If just using the highest IQ seems like too short of an amount of time, you could try taking the top 2.
Or 3.
Or, for fun, the top 1d4 IQs.

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keir451 wrote:Amazing Nate; Thanks for your support!
Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!
Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today.
Lucky wrote:Noon wrote:A time limit seems a good idea - but you need the consequence of reaching the time limit - if you get to the end of the time and say "Times up! ... What do you do now?" they'll just keep planning, of course!
The consequence is the event they are planning for actually happening. And if that doesn't apply, interrupters are always useful ("Sorry to cut the planning short guys, but our agent just radioed in that the general is ahead of schedule -- he's on his way right now!"). If they are taking too long to get to the 'thing' simply have the 'thing' get to them instead. Ready or not, they WILL play.
Lucky wrote:Noon wrote:It doesn't make sense that if they take five minutes to plan, then the general turns up two hours latter (as first anticipated), but if they take forty five minutes to plan (a boring amount of time), the general shows up on the forty sixth minute. It's a non sequitur.
It's not a result of in character events. It's a result of a GM getting bored and making game events happen, but not acknowledging he's doing so because he's bored.
Is it not the GMs job to create the action? If they want to spend hours and hours planning something fancy, they have the time between sessions to do this. Would you really expect the GM to sit there patiently and just watch the clock run?
Not this guy. As a GM, I need to get mine too [entertainment]. If that isn't acceptable to the party, they are going to have to finish the planning session elsewhere because I refuse to spend six hours head butting the table doing nothing.
Some time is okay, but there's no reason artificial limits cannot be introduced if it runs too long.
SemperSarge wrote:My group of six players are often frustrated because they can often consume several hours of a gaming session with just debate and planning. As a GM, I'd like to both alleviate their frustrations and challenge them--making it a bit more fun.
Does any one out there limit the amount of time their players have to plot or plan? I'd like to use the IQ attribute as a means to establish a limit for the amount of time (in minutes) a group of characters has to plan.
1. I thought about adding all the IQ attributes of the characters participating in the planning together to provide a time limit, but that really doesn't help when you have six players.
2. I considered taking the highest IQ in the group and having that be the limit (in minutes), but that seems to short of a time to plan.
Any thought? Anyone out there use or have a solution?