Fencing and MD attacks
Posted: Wed Sep 26, 2012 10:00 pm
I have a question about the Fencing skill. Does the additional 1d6 to damage add to MD weapons such as Vibro-Swords or Psi-Swords?
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Splicers page 196 wrote:+ 1D6 to damage (S.D.C. or M.D. depending on the weapon) with a sword
Giant2005 wrote:Splicers updated the skill to remove the confusion:Splicers page 196 wrote:+ 1D6 to damage (S.D.C. or M.D. depending on the weapon) with a sword
dragonfett wrote:Something tells me that The Galactus Kid wrote that book.
The Galactus Kid wrote:Giant2005 wrote:Splicers updated the skill to remove the confusion:Splicers page 196 wrote:+ 1D6 to damage (S.D.C. or M.D. depending on the weapon) with a sword
[thread]GIANT2005 WINZ!!![/thread]
drewkitty ~..~ wrote:However,you both lose because Splicers rules are non-canon in Rifts.
The Galactus Kid wrote:drewkitty ~..~ wrote:However,you both lose because Splicers rules are non-canon in Rifts.
You are incorrect.
drewkitty ~..~ wrote:The Galactus Kid wrote:drewkitty ~..~ wrote:However,you both lose because Splicers rules are non-canon in Rifts.
You are incorrect.
The Galactus Kid wrote:drewkitty ~..~ wrote:The Galactus Kid wrote:drewkitty ~..~ wrote:However,you both lose because Splicers rules are non-canon in Rifts.
You are incorrect.
Splicers has all kinds of rules that are canon in Rifts, such as what happens if a bio-tech creation comes into the Rifts universe. The fencing rule is a clarifcation of the rule. Also, in RUE Fencing says +1D6 damage. not SDC or MDC, but damage. It is dependent on the damage level of the weapon used.
The Galactus Kid wrote:Considering it is talking about what happens when things in the book come into the Rifts universe, yes.
...snip
Splicers page 167,Characters from other Palladium Games wrote:..., Palladium's games are deliberately designed with on basic game system so players and Game Masters can port characters, equipment, and concepts from any (or all) of our games into each other.
drewkitty ~..~ wrote:lets see... thinks you mean this quote....Splicers page 167,Characters from other Palladium Games wrote:..., Palladium's games are deliberately designed with on basic game system so players and Game Masters can port characters, equipment, and concepts from any (or all) of our games into each other.
Notice that the limitations are that it takes someone to import something into and out of each of the games?
Canon rules for each setting (or game as it is said in the quote above) are the ones in the published books of that setting, nothing else.
Thank you for stating your house rule about the you bringing in the Splicers Fencing text into your games.
-------------
I am not against people importing rules and stuff from other settings into their games. (Most of my Rifts races and/or classes from 'other games'.) As demonstrated in the above quote, the game books were written with the intention of making it easy for GMs import things from the other settings into Their Games.
enhancer wrote:The Galactus Kid wrote:drewkitty ~..~ wrote:The Galactus Kid wrote:drewkitty ~..~ wrote:However,you both lose because Splicers rules are non-canon in Rifts.
You are incorrect.
Splicers has all kinds of rules that are canon in Rifts, such as what happens if a bio-tech creation comes into the Rifts universe. The fencing rule is a clarifcation of the rule. Also, in RUE Fencing says +1D6 damage. not SDC or MDC, but damage. It is dependent on the damage level of the weapon used.
I'd be careful if I was you about making statements that if it just says "damage" instead of "S.D.C" or "M.D.C" it automatically means either, Palladium has been quite lazy about making that distinction sometimes in their books, more often in the older ones.
enhancer wrote:I don't doubt that, but you were quoting RUE. In fact, the skill directly above it is Climbing, where if you fail your skill and fall you take 1D6 "damage" per 10ft. Are we to assume then that human skin and bone takes the same damage falling 10 or 20ft as the armor of a borg, robot, power armor, or dragon? See what I mean?
enhancer wrote:IAs a side note Galactus Kid, would you say that skill based damage would apply to things that you've said in other posts that don't take additional damage from strength, a la vampires/werewolves?
Killer Cyborg wrote:Drew, is it your theory, then, that Palladium intends for the Fencing skill to work specifically one way in Splicers, and to specifically work a different way in Rifts?
drewkitty ~..~ wrote:The Rifts rules are stupidly unclear in this matter.
The Galactus Kid wrote:The skill roll is so the character can realize the subtle nuances of the creature's combat tactics and anatomy. One could assume that the anatomy is the same but that isn't always the case. In the Long artwork example, it is always good to remember that artwork is not canon.
drewkitty ~..~ wrote:Killer Cyborg wrote:Drew, is it your theory, then, that Palladium intends for the Fencing skill to work specifically one way in Splicers, and to specifically work a different way in Rifts?
Only that the Rifts Canon if only found in Rifts Books. Or maybe in the Rifter when official errata is published.
I did not say "the Rifts fencing does not work like the Splicers' fencing." All I said about the rifts Fencing was...drewkitty ~..~ wrote:The Rifts rules are stupidly unclear in this matter.
Yes, I did state 'My Opinion' after that, as my "stated opinion."
If PB intended to make an errata/correction about the Rifts Fencing PB should of Made an Errata in a rifts book. This is a Duh simple concept.
flatline wrote:Even going with the assumption that fencing gives greater tip control for targeting "weak" points, I don't see how a 2d6 weapon could penetrate deep enough into a MDC creature to reach the targeted vulnerable internal organs to do the extra damage.
If 2d6 is enough, then why don't we get to do extra damage with well placed pistol or rifle shots? What makes fencing so special?
--flatline
MikelAmroni wrote:And yet again a simple question devolves into a debate for the sake of debate over wording and what book that wording is located in. Good job guys.
I know I'm using the Splicers clarification - although I really wish Palladium would SERIOUSLY put effort into revising a single concise set of rules and making that consistent across all of their lines. I'd pay serious money for that, and I doubt I'm alone.
enhancer wrote:The Galactus Kid wrote:Splicers clarifies it in unambiguous language.
I don't doubt that, but you were quoting RUE. In fact, the skill directly above it is Climbing, where if you fail your skill and fall you take 1D6 "damage" per 10ft. Are we to assume then that human skin and bone takes the same damage falling 10 or 20ft as the armor of a borg, robot, power armor, or dragon? See what I mean?
flatline wrote:Even going with the assumption that fencing gives greater tip control for targeting "weak" points, I don't see how a 2d6 weapon could penetrate deep enough into a MDC creature to reach the targeted vulnerable internal organs to do the extra damage.
If 2d6 is enough, then why don't we get to do extra damage with well placed pistol or rifle shots? What makes fencing so special?
--flatline
Nightmask wrote:enhancer wrote:The Galactus Kid wrote:Splicers clarifies it in unambiguous language.
I don't doubt that, but you were quoting RUE. In fact, the skill directly above it is Climbing, where if you fail your skill and fall you take 1D6 "damage" per 10ft. Are we to assume then that human skin and bone takes the same damage falling 10 or 20ft as the armor of a borg, robot, power armor, or dragon? See what I mean?
As ridiculous as it sounds Palladium does actually have it that a falling SDC/HP 6' 200lb human will take SDC/HP damage while the falling MDC 6' 200lb super-being or borg will take Mega-damage.
Shark_Force wrote:for those upset about the lack of a ranged combat skill that increases damage, i would suggest you look up vital strike in splicers.
for those upset that the melee skill only works with swords, and won't work with, say, polearms... can't help you much there. although for polearms specifically, splicers does have another benefit; take a look at WP reverse strike.
in fact, you should probably just buy splicers on general principle. even if you don't use it for splicers, you can use it to create an incredible variety of unique monsters, and you get a few robotic enemies as well (some of which are frankly very creepy).
Killer Cyborg wrote:drewkitty ~..~ wrote:Killer Cyborg wrote:Drew, is it your theory, then, that Palladium intends for the Fencing skill to work specifically one way in Splicers, and to specifically work a different way in Rifts?
Only that the Rifts Canon if only found in Rifts Books. Or maybe in the Rifter when official errata is published.
I did not say "the Rifts fencing does not work like the Splicers' fencing." All I said about the rifts Fencing was...drewkitty ~..~ wrote:The Rifts rules are stupidly unclear in this matter.
Yes, I did state 'My Opinion' after that, as my "stated opinion."
If PB intended to make an errata/correction about the Rifts Fencing PB should of Made an Errata in a rifts book. This is a Duh simple concept.
There are lots of simple concepts that will never really get implemented.
In this case, we have two scenarios:
1. Fencing works differently in Splicers than it does in Rifts.
OR
2. Fencing works the same way in both of these settings that are part of the overall "megaversal system."
Seems like a really simple situation to me.
drewkitty ~..~ wrote:Killer Cyborg wrote:drewkitty ~..~ wrote:Killer Cyborg wrote:Drew, is it your theory, then, that Palladium intends for the Fencing skill to work specifically one way in Splicers, and to specifically work a different way in Rifts?
Only that the Rifts Canon if only found in Rifts Books. Or maybe in the Rifter when official errata is published.
I did not say "the Rifts fencing does not work like the Splicers' fencing." All I said about the rifts Fencing was...drewkitty ~..~ wrote:The Rifts rules are stupidly unclear in this matter.
Yes, I did state 'My Opinion' after that, as my "stated opinion."
If PB intended to make an errata/correction about the Rifts Fencing PB should of Made an Errata in a rifts book. This is a Duh simple concept.
There are lots of simple concepts that will never really get implemented.
In this case, we have two scenarios:
1. Fencing works differently in Splicers than it does in Rifts.
OR
2. Fencing works the same way in both of these settings that are part of the overall "megaversal system."
Seems like a really simple situation to me.
To have the Rifts Fencing work the same as the Text in Spclicer's Fencing is us to the individual GMs, because of the way the way the canon rifts text for the fencing skill is written and they are they are the final decision makers of what is in their games.
I am only saying "To be Rifts Canon, is for it to 'Say it is Rifts Canon' if not in a rifts book."
drewkitty ~..~ wrote:Killer Cyborg wrote:drewkitty ~..~ wrote:Killer Cyborg wrote:Drew, is it your theory, then, that Palladium intends for the Fencing skill to work specifically one way in Splicers, and to specifically work a different way in Rifts?
Only that the Rifts Canon if only found in Rifts Books. Or maybe in the Rifter when official errata is published.
I did not say "the Rifts fencing does not work like the Splicers' fencing." All I said about the rifts Fencing was...drewkitty ~..~ wrote:The Rifts rules are stupidly unclear in this matter.
Yes, I did state 'My Opinion' after that, as my "stated opinion."
If PB intended to make an errata/correction about the Rifts Fencing PB should of Made an Errata in a rifts book. This is a Duh simple concept.
There are lots of simple concepts that will never really get implemented.
In this case, we have two scenarios:
1. Fencing works differently in Splicers than it does in Rifts.
OR
2. Fencing works the same way in both of these settings that are part of the overall "megaversal system."
Seems like a really simple situation to me.
To have the Rifts Fencing work the same as the Text in Spclicer's Fencing is us to the individual GMs, because of the way the way the canon rifts text for the fencing skill is written and they are they are the final decision makers of what is in their games.
Think about the stupidity that to have to get a Differnt's game's Main Book to get canon for the Game you do play. Even then it is not listed as canon for the 1st game. You people think I'm talking non-sence. Have you seen what you peeps are preaching? I am only saying "To be Rifts Canon, is for it to 'Say it is Rifts Canon' if not in a rifts book."
-----------
The new RT books use the same text as in the RUE, and RT:SC was published After Splicers.
Slight001 wrote:Shark_Force wrote:for those upset about the lack of a ranged combat skill that increases damage, i would suggest you look up vital strike in splicers.
for those upset that the melee skill only works with swords, and won't work with, say, polearms... can't help you much there. although for polearms specifically, splicers does have another benefit; take a look at WP reverse strike.
in fact, you should probably just buy splicers on general principle. even if you don't use it for splicers, you can use it to create an incredible variety of unique monsters, and you get a few robotic enemies as well (some of which are frankly very creepy).
I've seen groups that allow for the use of a Fencing style skill for just about any kind of melee weapon to reflect a comparable devotion to a none sword style weapon. I distinctly remember seeing a character sheet with an axe based version of the Fencing.
enhancer wrote:Killer Cyborg wrote:Nightmask wrote:enhancer wrote:The Galactus Kid wrote:Splicers clarifies it in unambiguous language.
I don't doubt that, but you were quoting RUE. In fact, the skill directly above it is Climbing, where if you fail your skill and fall you take 1D6 "damage" per 10ft. Are we to assume then that human skin and bone takes the same damage falling 10 or 20ft as the armor of a borg, robot, power armor, or dragon? See what I mean?
As ridiculous as it sounds Palladium does actually have it that a falling SDC/HP 6' 200lb human will take SDC/HP damage while the falling MDC 6' 200lb super-being or borg will take Mega-damage.
The ratios are different, though.
Humans take 1d6 damage per 10', but MDC beings take about 1 MD per 100'.
If you think about it though it's still weird, since 1M.D is 100 S.D.C, they should really being taking 1D6x10 S.D.C. I know why they put a rule like that in place, to keep people from jumping off buildings onto their face and laughing it off, or Power Armors from falling from the sky relatively unscathed, but they kinda forgot their own damage system in the first place. Apparently falling on your butt is more damaging then getting hit with a burst of .50 caliber machine gun fire, and potentially as damaging as getting hit with a Rocket Launcher(1D4 M.D/1D4x100 S.D.C), a 66mm Light Anti-Tank Weapon(L.A.W, 1D6 M.D/1D6x100 S.D.C), 90mm Recoilless Rifle(1d10 M.D/1d10x100 S.D.C), 40mm Grenade Launcher(1d4M.D/1d4x100 S.D.C), or getting rammed by a 28ft tall 22 ton Titan Combat Robot(1d6M.D and 75% chance knockdown).
Bobboky wrote:enhancer wrote:If you think about it though it's still weird, since 1M.D is 100 S.D.C, they should really being taking 1D6x10 S.D.C. I know why they put a rule like that in place, to keep people from jumping off buildings onto their face and laughing it off, or Power Armors from falling from the sky relatively unscathed, but they kinda forgot their own damage system in the first place. Apparently falling on your butt is more damaging then getting hit with a burst of .50 caliber machine gun fire, and potentially as damaging as getting hit with a Rocket Launcher(1D4 M.D/1D4x100 S.D.C), a 66mm Light Anti-Tank Weapon(L.A.W, 1D6 M.D/1D6x100 S.D.C), 90mm Recoilless Rifle(1d10 M.D/1d10x100 S.D.C), 40mm Grenade Launcher(1d4M.D/1d4x100 S.D.C), or getting rammed by a 28ft tall 22 ton Titan Combat Robot(1d6M.D and 75% chance knockdown).
All I know is if I fall 10 feet or so I can often walk it off, but 20+ and I will probably break a leg... and I am no hero with a ton of SDC. On the other hand, if a car or plane suddenly droped 10 feet it would take much more than 1d6 S.D.C. It would most likely need to go to a mechanic for a week or two. much more if it fell 100 feet. Even M.D.C. vehicles and armor has to be carefully calibrated and balanced. It is set up to protect itself from things like Anti-tank Weapons, not sudden 20+ foot drops. (the outer armor might be fine, or bent to pieces, but the computers, shocks, etc. will be shot to crap).
Nightmask wrote:Bobboky wrote:enhancer wrote:If you think about it though it's still weird, since 1M.D is 100 S.D.C, they should really being taking 1D6x10 S.D.C. I know why they put a rule like that in place, to keep people from jumping off buildings onto their face and laughing it off, or Power Armors from falling from the sky relatively unscathed, but they kinda forgot their own damage system in the first place. Apparently falling on your butt is more damaging then getting hit with a burst of .50 caliber machine gun fire, and potentially as damaging as getting hit with a Rocket Launcher(1D4 M.D/1D4x100 S.D.C), a 66mm Light Anti-Tank Weapon(L.A.W, 1D6 M.D/1D6x100 S.D.C), 90mm Recoilless Rifle(1d10 M.D/1d10x100 S.D.C), 40mm Grenade Launcher(1d4M.D/1d4x100 S.D.C), or getting rammed by a 28ft tall 22 ton Titan Combat Robot(1d6M.D and 75% chance knockdown).
All I know is if I fall 10 feet or so I can often walk it off, but 20+ and I will probably break a leg... and I am no hero with a ton of SDC. On the other hand, if a car or plane suddenly droped 10 feet it would take much more than 1d6 S.D.C. It would most likely need to go to a mechanic for a week or two. much more if it fell 100 feet. Even M.D.C. vehicles and armor has to be carefully calibrated and balanced. It is set up to protect itself from things like Anti-tank Weapons, not sudden 20+ foot drops. (the outer armor might be fine, or bent to pieces, but the computers, shocks, etc. will be shot to crap).
Except an MDC being is simply not on the same scale as an SDC one, and shouldn't be taking hundreds of times more damage from the same exact thing. A hundred foot fall shouldn't even knock the breathe out of an MDC being let alone actually hurt it, that'd be like seeing the Hulk crash into the pavement and break his leg rather than crawl out unharmed as such beings should.
Bobboky wrote:Nightmask wrote:Bobboky wrote:enhancer wrote:If you think about it though it's still weird, since 1M.D is 100 S.D.C, they should really being taking 1D6x10 S.D.C. I know why they put a rule like that in place, to keep people from jumping off buildings onto their face and laughing it off, or Power Armors from falling from the sky relatively unscathed, but they kinda forgot their own damage system in the first place. Apparently falling on your butt is more damaging then getting hit with a burst of .50 caliber machine gun fire, and potentially as damaging as getting hit with a Rocket Launcher(1D4 M.D/1D4x100 S.D.C), a 66mm Light Anti-Tank Weapon(L.A.W, 1D6 M.D/1D6x100 S.D.C), 90mm Recoilless Rifle(1d10 M.D/1d10x100 S.D.C), 40mm Grenade Launcher(1d4M.D/1d4x100 S.D.C), or getting rammed by a 28ft tall 22 ton Titan Combat Robot(1d6M.D and 75% chance knockdown).
All I know is if I fall 10 feet or so I can often walk it off, but 20+ and I will probably break a leg... and I am no hero with a ton of SDC. On the other hand, if a car or plane suddenly droped 10 feet it would take much more than 1d6 S.D.C. It would most likely need to go to a mechanic for a week or two. much more if it fell 100 feet. Even M.D.C. vehicles and armor has to be carefully calibrated and balanced. It is set up to protect itself from things like Anti-tank Weapons, not sudden 20+ foot drops. (the outer armor might be fine, or bent to pieces, but the computers, shocks, etc. will be shot to crap).
Except an MDC being is simply not on the same scale as an SDC one, and shouldn't be taking hundreds of times more damage from the same exact thing. A hundred foot fall shouldn't even knock the breathe out of an MDC being let alone actually hurt it, that'd be like seeing the Hulk crash into the pavement and break his leg rather than crawl out unharmed as such beings should.
Then again, most naturally naturally M.D.C. creatures are supernatural creatures. Supernatural creatures are supernatural and thus magic... and magic makes weird things do weird things.
Noon wrote: Galactus Kid, you really aught to take into account that you can think for many reasons it applies, but that doesn't somehow determine what Kevin would say on it. If you asked him, he might say it doesn't apply in Rifts.
enhancer wrote:The Galactus Kid wrote:Noon wrote: Galactus Kid, you really aught to take into account that you can think for many reasons it applies, but that doesn't somehow determine what Kevin would say on it. If you asked him, he might say it doesn't apply in Rifts.
I have, and it does.
While you were at it did you ask if Kevin Long's artwork in both books was wrong?
Nether wrote:
Well i think you'd have to be crazy to believe that. That is like saying the Rifter official sources are not canon because it is not a Rifts book. Then there is the already pointed out that thing converting into the game, say like Mutants in Orbit which is not a Rifts book, but yet the satellite issue presented in there is the same issue in Rifts, but much of the materiel in there that lists Rifts rules from a TMNT book, is valid as Rifts canon from a non Rifts book. Why? Because you would not need to put rules for that stuff in a Rifts book unless it deals with that element specifically to clarify it. Then there is the space Glitterboy, which OMG, it is from the TMNT setting, there fore it can't be canon... Maybe you should listen to what you are saying and think about it.
enhancer wrote:Drewkitty seems to be arguing that only true Rifts(i.e World Books) are according to Hoyle Rifts books. He is right. Usually Palladium only puts stuff in books like World Books when they're ready for it to be scripture(not C.J Carella though, he's different ), and harder for G.Ms to ignore.
Of course, I may be completely of base and both of you can feel free to tell me to shut up .