Mages from high P.P.E. races

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Tinker Dragoon
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Re: Mages from high P.P.E. races

Unread post by Tinker Dragoon »

Varies. In some cases it is clearly indicated that the racial P.P.E. base is superseded by that of a magic O.C.C. Yet other cases clearly indicate that you add the two P.P.E. bases together (e.g. Demigods in CB2, Lizard Mages in Monsters & Animals 2e).

I'm inclined to think that the latter case is the exception, as it seems to be most often associated with Creatures of Magic and other beings with an innate affinity for magic.
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Re: Mages from high P.P.E. races

Unread post by drewkitty ~..~ »

The third option is that the Class PPE stat overrides the racial stat, like with elves.

For CoM and SN beings I would say (IMO) that the racial PPE is dominant over the class PPE, if the class cam be taken.
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Re: Mages from high P.P.E. races

Unread post by pblackcrow »

Add it to it.
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Re: Mages from high P.P.E. races

Unread post by Myrrhibis »

I believe we've always added to it, during the 20-odd years I've played PB games.
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Re: Mages from high P.P.E. races

Unread post by Damian Magecraft »

my groups always took the higher of the two bases
then the class progression would get added to that...
In the event of a race having its own level progression in PPE the higher of the two progressions applied.
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Re: Mages from high P.P.E. races

Unread post by drewkitty ~..~ »

Rappanui wrote:The official answer is what ever the gm wants,
...snip

The official (canon) answer is what is in the books. The answer for an individual game, is what ever the gm wants.
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Re: Mages from high P.P.E. races

Unread post by Giant2005 »

drewkitty ~..~ wrote:The third option is that the Class PPE stat overrides the racial stat, like with elves.

Elves don't override, they add.
Lots of races like the Elves add their base but such a trait is always mentioned in their description - it is not the norm.
Other than that, I always do it the same way as Damian Magecraft.
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Re: Mages from high P.P.E. races

Unread post by Tor »

I'd use 'add it' as a general rule, but in that case, humans should get an extra 2D6 added to theirs.

We never had these problems back with the 'spells per day' system for wizards. Of course priests/warlocks/witches always had to wonder if their magic table referred to both spells per day AND total spells known or just one.
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Re: Mages from high P.P.E. races

Unread post by Damian Magecraft »

Giant2005 wrote:
drewkitty ~..~ wrote:The third option is that the Class PPE stat overrides the racial stat, like with elves.

Elves don't override, they add.
Lots of races like the Elves add their base but such a trait is always mentioned in their description - it is not the norm.
Other than that, I always do it the same way as Damian Magecraft.

elves add? can you back that with a cite? (I dont ever recall reading anything like that.)
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Re: Mages from high P.P.E. races

Unread post by flatline »

I have no idea what the official ruling is, but we always just added racial plus OCC. And yes, that means that all human casters got an extra 2d6 PPE added.

--flatline
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Re: Mages from high P.P.E. races

Unread post by Tor »

How come adult humans get 2d6 in rifts but they get like 1d6ish in Dead Reign?

Must be all that zombie PPE leeching going on on some minor level.
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Re: Mages from high P.P.E. races

Unread post by flatline »

Tor wrote:How come adult humans get 2d6 in rifts but they get like 1d6ish in Dead Reign?

Must be all that zombie PPE leeching going on on some minor level.


Why even have a PPE stat in Dead Reign?

Does Robotech or Recon have a PPE stat?

--flatline
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Re: Mages from high P.P.E. races

Unread post by Damian Magecraft »

flatline wrote:
Tor wrote:How come adult humans get 2d6 in rifts but they get like 1d6ish in Dead Reign?

Must be all that zombie PPE leeching going on on some minor level.


Why even have a PPE stat in Dead Reign?

Does Robotech or Recon have a PPE stat?

--flatline

RT does in Sentinels IIRC
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Re: Mages from high P.P.E. races

Unread post by Giant2005 »

Damian Magecraft wrote:
Giant2005 wrote:
drewkitty ~..~ wrote:The third option is that the Class PPE stat overrides the racial stat, like with elves.

Elves don't override, they add.
Lots of races like the Elves add their base but such a trait is always mentioned in their description - it is not the norm.
Other than that, I always do it the same way as Damian Magecraft.

elves add? can you back that with a cite? (I dont ever recall reading anything like that.)



CB1r page 86 wrote:P.P.E.: 5D6 (if a practitioner of magic, add this number to the usual P.P.E. base).
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Re: Mages from high P.P.E. races

Unread post by Damian Magecraft »

Giant2005 wrote:
Damian Magecraft wrote:
Giant2005 wrote:
drewkitty ~..~ wrote:The third option is that the Class PPE stat overrides the racial stat, like with elves.

Elves don't override, they add.
Lots of races like the Elves add their base but such a trait is always mentioned in their description - it is not the norm.
Other than that, I always do it the same way as Damian Magecraft.

elves add? can you back that with a cite? (I dont ever recall reading anything like that.)



CB1r page 86 wrote:P.P.E.: 5D6 (if a practitioner of magic, add this number to the usual P.P.E. base).[/ quote]
wellwattayaknow.... Elves add...
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Re: Mages from high P.P.E. races

Unread post by cornholioprime »

touchesthelight wrote:I've been wondering about something for a while. In the matter of P.P.E., if you pick a race that starts with a base P.P.E. such as a dragon wolf and then choose to become a ley line walker, is the dragon wolf's P.P.E. added to the O.C.C.'s base P.P.E. or do you just use whichever of two is highest?
I would say that, if the race in question is innately magical (I don't know where to find the Dragon Wolf that you cited, so I can't comment on that), it would seem to be logical to add the base P.P.E. of the selected Magic O.C.C. to whatever the creature already has as a starting point.

My reasoning?

In my opinion, the reason why non-magical races get such a tremendous P.P.E. boost from their meager norms is because they are essentially being transformed from "non-powered Mortal" into "Magic-wielder" by opening themselves up to the supernatural.

Going logically from there, I reason that since an innately magical creature is already supernatural, he isn't being 'converted' into a wielder of magic, he already is -and as such, I think that that P.P.E. should be added to, not supersede, the character's base -in more or less the same way that a regular person who lifts weights gets an addition to his P.S., not have it 'overridden' and replaced altogether by some arbitrary P.S. number.

(I know, the Weightlifting example is an inelegant analogy, but I hope that I'm still getting my idea across to the reader.)

EDIT: Just to be clear, if there is some example of a non-supernatural creature that for whatever reason has inexplicably high levels of PPE, then just to be consistent I would have that creature's base PPE overridden as well if it took up a magic O.C.C., even if it was originally higher. Just sayin.'
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Re: Mages from high P.P.E. races

Unread post by Tor »

flatline wrote:Why even have a PPE stat in Dead Reign?
It has to do with how well fed the zombies are when they kill you, plus zombies will always prioritize higher-PPE targets like children, for example.

Wizards wouldn't have the best time. For 100+ PPE monstrosities visiting the DR world I'd have to rule something about sensing radius.

A good rule of thumb, I think, is add an extra foot per PPE a person has to calculate the radius that zombies need to be outside to avoid saving you.

I never got how people with more PPE burned brighter but everyone got sensed from the same difference distance. That's a valuable variable.
Last edited by Tor on Sun Oct 14, 2012 5:20 pm, edited 1 time in total.
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Re: Mages from high P.P.E. races

Unread post by drewkitty ~..~ »

Damian Magecraft wrote:
Giant2005 wrote:
CB1r page 86 wrote:P.P.E.: 5D6 (if a practitioner of magic, add this number to the usual P.P.E. base).[/ quote]
wellwattayaknow.... Elves add...

That just says that Elves add Their racial Base PPE to the mage class Base PPE. Nothing else.
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Re: Mages from high P.P.E. races

Unread post by Damian Magecraft »

drewkitty ~..~ wrote:
Damian Magecraft wrote:
Giant2005 wrote:
CB1r page 86 wrote:P.P.E.: 5D6 (if a practitioner of magic, add this number to the usual P.P.E. base).[/ quote]
wellwattayaknow.... Elves add...

That just says that Elves add Their racial Base PPE to the mage class Base PPE. Nothing else.
never claimed anything else...
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