O.C.C. skills of choice?
Posted: Mon Jul 02, 2012 9:21 pm
How do you handle this: if an O.C.C. has as O.C.C. skill selections "skills of choice" (like "two medical skills of choice"), do you require the the player to spend slots on prerequisite skills, or give them for free?
For instance, given the above "Two medical skills of choice" and one of the choices is Psychology (requires literacy, biology, and chemistry), does the character need to also spend skills on Biology , Chemistry, and Literacy, or does the player get them for free?
The reason I ask is the passage on page 299 of RUE "If an O.C.C. or R.C.C. starts off with a skill that normally has a perquisite skill(s), assume that the character has the prerequisite skill as part of their training."
So, after reading that, I could see this question being answered either way. What do you think?
For instance, given the above "Two medical skills of choice" and one of the choices is Psychology (requires literacy, biology, and chemistry), does the character need to also spend skills on Biology , Chemistry, and Literacy, or does the player get them for free?
The reason I ask is the passage on page 299 of RUE "If an O.C.C. or R.C.C. starts off with a skill that normally has a perquisite skill(s), assume that the character has the prerequisite skill as part of their training."
So, after reading that, I could see this question being answered either way. What do you think?