Genetic Augmentation & Magic
Posted: Sat Jun 02, 2012 7:12 pm
I know if you add bionics & cybernetics to a mage they'll lose their magic. What about the genetic augmentations found in AUGG? Would they interfere with magic or not?
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The Beast wrote:I know if you add bionics & cybernetics to a mage they'll lose their magic. What about the genetic augmentations found in AUGG? Would they interfere with magic or not?
Agreement.drewkitty ~..~ wrote:The Beast wrote:I know if you add bionics & cybernetics to a mage they'll lose their magic. What about the genetic augmentations found in AUGG? Would they interfere with magic or not?
While there is nothing in the text that says they interfere with magic, if the changes are dramatic, a GM might rule that they are a new class or need to 'physical therapy' to get accustomed to their new body before they can progress in their mage class again. (I would go with the latter.)
Tinker Dragoon wrote:While the section on genetic augmentation in the Galaxy Guide doesn't mention any penalties, it does say that characters receiving such augmentation would be considered Experiments or Mutants, which could be taken to mean that a character who acquires these modifications must abandon his or her old O.C.C./Power Category (GM's call).
On the other hand, the Eugenics rules in PU2 (p. 18, to be precise) state that genetic augmentations have a very low chance of working on magic, psychic, and super-powered characters, and even if successful, receiving more than three enhancements will reduce the character's attacks per melee and the range, damage, and effects of spells/powers by half.
drewkitty ~..~ wrote:Tinker Dragoon wrote:While the section on genetic augmentation in the Galaxy Guide doesn't mention any penalties, it does say that characters receiving such augmentation would be considered Experiments or Mutants, which could be taken to mean that a character who acquires these modifications must abandon his or her old O.C.C./Power Category (GM's call).
On the other hand, the Eugenics rules in PU2 (p. 18, to be precise) state that genetic augmentations have a very low chance of working on magic, psychic, and super-powered characters, and even if successful, receiving more than three enhancements will reduce the character's attacks per melee and the range, damage, and effects of spells/powers by half.
Is PU2 pre- or Post- RUE?
(I only have like the 5th printing of rue so I don't know, off hand, what year it was published.)
Tinker Dragoon wrote:drewkitty ~..~ wrote:Tinker Dragoon wrote:While the section on genetic augmentation in the Galaxy Guide doesn't mention any penalties, it does say that characters receiving such augmentation would be considered Experiments or Mutants, which could be taken to mean that a character who acquires these modifications must abandon his or her old O.C.C./Power Category (GM's call).
On the other hand, the Eugenics rules in PU2 (p. 18, to be precise) state that genetic augmentations have a very low chance of working on magic, psychic, and super-powered characters, and even if successful, receiving more than three enhancements will reduce the character's attacks per melee and the range, damage, and effects of spells/powers by half.
Is PU2 pre- or Post- RUE?
(I only have like the 5th printing of rue so I don't know, off hand, what year it was published.)
PU2's first printing was February 2004; RUE's was August 2005.