Examples of faulty player reasoning
Posted: Mon Jan 14, 2013 10:02 am
We've all seen it and probably have been guilty of it as well..faulty reasoning. Where you make a decision based on what sounds like a good reason/sound logic..only to suffer unforeseen consequences. I have a feeling that some of your examples can be side splittingly hilarious or a real face palm groaner. I can't wait for you to share.
I'll go first.
So in my latest game, the GM decides to throw zombies at me. Not official palladium zombies, but standard Romero-esque zombies. Slow, shambling, won't stop till you destroy/remove it's head or deplete all sdc/hp so that it's just a ruined mess.
Tonight's encounter happened like this. Driving his salvaged Sno-cat to the (now) abandoned missle silo that he escaped from our PC is in the mood for violence and recovering military grade weapons. As he approaches, he notices zombies shuffling around the entrance to the old (let's just call it a) hangar. We'll run those over with the Sno-cat and squish them with the treads and plow-blade. 9 successful piloting rolls later, the snow is stained with blood and gore. Now the PC has the bright idea to block the only doorway with the plow blade to A: keep more zombies from getting out easily and B: give himself a handy/heavy iron barricade to snipe zombies behind with his high powered rifle with 6x scope. 7 zombies that he can see inside the hangar. The headshotting works fine for 4 of them before the last 3 get within melee range of the plow.
Here's where things went wonky and my thought process that lead to getting whacked in the head for 25pts of sdc dmg.
The zombies are now too close to use the scope on the rifle. Trying to aim without it reduces the + to hit by 3. If I back up far enough so the scope becomes useful again I run the risk of hitting the sno-cat or the plow blade with a missed shot. That could be bad. The rifle does 5d6/round damage. So at min 5pts. at best 30pts.. My PC has a +14dmg with physical attacks and an axe that does 2d6. So at min 16pts. at best 26pts.
Can you see where this is going?
So there I am, standing within punching range of 3 zombies. Wouldn't you know the dice gods take that opportunity turn against me. Before it's all done, I take enough whacks to the head with a pipe to do 25pt's of damage before I'm able to off the zombies.
The Gm is laughing his face off every time I take a hit. It wasn't until it was all over that I realized my mistake. Had I used the rifle, just out of arms reach of the zombies, i could have taken them all out without a single scratch..or concussion in this case.
Your turn.
PS this was a LOT funnier when it was happening. I don't know what happened to it in the retelling.
I'll go first.
So in my latest game, the GM decides to throw zombies at me. Not official palladium zombies, but standard Romero-esque zombies. Slow, shambling, won't stop till you destroy/remove it's head or deplete all sdc/hp so that it's just a ruined mess.
Tonight's encounter happened like this. Driving his salvaged Sno-cat to the (now) abandoned missle silo that he escaped from our PC is in the mood for violence and recovering military grade weapons. As he approaches, he notices zombies shuffling around the entrance to the old (let's just call it a) hangar. We'll run those over with the Sno-cat and squish them with the treads and plow-blade. 9 successful piloting rolls later, the snow is stained with blood and gore. Now the PC has the bright idea to block the only doorway with the plow blade to A: keep more zombies from getting out easily and B: give himself a handy/heavy iron barricade to snipe zombies behind with his high powered rifle with 6x scope. 7 zombies that he can see inside the hangar. The headshotting works fine for 4 of them before the last 3 get within melee range of the plow.
Here's where things went wonky and my thought process that lead to getting whacked in the head for 25pts of sdc dmg.
The zombies are now too close to use the scope on the rifle. Trying to aim without it reduces the + to hit by 3. If I back up far enough so the scope becomes useful again I run the risk of hitting the sno-cat or the plow blade with a missed shot. That could be bad. The rifle does 5d6/round damage. So at min 5pts. at best 30pts.. My PC has a +14dmg with physical attacks and an axe that does 2d6. So at min 16pts. at best 26pts.
Can you see where this is going?
So there I am, standing within punching range of 3 zombies. Wouldn't you know the dice gods take that opportunity turn against me. Before it's all done, I take enough whacks to the head with a pipe to do 25pt's of damage before I'm able to off the zombies.
The Gm is laughing his face off every time I take a hit. It wasn't until it was all over that I realized my mistake. Had I used the rifle, just out of arms reach of the zombies, i could have taken them all out without a single scratch..or concussion in this case.
Your turn.
PS this was a LOT funnier when it was happening. I don't know what happened to it in the retelling.