Vehicle Acceleration in combat
Moderators: Immortals, Supreme Beings, Old Ones
- dragonfett
- Knight
- Posts: 4193
- Joined: Mon Aug 09, 2010 2:39 pm
- Contact:
Vehicle Acceleration in combat
I was wondering just how you guys handle vehicles accelerating, especially from a dead stop (or going from half throttle to full throttle, or something similar), during combat?
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
- Killer Cyborg
- Priest
- Posts: 28181
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Vehicle Acceleration in combat
Pure guesswork at the time.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
- The Beast
- Demon Lord Extraordinaire
- Posts: 5959
- Joined: Sun Apr 03, 2005 3:28 pm
- Comment: You probably think this comment is about you, don't you?
- Location: Apocrypha
Re: Vehicle Acceleration in combat
There's vehicle combat rules found in HU, TMNT, and N&S. IIRC, they have something called "transient movement factor" that's meant to represent what you're looking for.
- Shorty Lickens
- Hero
- Posts: 1281
- Joined: Mon Sep 19, 2005 10:24 pm
- Comment: Arrrrgggghhhh!
- Location: Praxus
Re: Vehicle Acceleration in combat
Yet another reason we need a good Rifts video game. A GOOD game, much better than Fallout 3. That would just be a starting place.
Even miniatures wont help you will acceleration.
Even miniatures wont help you will acceleration.
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
Create and print dozens of different graph papers.
Re: Vehicle Acceleration in combat
Acceleration isn't that hard, just slap an acceleration rate onto the vehicles in question.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Re: Vehicle Acceleration in combat
I usually allow a vehicle to accelerate by 1/4 of their maximum speed per round.
*Sniff, Sniff* Why does it smell like wet dog in here?!