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Re: Overcharging spells

Posted: Wed Oct 31, 2012 8:33 pm
by Damian Magecraft
No overcharging of spells
But there is Overcharging of PPE.
A mage can "overcharge" his/her/its base up to 3x normal
But they do feel bloated during and suffer fatigue afterwards.

Re: Overcharging spells

Posted: Thu Nov 01, 2012 1:01 am
by drewkitty ~..~
Is there a way to temporarily increase the range and damage of a spell/s? No, any extra PPE put into the spell is only to overcome things that pull PPE out of a spell to kill the spell before it takes effect.

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DM, query: Where does it say in the books that mages suffer from fatigue after overcharging on PPE?

Re: Overcharging spells

Posted: Thu Nov 01, 2012 1:45 am
by Nekira Sudacne
jester_79 wrote:Is there a way to temporarily increase the range and damage of a spell/s? Or would it harms the mages body by overcharging/increasing the ability of his/her spells? The level of experience I assume represents their ability to channel and withstand the forces they ar channeling and controling. So by forcing more then their body can handle would it cause them harm?


No, there is no way to take penalties to increase the power of spells. in fact, making even tiny modifications to spells requires days or months of prepwork and a high probability of failure and backfire.

Re: Overcharging spells

Posted: Thu Nov 01, 2012 4:27 am
by Damian Magecraft
drewkitty ~..~ wrote:Is there a way to temporarily increase the range and damage of a spell/s? No, any extra PPE put into the spell is only to overcome things that pull PPE out of a spell to kill the spell before it takes effect.

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DM, query: Where does it say in the books that mages suffer from fatigue after overcharging on PPE?

MoM

Re: Overcharging spells

Posted: Thu Nov 08, 2012 11:57 pm
by dragonfett
What about making a spell that doubles the range of a spell?

Re: Overcharging spells

Posted: Fri Nov 09, 2012 12:07 am
by drewkitty ~..~
dragonfett wrote:What about making a spell that doubles the range of a spell?

The only canon meta-magic I can think of is 'Energize Spell' and that just extends the duration of a L6 or lower spell for just one extension of the spell duration.

Re: Overcharging spells

Posted: Fri Nov 09, 2012 12:54 pm
by Nekira Sudacne
dragonfett wrote:What about making a spell that doubles the range of a spell?


Hard to see how that would work. Through the Glass Darkly has rules for modifying things like range, but as I said, even small modifications is a high risk endeavor with low probabilities of success. it can be done but be prepared to spend some time as a moose running away from an accidentally summoned demon while your tweaking your extended range call lightning.

Re: Overcharging spells

Posted: Sun Nov 18, 2012 8:14 am
by Akashic Soldier
Damian Magecraft wrote:
drewkitty ~..~ wrote:Is there a way to temporarily increase the range and damage of a spell/s? No, any extra PPE put into the spell is only to overcome things that pull PPE out of a spell to kill the spell before it takes effect.

----------------
DM, query: Where does it say in the books that mages suffer from fatigue after overcharging on PPE?

MoM


Damian, I don't think I've ever read this (but I am sure) it was an oversight on my behalf, do you remember roughly where it was? I would LOVE to read it but I'm too flatout to read MoM cover to cover again.

Yours Faithfully,
~Liam

Re: Overcharging spells

Posted: Sun Nov 18, 2012 3:01 pm
by Prysus
Akashic Soldier wrote:
Damian Magecraft wrote:
drewkitty ~..~ wrote:DM, query: Where does it say in the books that mages suffer from fatigue after overcharging on PPE?

MoM

Damian, I don't think I've ever read this (but I am sure) it was an oversight on my behalf, do you remember roughly where it was? I would LOVE to read it but I'm too flatout to read MoM cover to cover again.

Yours Faithfully,
~Liam

Greetings and Salutations. Since this is the second request for the information, I guess I'll try to answer. I've never actually read Mysteries of Magic (MoM) myself, but using the table of contents I was able to come across a passage on page 22. In the section Channeling and using greater amounts of P.P.E., at the end there's a section that says "Penalties." The sentence before Penalties, and then the Penalties section. Though I'll also note that this section says that the feeling is "while supercharged," not after. That could be a minor memory lapse, or this could be the wrong passage. If the former, I think the concept remains (even if the actual timeframe was off). If the latter, then we'll need to wait for Damian to chim in again. Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.

Re: Overcharging spells

Posted: Sun Nov 18, 2012 3:39 pm
by Damian Magecraft
Prysus wrote:
Akashic Soldier wrote:
Damian Magecraft wrote:
drewkitty ~..~ wrote:DM, query: Where does it say in the books that mages suffer from fatigue after overcharging on PPE?

MoM

Damian, I don't think I've ever read this (but I am sure) it was an oversight on my behalf, do you remember roughly where it was? I would LOVE to read it but I'm too flatout to read MoM cover to cover again.

Yours Faithfully,
~Liam

Greetings and Salutations. Since this is the second request for the information, I guess I'll try to answer. I've never actually read Mysteries of Magic (MoM) myself, but using the table of contents I was able to come across a passage on page 22. In the section Channeling and using greater amounts of P.P.E., at the end there's a section that says "Penalties." The sentence before Penalties, and then the Penalties section. Though I'll also note that this section says that the feeling is "while supercharged," not after. That could be a minor memory lapse, or this could be the wrong passage. If the former, I think the concept remains (even if the actual timeframe was off). If the latter, then we'll need to wait for Damian to chim in again. Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.

That is the passage I was thinking of... Yeah minor memory lapse; coupled with an old house rule I think (my apologies on that).

It is my opinion though that the same penalties that apply to one over extending themselves physically should also apply when one over extends meta-physically as well. (it is akin to running full out with more than ones max carry capacity for an extended period [meta-physically speaking] after all).
that opinion however is not supported by canon.

Re: Overcharging spells

Posted: Sun Nov 18, 2012 3:42 pm
by Blindscout
Damian Magecraft wrote:No overcharging of spells
But there is Overcharging of PPE.
A mage can "overcharge" his/her/its base up to 3x normal
But they do feel bloated during and suffer fatigue afterwards.


Where are the rules for overcharging a mages PPE pool located? I tried finding them last week while running a game and couldn't locate them for the life of me. :(

Re: Overcharging spells

Posted: Sun Nov 18, 2012 3:53 pm
by Damian Magecraft
Blindscout wrote:
Damian Magecraft wrote:No overcharging of spells
But there is Overcharging of PPE.
A mage can "overcharge" his/her/its base up to 3x normal
But they do feel bloated during and suffer fatigue afterwards.


Where are the rules for overcharging a mages PPE pool located? I tried finding them last week while running a game and couldn't locate them for the life of me. :(

RBOM: Page 21
PF: MoM: Page 22

Re: Overcharging spells

Posted: Sun Nov 18, 2012 3:59 pm
by Blindscout
*Smacks self on the forehead*

Thank you Damian. I'm not sure how I missed that. I even recall looking through that section of the RBOM. :oops:

Re: Overcharging spells

Posted: Sat Dec 22, 2012 10:22 am
by Glistam
Rifter #30 offers a few skills and rules for spending extra P.P.E. on spells as they're being cast, in order to get extra effect. We've been using them in our game and they've been a lot of fun.

Re: Overcharging spells

Posted: Sun Jan 13, 2013 12:54 am
by drewkitty ~..~
TLR wrote:Clearly, there is at least one way to "overcharge" spells, canonically: cast them on a Ley Line or Nexus.

Now, if a character just had some way to draw, move, or create Ley-Lines, they'd be good to go! :)

That is not overcharging, that is "Effect of LL & LLN on spells".