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Need help with a custom OCC

Posted: Mon Sep 24, 2012 4:30 am
by The Oh So Amazing Nate
I'm playing a PC (in development) in a TMNT/Hu2 style universe (only skills/tech up to the modern day). But as those 2 systems don't use OCC's I'm having a bit of trouble figuring out how to put one together. Which is why I'm posting this here. I'm hoping that some of you may have a Template or a set of house rules for creating your own OCC's. With that I humbly ask for your help. I only have 1 stipulation really. You can use any skill for any Palladium game system, so long as it exists in a current (real life) setting.

OCC Name: The Adventuring Professor/Scientist. (Not a conversion of our favorite fedora wearing archeologist, but a definite homage to his style)


Once I get it somewhat fleshed out I'll share it with you all for peer review/use. Thanks for all your input.


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Nigel: "I say Bernard, did you see that badger they're splicing together for the archeology department? The little bugger smell quite peculiar"

Bernard: "A peculiar smelling badger? Well, one would expect a badger to have a bit of an odor."

Nigel: "But it's the oddest thing I tell you. It reminds me of old leather bound books, rich mahogany, and a dry dusty room that's been shut up for a dreadfully long time."

Bernard: "Archeology department you say? Isn't that where those chaps who watch those dreadful comedies and adventure movies from America work?"

Nigel: "Yes, now that you mention it."

Bernard: "Hmmph, quite right that."

Re: Need help with a custom OCC

Posted: Mon Sep 24, 2012 1:07 pm
by The Dark Elf
My advice-

Role up a BTS character (ordinary person or something based on the parapsychologist) and give them more OCC skills.