toys. I remember in one nightbane game we came across a cache of weapons. We asked ok who has what WP and that's how we determined who took what guns, I know they gave me 4 pistols (because I had 4 arms) and also let me take an AK47. But people didn't fight over the shotgun because only one person had the WP and everyone took one grenade. In our game we needed everyone to survive because we basically had nothing but the stuff we scavenged, the OP's scenario sounds similar.
I'm ok with finders keepers (to a certain degree), but if this player spends every second taking everything, then I know as I player I would try and reason with him (in game) and if they wouldn't play ball I'd kill him. Think about it realistically, if you are running for your life you are not going to let some douche have like 15 guns while you have nothing. It sounds like he's just trying to control the game, if you try and pay him back by say, with holding food, than he orders you at gun point to feed him, hey! there you go, poison him!
In every game I've played the group shares, yes you may keep the choice gun for yourself but pretty much it was shared equally. When you get paid for a job than you buy new toys. I remember in one nightbane game we came across a cache of weapons. We asked ok who has what WP and that's how we determined who took what guns, I know they gave me 4 pistols (because I had 4 arms) and also let me take an AK47. But people didn't fight over the shotgun because only one person had the WP and everyone took one grenade. In our game we needed everyone to survive because we basically had nothing but the stuff we scavenged, the OP's scenario sounds similar.
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Re: How to deal with a problem player?
torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Let the group deal with him. You are the GM, not the players, you shouldn't be telling players how to play their characters. If the group chooses to ignore his behavior, so be it. If they choose to confront him and take back the stuff he "hoarded", then that is fine as well.
You shouldn't be manipulating the party though. GM's that railroad groups seldom last long...
If the player is obnoxious and is rude to the other players and you, that is something different. That is more serious than just playing a greedy character. If the person is a problem, then you as GM should ask him to leave. But if the only problem is that you as GM, don't like his PC's personality, then that is more your problem than his.
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Re: How to deal with a problem player?
flatline wrote:I've never played with a group that was squeamish about "handling" (killing or abandoning) player characters that didn't want to be part of the team.
Is my experience typical?
--flatline
I think it might be a younger group. Adults don't have a problem giving a "problem" PC a little wall-to-wall counselling. Kids tend to be more sensitive.
I am with you though, every group I am a part of would handle this without the GM.
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Re: How to deal with a problem player?
Generally speaking, with my core group, it someone were holding out or skimming from the take, generally the other characters rarely find out, while the players are laughing at the skillful antics, and one player might throw the bird.Athos wrote:flatline wrote:I've never played with a group that was squeamish about "handling" (killing or abandoning) player characters that didn't want to be part of the team.
Is my experience typical?
--flatline
I think it might be a younger group. Adults don't have a problem giving a "problem" PC a little wall-to-wall counselling. Kids tend to be more sensitive.
I am with you though, every group I am a part of would handle this without the GM.
Otherwise the 'gatherer of all things not firmly nailed down' is practically a required party member in our groups. Usually they will kindly share with the group as needed, with varying levels of reluctance.
Internal violence isn't too common, ok that isn't true, but it isn't common over that sort of thing. More of a 'covertly hire another PC to do things to another PC, all actually just as a test/amusement for yet another PC'. When that happens, it is quite a test of GMing when there is still at least one player at the table that hasn't figured out what is up yet. Which was hilarious when he, the player, did figure out that he had set his own other character's base on fire as part of his kidnapping diversion. I got to give him extra credit for keeping it together and figuring out his response to a trap laid by himself.
That's right, not only do I have player-instigated player vs player action, sometimes that action is on themselves in a campaign with more than one character. Good times.
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It's not impossible, it's just really unfair.
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Politeness is not a shield, and criticism is not a sword to swing repeatedly.
It's not impossible, it's just really unfair.
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Re: How to deal with a problem player?
torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Well I don't see how the guy is going to be able to carry 48 E clips, 7 laser rifles, 8 laser pistols with him all the time. Let me guess it's all stashed in the shuttle? If I was one of the other PC's I would either break into the shuttle to get the stash or simply off the offending character. If the player whines....well he should have been a team player.
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Re: How to deal with a problem player?
jedi078 wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Well I don't see how the guy is going to be able to carry 48 E clips, 7 laser rifles, 8 laser pistols with him all the time. Let me guess it's all stashed in the shuttle? If I was one of the other PC's I would either break into the shuttle to get the stash or simply off the offending character. If the player whines....well he should have been a team player.
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Re: How to deal with a problem player?
Sounds like a player problem not a GM problem.
Let them work it out.
Let them work it out.
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Re: How to deal with a problem player?
jedi078 wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Well I don't see how the guy is going to be able to carry 48 E clips, 7 laser rifles, 8 laser pistols with him all the time. Let me guess it's all stashed in the shuttle? If I was one of the other PC's I would either break into the shuttle to get the stash or simply off the offending character. If the player whines....well he should have been a team player.
We haven't heard that he's not a team player, only that he's trying to hoard every loose thing he can find to himself. It's definitely not something for such overkill as 'well just kill the character that'll learn him'. All he's going to 'learn' is that the GM or players are jerks who're unable to solve problems with anything other than 'kill it' thinking.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: How to deal with a problem player?
torkair wrote:I'm asking as a PC, our GM will let just about any in-character shenanigans fly unless it gets too out of hand. Heck, as a GM I once let 3 players out of a 9 player group steal the entire contents of a base out from under the noses of the rest of the party because it was funny as hell and they thought I was plot hooking them! Once the cat was out of the bag everyone had a real good laugh except for one of the players, but he was a stick in the mud anyhow.
The player in question has always been a bit of a loot monkey that doesn't share anyhow, but I think I can put her in check if it really comes down to it without hopefully resorting to PvP (it has happened in the group but usually between players that RP their alignments to a T).
First thing you have to consider is: Does your character even know about the looting?
Considering he was busy with helping people and it is a foreign ship (he has no idea what sort of inventory is on the ship in the first place) he probably doesn't.
The second thign you need to consider is your alignment: is your character likely to decide "screw him" and steal the loot back or he is likely to honor the new owner of the loot and leave it to him.
If your character is ignorant of the loot, then you are free to take it regardless of your alignment. After you are done helping people, go looting yourself - it is mere coincidence that you stumble on a pile of 48 E clips, 7 laser rifles and 8 laser pistols. After discovering the stash, take it back to the party and show them what you have found on the ship and divide it fairly. Or if you want to make a point, divide it fairly excluding the horder who gets nothing. Of course, giving the looter nothing is meta-gaming and shouldn't be encouraged (unless your character has reason to dislike him).
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Re: How to deal with a problem player?
Ninjabunny wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
This can be solved from just role playing, his "hoarding" in game should have some kind of a effect upon the PC. let the issue come to a head IN game, let keep your players ever aware it's a game and their actions should be from the perspective of their characters not themselves. The players may enjoy this or the player may learn how to better work within the group.
This! Let this work out in game. Do not take him aside and 'admonish' him for percieved bad behaviour as its not bad, maybe his character is greedy or a survivalist, maybe he wants leverage over the party or such, this can all easily be solved "in" game with role-playing as Ninjabunny said. If the party dislikes how the player is running something, then RP the resolve. If he ends up fighting for his life to defend his convictions as to why his PC "hoards" then let him.
imo it sets up for great character conflict and drama that builds development. Good things CAN come out of this

Re: How to deal with a problem player?
EnlightenedVagabond wrote:Ninjabunny wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
This can be solved from just role playing, his "hoarding" in game should have some kind of a effect upon the PC. let the issue come to a head IN game, let keep your players ever aware it's a game and their actions should be from the perspective of their characters not themselves. The players may enjoy this or the player may learn how to better work within the group.
This! Let this work out in game. Do not take him aside and 'admonish' him for percieved bad behaviour as its not bad, maybe his character is greedy or a survivalist, maybe he wants leverage over the party or such, this can all easily be solved "in" game with role-playing as Ninjabunny said. If the party dislikes how the player is running something, then RP the resolve. If he ends up fighting for his life to defend his convictions as to why his PC "hoards" then let him.
imo it sets up for great character conflict and drama that builds development. Good things CAN come out of this
He isn't the GM, he is looking for advice on how to stop the hoarder while roleplaying (and hopefully not having to kill him).
- TechnoGothic
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Re: How to deal with a problem player?
What we have here is a CLASSIC FARSCAPE problem.
One Player is pulling a Rygel the 16th Hoarding stuff. Why is up to the character.
This is one of the reason why I started to introduce Energy Weapons which recharge themselves over time, or seem to have unlimited energy/ammo. Usually 500+1d4x100 blasts before they need a refill or recharge. After I started to do this, the problem Player/Character stoped Hoarding the weapons, well, he still hoards magic weapons and items. He also hoards Food/Water in the games when he can.
But yeah, Character vs Character In-game is the best place for this to be settled.
WHAT ARE THE ALIGNMENTS of the Characters Involved btw ??
Hoarder's Alignment ??
Rest of the Group's characters ??
I ask, because unless the Hoarding character is Evil he should not be hoarding things. Because it is beyond being Selfish to hoard stuff from the group, and deny the group access to stuff that should be the group's.
Who is the "Captain" ?? a Player or a NPC ?? Or is the ship run by everyone, like in Farscape, Anarchy Rules. If it is Anarchy Rules, then sure he can hoard stuff, as long as the others allow him to. If there is a "Captain" then he can start to deny the hoarder credits and equipement (payment), saying the hoarding needs to pay for the items he has stolen/hoarded already over time. Maybe he will get a smaller cut of any profits % in the future for his actions of hoarding.
One Player is pulling a Rygel the 16th Hoarding stuff. Why is up to the character.
This is one of the reason why I started to introduce Energy Weapons which recharge themselves over time, or seem to have unlimited energy/ammo. Usually 500+1d4x100 blasts before they need a refill or recharge. After I started to do this, the problem Player/Character stoped Hoarding the weapons, well, he still hoards magic weapons and items. He also hoards Food/Water in the games when he can.
But yeah, Character vs Character In-game is the best place for this to be settled.
WHAT ARE THE ALIGNMENTS of the Characters Involved btw ??
Hoarder's Alignment ??
Rest of the Group's characters ??
I ask, because unless the Hoarding character is Evil he should not be hoarding things. Because it is beyond being Selfish to hoard stuff from the group, and deny the group access to stuff that should be the group's.
Who is the "Captain" ?? a Player or a NPC ?? Or is the ship run by everyone, like in Farscape, Anarchy Rules. If it is Anarchy Rules, then sure he can hoard stuff, as long as the others allow him to. If there is a "Captain" then he can start to deny the hoarder credits and equipement (payment), saying the hoarding needs to pay for the items he has stolen/hoarded already over time. Maybe he will get a smaller cut of any profits % in the future for his actions of hoarding.
TechnoGothic
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"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
- EnlightenedVagabond
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Re: How to deal with a problem player?
Giant2005 wrote:EnlightenedVagabond wrote:Ninjabunny wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
This can be solved from just role playing, his "hoarding" in game should have some kind of a effect upon the PC. let the issue come to a head IN game, let keep your players ever aware it's a game and their actions should be from the perspective of their characters not themselves. The players may enjoy this or the player may learn how to better work within the group.
This! Let this work out in game. Do not take him aside and 'admonish' him for percieved bad behaviour as its not bad, maybe his character is greedy or a survivalist, maybe he wants leverage over the party or such, this can all easily be solved "in" game with role-playing as Ninjabunny said. If the party dislikes how the player is running something, then RP the resolve. If he ends up fighting for his life to defend his convictions as to why his PC "hoards" then let him.
imo it sets up for great character conflict and drama that builds development. Good things CAN come out of this
He isn't the GM, he is looking for advice on how to stop the hoarder while roleplaying (and hopefully not having to kill him).
Fair enough, reading comprehension ftw. Still some of the responses to the OP were in favor of 'talking' to the player out of game and trying to show him the error of his ways, or just outright killing him (his character, not him lol)
- mumah
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Re: How to deal with a problem player?
Oh yeah, definitely the PCs definitely have to take the reins here. I know many people have a policy of non-PVP action, but clearly you have one player taking advantage of that policy. This is a definite problem for your characters, and as battle-hardened adventurers, they're not going to let anything that's cutting into their take or putting them or the crew in danger. Make a plan, take back what's yours. You don't have to kill the other character, but it makes for great drama. (I love "pirate" campaigns.)
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"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
Re: How to deal with a problem player?
torkair wrote:The player in question has always been a bit of a loot monkey that doesn't share anyhow,
Yeah, but that seems to be bugging you the player - this isn't an in character thing.
Talk to each other as people and see if you can work out an agreement of sharing when gaming. If you can't get that agreement, well then it's okay to horde and you should stop being bugged by her hording.
Frankly I'd prefer a horder to someone who tries to get in the way of other people playing the game normally (rather than talking about adding house rules on loot sharing or whatever).
- Armorlord
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Re: How to deal with a problem player?
This. This is a big thing to keep in mind. If your character doesn't know about it, you shouldn't be getting worked up. Well, even if your character knows you the player shouldn't be getting worked up. It is fine to spend time wondering how your character will react when he finds out, but in-character shenanigans aren't a reason to get actually worked up about.Giant2005 wrote:First thing you have to consider is: Does your character even know about the looting?
Considering he was busy with helping people and it is a foreign ship (he has no idea what sort of inventory is on the ship in the first place) he probably doesn't.
Dear God, if my players actually got worked up over characters pulling **** on each other, I might as well just start a Fight Club.
Dominar Rygel XVI is an awesome guy.TechnoGothic wrote:What we have here is a CLASSIC FARSCAPE problem.
One Player is pulling a Rygel the 16th Hoarding stuff. Why is up to the character.
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Actually, I'd call that the very definition of selfish.TechnoGothic wrote:unless the Hoarding character is Evil he should not be hoarding things. Because it is beyond being Selfish to hoard stuff from the group, and deny the group access to stuff that should be the group's.
Talking to you is sort of the conversational equivalent of an out-of-body experience. -Susie (Calvin and Hobbes)
It's not impossible, it's just really unfair.
-Trance Gemini (Andromeda)
Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
It's not impossible, it's just really unfair.
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Politeness is not a shield, and criticism is not a sword to swing repeatedly.
- Looonatic
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Re: How to deal with a problem player?
torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Blow up his stuff.
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Re: How to deal with a problem player?
Looonatic wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Blow up his stuff.
Then nobody can make use of it.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- Looonatic
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Re: How to deal with a problem player?
Nightmask wrote:Looonatic wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Blow up his stuff.
Then nobody can make use of it.
It sounds like most of them aren't getting much use out of the stuff as things stand now.
--The more powerful you are, the less tacos you get.--
Re: How to deal with a problem player?
Looonatic wrote:Nightmask wrote:Looonatic wrote:torkair wrote:My group has just had a campaign reboot and we are now in PW with everyone's new character being escaped slaves, level 1, no starting gear except for what we have managed to find thus far, and the ship that we now have in our possession. The problem that we seem to be running into is that one of the players has decided to "hoard" just about every piece of equipment that they come into contact with, IE 48 E clips, 7 laser rifles, 8 laser pistols, and one of the 2 shuttles that are part of the ship! All while the rest of the group was doing things, such as making sure the hull didn't breach, the NPCs didn't bleed to death, and that the ship had power again so that we had air to breathe! I'd like a diplomatic way to deal with our "hoarder" and not anger the rest of the group.
Blow up his stuff.
Then nobody can make use of it.
It sounds like most of them aren't getting much use out of the stuff as things stand now.
Which doesn't mean that they never will. Unless the character's crazy to the degree that he can't let anything go (like the people who fill their houses to the brim with trash because they can't let go of it) when his life's on the line and he needs everyone else able to fight for him to have a chance to live too pulling stuff out of the hoard and distributing it so everyone's able to fight as meat shields is quite possible as one example. Hoarding isn't always a bad thing and not like it's an unrealistic reaction of someone who'd been a slave. Definitely not something you go killing someone's character over or destroying what he's hoarded just to spite him.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- Looonatic
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Re: How to deal with a problem player?
Nightmask wrote:Looonatic wrote:Nightmask wrote:Looonatic wrote:
Blow up his stuff.
Then nobody can make use of it.
It sounds like most of them aren't getting much use out of the stuff as things stand now.
Which doesn't mean that they never will. Unless the character's crazy to the degree that he can't let anything go (like the people who fill their houses to the brim with trash because they can't let go of it) when his life's on the line and he needs everyone else able to fight for him to have a chance to live too pulling stuff out of the hoard and distributing it so everyone's able to fight as meat shields is quite possible as one example. Hoarding isn't always a bad thing and not like it's an unrealistic reaction of someone who'd been a slave. Definitely not something you go killing someone's character over or destroying what he's hoarded just to spite him.
You're being way too reasonable. Explosions are fun.
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- Armorlord
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Re: How to deal with a problem player?
Mm. Remember that factoid when it comes time to discuss who should be in charge of the ship. Nothing says 'bargaining position' like "You need atmosphere and I don't.".torkair wrote:Explosives may be fun but explosive decompression is not... Even if I AM one of the 2 characters that don't need a space suit to go outside the ship right now.
Though "I can fly this ship and you can't." will tend to trump that particular card.
Talking to you is sort of the conversational equivalent of an out-of-body experience. -Susie (Calvin and Hobbes)
It's not impossible, it's just really unfair.
-Trance Gemini (Andromeda)
Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
It's not impossible, it's just really unfair.

Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
- Looonatic
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Re: How to deal with a problem player?
Armorlord wrote:Mm. Remember that factoid when it comes time to discuss who should be in charge of the ship. Nothing says 'bargaining position' like "You need atmosphere and I don't.".torkair wrote:Explosives may be fun but explosive decompression is not... Even if I AM one of the 2 characters that don't need a space suit to go outside the ship right now.
Though "I can fly this ship and you can't." will tend to trump that particular card.
As will "I'm the only one that can make tacos."
--The more powerful you are, the less tacos you get.--
Re: How to deal with a problem player?
Also remember, this is the Three Galaxies setting. If the party has too much stuff, there's another easy solution: Uggly Infestation.
But like the guys said, if it's a party issue, let the party deal with it. If it's a participation thing, then don't let him get an equal share of the Exp.
But I have to vote "Awhellnaw" on the shuttle thing.
But like the guys said, if it's a party issue, let the party deal with it. If it's a participation thing, then don't let him get an equal share of the Exp.
But I have to vote "Awhellnaw" on the shuttle thing.
Re: How to deal with a problem player?
torkair wrote:SAMASzero wrote:Also remember, this is the Three Galaxies setting. If the party has too much stuff, there's another easy solution: Uggly Infestation.
But like the guys said, if it's a party issue, let the party deal with it. If it's a participation thing, then don't let him get an equal share of the Exp.
But I have to vote "Awhellnaw" on the shuttle thing.
Agreed, I mean it makes sense for the Promethean to have a shuttle since he can fly the thing, but she doesn't have the skills to use a palm pilot let alone pilot a shuttle!
Maybe that's what's on the target range for what skills to get at the next skill gaining level up? 'I have this shuttle and now I'm going to learn how to use it.'
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- mumah
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Re: How to deal with a problem player?
Nuke him from Orbit. It's the only way to be sure.
"I remember your work." -Amy "The Unicorn" Ashbaugh
"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
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Re: How to deal with a problem player?
I will just say that I am glad that I am not in this game. If I was and my PC knew what this hoarder was doing, The problem would have probably already been delt with and not in a nice way either.
When this kind of behavior puts the entire PC group in jepordy, the offending PC will get what's comming to him.
When this kind of behavior puts the entire PC group in jepordy, the offending PC will get what's comming to him.
Re: How to deal with a problem player?
torkair wrote:Well tomorrow evening is the second session of our new campaign and if the hoarding continues I have a feeling her character and mine will be having a "discussion" in the airlock.
Make sure to give us a full report!
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--flatline
Re: How to deal with a problem player?
These threads make me wonder just how much tolerance people actually practice - ie, a sort of field inbetween 'what I like' and 'what I cannot tolerate or stand' which is 'well, I kind of don't like it, but I'll tolerate some'.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
Re: How to deal with a problem player?
Noon wrote:These threads make me wonder just how much tolerance people actually practice - ie, a sort of field inbetween 'what I like' and 'what I cannot tolerate or stand' which is 'well, I kind of don't like it, but I'll tolerate some'.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: How to deal with a problem player?
Nightmask wrote:Noon wrote:These threads make me wonder just how much tolerance people actually practice - ie, a sort of field inbetween 'what I like' and 'what I cannot tolerate or stand' which is 'well, I kind of don't like it, but I'll tolerate some'.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
I don't think anyone was suggesting spacing the character as the first alternative, just that it might end up that way if a less extreme solution wasn't found.
But even so, people do pretty brutal things to ensure their own survival.
That's why I'm interested in hearing the resolution from the original poster.
--flatline
Re: How to deal with a problem player?
flatline wrote:Nightmask wrote:Noon wrote:These threads make me wonder just how much tolerance people actually practice - ie, a sort of field inbetween 'what I like' and 'what I cannot tolerate or stand' which is 'well, I kind of don't like it, but I'll tolerate some'.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
I don't think anyone was suggesting spacing the character as the first alternative, just that it might end up that way if a less extreme solution wasn't found.
But even so, people do pretty brutal things to ensure their own survival.
That's why I'm interested in hearing the resolution from the original poster.
--flatline
That's the impression I got given how the posts were worded and few if any said 'well as a last resort just kill the character', it was 'I'd just kill them for it'.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: How to deal with a problem player?
Nightmask wrote:flatline wrote:Nightmask wrote:Noon wrote:These threads make me wonder just how much tolerance people actually practice - ie, a sort of field inbetween 'what I like' and 'what I cannot tolerate or stand' which is 'well, I kind of don't like it, but I'll tolerate some'.
Given the enthusiasm of some responces I wonder if that field is very small to absent.
It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
I don't think anyone was suggesting spacing the character as the first alternative, just that it might end up that way if a less extreme solution wasn't found.
But even so, people do pretty brutal things to ensure their own survival.
That's why I'm interested in hearing the resolution from the original poster.
--flatline
That's the impression I got given how the posts were worded and few if any said 'well as a last resort just kill the character', it was 'I'd just kill them for it'.
I just reread the thread and you're right: some posts do sound like they're advocating character death right off the bat.
--flatline
Re: How to deal with a problem player?
flatline wrote:Nightmask wrote:flatline wrote:Nightmask wrote:It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
I don't think anyone was suggesting spacing the character as the first alternative, just that it might end up that way if a less extreme solution wasn't found.
But even so, people do pretty brutal things to ensure their own survival.
That's why I'm interested in hearing the resolution from the original poster.
--flatline
That's the impression I got given how the posts were worded and few if any said 'well as a last resort just kill the character', it was 'I'd just kill them for it'.
I just reread the thread and you're right: some posts do sound like they're advocating character death right off the bat.
--flatline
I hope the players in the actual game aren't so quick to kill, being all former slaves they ought to understand the motivation to hoard and rather than just kill the other PC if they found out about the hoarding work with the character to see that they're all going to have to share at least early on to ensure they all survive.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: How to deal with a problem player?
Nightmask wrote:flatline wrote:Nightmask wrote:flatline wrote:Nightmask wrote:It's been a bit depressing to me as well, so quick to just go 'hey just kill the PC' and they've barely even gotten the game going.
I don't think anyone was suggesting spacing the character as the first alternative, just that it might end up that way if a less extreme solution wasn't found.
But even so, people do pretty brutal things to ensure their own survival.
That's why I'm interested in hearing the resolution from the original poster.
--flatline
That's the impression I got given how the posts were worded and few if any said 'well as a last resort just kill the character', it was 'I'd just kill them for it'.
I just reread the thread and you're right: some posts do sound like they're advocating character death right off the bat.
--flatline
I hope the players in the actual game aren't so quick to kill, being all former slaves they ought to understand the motivation to hoard and rather than just kill the other PC if they found out about the hoarding work with the character to see that they're all going to have to share at least early on to ensure they all survive.
That is one possible way to interpret the situation.
I tend to think a bunch of escaped slaves are going to consider keeping their freedom to be the most important thing in their lives. If they want any chance at all in keeping their freedom, they need weapons. If someone is keeping the only available weapons out of their reach, depending on their alignments (which probably isn't going to be very good if they have been slaves for a long time), they would do whatever it takes to get their hands on those weapons and the security they offer.
Re: How to deal with a problem player?
torkair wrote:Our GM was out sick last night so there wasn't a game. What's most likely to happen with our hoarder is that we'll end up telling her that we left her character at the last planet we were at and to write a new one.
Just remember whatever you do with that character you're saying is a-okay to be done to your character anytime the group feels like it. So if you don't mind rolling up new characters at the random whim of the other players go right ahead.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- Razzinold
- Hero
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Re: How to deal with a problem player?
torkair wrote:Our GM was out sick last night so there wasn't a game. What's most likely to happen with our hoarder is that we'll end up telling her that we left her character at the last planet we were at and to write a new one.
As a GM I wouldn't allow this, at least wouldn't allow you to do with without actually telling the person in game first.
Player 1" ok we load up the ship and fly to Planet Pluto"
GM "What do you do while in flight ?"
Player 1 "Read"
Player 2 "Eat"
Problem Player " check on all the stuff I hoarded"
Rest of the group "no we left you behind on the last planet"
If it was my game and you were leaving her behind, I would make you tell her in game, and if need be fight/subdue her or it's like what Nightmask said. One time you go to take your turn and the group is like "oh didn't we tell you ? We shot your character in the head while you were showering".
I have no problem if you want to kill her, hell one time I was playing in a game and I plotted to kill half the players, but you should at least give her the chance to fight back and survive. Who knows after the threats are made, if she lives maybe she will lighten up ?
- taalismn
- Priest
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Re: How to deal with a problem player?
I gotta go with the jury in this and say it's player group grist, not a GM problem...If the players elect to say; "you know, while we've been busy doing other things, this guy's been grabbing and hording stuf we might NEED. THis might be a problem!" they should then be allowed to play out what happens next.
Do they politely ask the PC to share?
Do they order them to put some of the stuff into common access?
Do they let the PC keep what he already has, but make a point in the future to call dibs on any new stuff before they run into("I make a point of salvaging that gear FIRST, like I should have all along!") and/or decree a policy that any new gear/material is to be shared out?
And if the PC in question isn't willing to share, what are the rest going to do about it?
Let the matter rest, but with the aforementioned policy in place?
Or force the PC to share?
Bear in mind that the PC is KNOWN to have a nice little stockpile of gear AND a shuttle.
This makes for some good internal drama(think 'Survivor' in space) aside from the regular GM plotline, and the GM should exploit it.
If the PC is just acquisitive, he may have the makings for group supply officer or trader.
If the PC's playing to be an internal pirate, and is going to be malicious about it, then you have a 'snake in the ranks' situation, where the offending PC is likely to be weeded out by his peers...and maybe in the process weed out some of the other players, if the horder is THAT well armed.
Do they politely ask the PC to share?
Do they order them to put some of the stuff into common access?
Do they let the PC keep what he already has, but make a point in the future to call dibs on any new stuff before they run into("I make a point of salvaging that gear FIRST, like I should have all along!") and/or decree a policy that any new gear/material is to be shared out?
And if the PC in question isn't willing to share, what are the rest going to do about it?
Let the matter rest, but with the aforementioned policy in place?
Or force the PC to share?
Bear in mind that the PC is KNOWN to have a nice little stockpile of gear AND a shuttle.
This makes for some good internal drama(think 'Survivor' in space) aside from the regular GM plotline, and the GM should exploit it.
If the PC is just acquisitive, he may have the makings for group supply officer or trader.
If the PC's playing to be an internal pirate, and is going to be malicious about it, then you have a 'snake in the ranks' situation, where the offending PC is likely to be weeded out by his peers...and maybe in the process weed out some of the other players, if the horder is THAT well armed.

-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Razzinold
- Hero
- Posts: 1573
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Re: How to deal with a problem player?
taalismn wrote:If the PC is just acquisitive, he may have the makings for group supply officer or trader.
Good point, have the players discussed it in game I wonder ?
taalismn wrote:If the PC's playing to be an internal pirate, and is going to be malicious about it, then you have a 'snake in the ranks' situation, where the offending PC is likely to be weeded out by his peers...and maybe in the process weed out some of the other players, if the horder is THAT well armed.
Either that or they're like the one guy in prison who someone can get you anything you need. The player could be their own personal little "black market"
It would be a funny scenario, picture this:
A rag tag bunch of unarmed/unarmoured escaped slaves approaches a heavily armed/armoured lone individual.
Player Group - "We DEMAND that you give us weapons, food, gear, etc.!!!"
Lone Player (the whine of a plasma gun powering up can be heard) "You demand ?" they ask with a bewildered look on their face.


Player Group - " ummm we strongly suggest you hand over some gear"
Lone player - points the rifle at them and raises one eyebrow in question
Player Group (starting to panic) - "what we meant to say is we'd like some gear... uh please?"

Lone Player - still ignore them
Player Group - "oh what we really meant to say was, if he find any more gear we'll make sure to bring it right over to you"
Lone Player (lowers the gun, powers it down and adopts a manner/tone to suggest that you all have been best friends for years" - "Oh! that's what I though you said" with a HUGE grin on their face

- Zer0 Kay
- Megaversal® Ambassador
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Re: How to deal with a problem player?
Tell him to make a new character... and when he asks why tell him that he should always make sure that when he hordes anything that can explode he should make sure it isn't rigged to do so.




BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
Re: How to deal with a problem player?
Zer0 Kay wrote:Tell him to make a new character... and when he asks why tell him that he should always make sure that when he hordes anything that can explode he should make sure it isn't rigged to do so.
That kind of behavior is a lot worse than someone hoarding, and again if you're doing that don't complain when you come to the table and hear 'sorry Zer0 someone sabotaged your suit and your character's dead, guess you should have checked your suit every time to be sure someone didn't rig it to kill you'. This game is just one session in and almost everyone is going 'yeah just kill him, whether your characters know about the hoarding and don't even bother discussing it just be petty about things'.
I don't know how anyone could enjoy a game where you can expect the other players to do more to screw you over for anything they feel like than the GM.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.