5 Simple Rules For New Game Masters
Posted: Thu Jun 07, 2012 8:07 pm
Ok I reference these rules quite often when giving advice to new gamers and game masters.
I posted them up once before but they seem to have been lost to time.
So once again here are my 5 Simple Rules for Good Gaming.
#1: What is good for one is good for all.
Also known as the Goose/Gander rule. It basically means any Power/skill/spell/gear the PCs have access to so do the NPCS.
#2: Actions have consequences.
Pretty self explanatory... every action (even good ones) will produce some kind of result beyond the immediate. The Party Kills that NPC that had the secret information to defeat the Bad Guy? Now they do not have access to that information. The party chases a petty tyrant from a town? The tale of their good deed spreads. The town folk are grateful; etc...
#3: Events do not stagnate.
The Party chooses to ignore a plot thread? That villain is not going to wait for the heroes to "get around" to him; He is going to continue with plans. What could this mean for our heroes? The Big Bad Evil Guy might be bigger and badder than he would have been if they had followed it when it was first presented. Or it could be that another band of heroes defeated him stealing the players thunder.
#4: The GM is god (to a point).
Regardless of what some players would have you think; the GM really is god (of his game world); he controls every thing in the game universe except the PCs. Arguing with him over a decision is tantamount to telling the gods they are running the universe wrong. (see rule #2)
But GMs are human and therefore fallible. If a Player disagrees with the you give them 5 minutes to calmly and rationally present their case. This does not mean you (the GM) have to change your call but you do have to give it a listen and actively consider it.
Players if the you are still not happy with the GMs call; do not continue to disrupt the game; this does nothing to further your case. Instead accept the call for the remainder of the game and then discuss it in further depth after the session is over.
Both sides need to remember that calm rational discussion will go farther than a shouting match will.
#5: Have Fun.
Do I really need to explain this?
I hope these will help others to have enjoyable games.
I posted them up once before but they seem to have been lost to time.
So once again here are my 5 Simple Rules for Good Gaming.
#1: What is good for one is good for all.
Also known as the Goose/Gander rule. It basically means any Power/skill/spell/gear the PCs have access to so do the NPCS.
#2: Actions have consequences.
Pretty self explanatory... every action (even good ones) will produce some kind of result beyond the immediate. The Party Kills that NPC that had the secret information to defeat the Bad Guy? Now they do not have access to that information. The party chases a petty tyrant from a town? The tale of their good deed spreads. The town folk are grateful; etc...
#3: Events do not stagnate.
The Party chooses to ignore a plot thread? That villain is not going to wait for the heroes to "get around" to him; He is going to continue with plans. What could this mean for our heroes? The Big Bad Evil Guy might be bigger and badder than he would have been if they had followed it when it was first presented. Or it could be that another band of heroes defeated him stealing the players thunder.
#4: The GM is god (to a point).
Regardless of what some players would have you think; the GM really is god (of his game world); he controls every thing in the game universe except the PCs. Arguing with him over a decision is tantamount to telling the gods they are running the universe wrong. (see rule #2)
But GMs are human and therefore fallible. If a Player disagrees with the you give them 5 minutes to calmly and rationally present their case. This does not mean you (the GM) have to change your call but you do have to give it a listen and actively consider it.
Players if the you are still not happy with the GMs call; do not continue to disrupt the game; this does nothing to further your case. Instead accept the call for the remainder of the game and then discuss it in further depth after the session is over.
Both sides need to remember that calm rational discussion will go farther than a shouting match will.
#5: Have Fun.
Do I really need to explain this?
I hope these will help others to have enjoyable games.