Adding economics to a game.
Posted: Wed Aug 29, 2012 2:55 pm
In addition to the normal adventuring in a typical game world adding in an economical aspect for characters who are also interested in using their surplus money in business ventures, usually buying wagons or ships, acquiring trade goods, transporting them from A to B, building forts and cites, etc. By traveling and fighting off bandits, monsters or anyone else who would take their goodies the party establishes themselves as powerful adventurer and respected businessmen in their community, possibly even employing many NPCs. Economics are fun for those few who like myself like to build forts, invest in shipments, have some side ventures going, or simply have am interest in commodities and the like.
The GM will have to:
1. Make a detailed lists of which villages to cities produce which goods, as well as what is out in the local forests, caves, dungeons, etc.
2. Know what each village to city doesn't have, needs, and most desires. From nails, herbs and spices, salt, clothing, toys, etc to buildings such as glassblowers, mills, blacksmiths, taverns, gentlemen's clubs, etc.
3. Have a good sense of the fair market value of the goods, services, and buildings. And the income from it.
4. Have a firm understanding of supply and demand, how to make adjustments where necessary, and present it quickly. 10 minutes max per PC.
Any suggestions on what to add?
Oh, and it's up to the players to keep track of the investments, the followers, etc.
The GM will have to:
1. Make a detailed lists of which villages to cities produce which goods, as well as what is out in the local forests, caves, dungeons, etc.
2. Know what each village to city doesn't have, needs, and most desires. From nails, herbs and spices, salt, clothing, toys, etc to buildings such as glassblowers, mills, blacksmiths, taverns, gentlemen's clubs, etc.
3. Have a good sense of the fair market value of the goods, services, and buildings. And the income from it.
4. Have a firm understanding of supply and demand, how to make adjustments where necessary, and present it quickly. 10 minutes max per PC.
Any suggestions on what to add?
Oh, and it's up to the players to keep track of the investments, the followers, etc.