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Spell Creation Rules Suplement

Posted: Wed Nov 14, 2012 4:00 am
by GaredBattlespike
Greetings!

I am referencing the Rules as put forth in Nightbane's Through the Glass Darkly (NB:WB 3).
These rules are actually fairly good. There are a few minor issues that I would like to address:

1) The Quality of any Help (Alcolyte OCC comes to mind, as does another Mage-perhaps of the same Brotherhood/Guild)
Can there be a bonus if the Mage has decent help? How much of a Bonus? What about Multiple assistants?

2) The Quality of the Working Environment (Lab, Library and special tools). How much is enough to avoid a Penalty? How good must it be to gain a Bonus?

Thank You!

Re: Spell Creation Rules Suplement

Posted: Wed Nov 14, 2012 4:46 pm
by Cinos
There's nothing else canon, so it's all just up to the GM / Group to alter the rules, both seem reasonable to offer bonuses and penalties.

Re: Spell Creation Rules Suplement

Posted: Fri Nov 16, 2012 4:24 am
by Akashic Soldier
Cinos wrote:There's nothing else canon, so it's all just up to the GM / Group to alter the rules, both seem reasonable to offer bonuses and penalties.


Detailed rules can be found in Palladium Fantasy: Mysteries of Magic.