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Re: Magic Guild Creation Guidelines--
Posted: Sat Sep 01, 2012 10:58 pm
by Damian Magecraft
Not Bad...
A mention that "rare" spells may be accepted in lieu of a membership dues might be in order however.
Re: Magic Guild Creation Guidelines--
Posted: Sun Sep 02, 2012 11:27 am
by Damian Magecraft
Panomas wrote:Damian Magecraft wrote:Not Bad...
A mention that "rare" spells may be accepted in lieu of a membership dues might be in order however.
Well thanks,
Damian could you be a little more specific towards what you meant?
I think I understand what you mean, but I don’t want to assume.
Thanks
Sometimes instead of the standard fee of gold, credits, etc...
A guild may accept additions to their research library; Fully researched spells, notes on spells, magical items; etc...
Most smaller guilds ( alliances, covens, and consortium's in particular) would accept 9th level and higher spells or spells of any level invocations outside the common generalist list as a membership fee instead of cash.
Additional duties may include (but are not limited to) scroll creation work, TW creation, etc... (these are means of additional income for the guild).
An additional benefit of being a member of a guild is aid in researching spells.
a simple mechanic to represent this added resource for the PC mage is to reduce the amount of time required for spell research by a factor based upon the size of the research library and the guild. (since there are no true hard and fast rules for how long it takes to research a spell from scratch I leave the size of the reduction factor up to each GM).
Re: Magic Guild Creation Guidelines--
Posted: Sun Sep 02, 2012 11:37 am
by Jefffar
Moved to a slightly more appropriate forum, have a good weekend all.
Re: Magic Guild Creation Guidelines--
Posted: Sun Sep 02, 2012 6:39 pm
by Cinos
Came out pretty well, I would underline / bold / italic each entry for better readability though, as such;
Re: Magic Guild Creation Guidelines--
Posted: Mon Mar 11, 2013 7:25 pm
by drewkitty ~..~
The guild creation tables are found in rifter 6.
Re: Magic Guild Creation Guidelines--
Posted: Sat Apr 27, 2013 2:25 pm
by Stone Gargoyle
It figures that I got here too late to have seen them. Good luck getting the material published.