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Ideas for Mind traps

Posted: Mon Oct 01, 2012 5:05 pm
by gaby
Hey I am looking for Mind trap ideas,Got any?

Re: Ideas for Mind traps

Posted: Mon Oct 01, 2012 7:13 pm
by Gryphon Chick
What is a Mind Trap? Not familiar with what you are asking for.

Re: Ideas for Mind traps

Posted: Mon Oct 01, 2012 7:34 pm
by gaby
Well A Mind trap is a Mutant Animal Psionic power,in AtB2 and H.U,page 171,keeping the victim in a simple mind trap is simple,provided the trap is a simple environment.
the initial use of the power counts per melee attack,I like the Mind trap to be a complex fantasy,that why I am looking for ideas.

Re: Ideas for Mind traps

Posted: Tue Oct 02, 2012 11:25 am
by Rali
Watch Inception if you haven't already. Plenty ideas there for use with the Mind Trap. Same with Nightmare on Elm Street.

This power has always seemed to me to be the most under used and over powered mutant power in the AtB game. You could almost set an entire game in the confines of a Mind Trap.

Mind Trap combined with a photographic memory would be a VERY powerful weapon since the psychic would be able to maintain highly detailed experiences within the trap.

Anyone who remembers the Terror Bears from TMNT Adventure Supplements should remember that each of them had the ability to Mind Trap, and that in their second appearance each of them had grown even more powerful:

Bertie learned how to combine his Mind Trap with his Bio-Manipulation power. The result is that his victims have a -5 to Save against the Mind Trap illusion because the pain involved in the experience is real!

Archie’s Mind Trap has become so powerful that, once trapped, a victim has a 25% chance of remaining in the fantasy for 1 to 4 months (10% chance it is permanent) even after Archie stops his attack.

Sammy has developed a frightening new side-effect to his Mind Trap; part of the damage the victim suffered in the psionic fantasy will do actual physical harm to the victim. For every 8 points of damage suffered in the fantasy, the victim will take one actual point of Hit Point damage.

Buzzy has learned how to mind trap more than one victim at a time. This is only useful against six or more non-psionic types with an M.E. of 10 or less. Psionics and those with M.E. scores above 10 must be attacked individually.

Re: Ideas for Mind traps

Posted: Sun Oct 28, 2012 2:18 pm
by Tor
The Terror Bears each had the power and their own individual spin on what it did to people, best example I recall.

Re: Ideas for Mind traps

Posted: Fri Nov 16, 2012 7:18 pm
by eliakon
Any show where the twist is that its not the real world but a dream/hallucination/VR whatever could give ideas. Think the Matrix....(done right, and with practice you might not even have the person REALIZE they are in a mind trap. They were fighting the same IN the trap as Outside....it got surreal quickly)

Re: Ideas for Mind traps

Posted: Sat Nov 17, 2012 2:25 pm
by glitterboy2098
there is always the classic endless cornfield.
or a hedge maze that never ends.
or a featureless white plane.
or their worst memory played over and over.
or their best memory played over and over (thus making them not want to leave)

etc..