Underwater
Posted: Sun Feb 03, 2013 11:45 pm
What power armor propulsion works under water? Also, do MD lasers work at all under water? Any official rules on such?
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Jerell wrote:Thanks. Here's another question, how does rain and fog effect MD laser weapons? I would think they could burn through a lot of it...
mobuttu wrote:Jerell wrote:Thanks. Here's another question, how does rain and fog effect MD laser weapons? I would think they could burn through a lot of it...
No official ruling I'm aware of.
Jerell wrote:Thanks. Here's another question, how does rain and fog effect MD laser weapons? I would think they could burn through a lot of it...
glitterboy2098 wrote:i just take the penalties for using a Blue-green laser on the land and apply those to land lasers used underwater.
Rifts Worldbook 32: Lemuria - Underwater Combat Penalties for Surface People, page 59 wrote:Nonaquatic races like humans suffer penalties of -2 on initiative and Perception Rolls and -2 to strike, dodge or parry when fighting in close combat underwater. Accuracy with ranged weapons is unchanged.
Amphibious races like Lemurians, Splugorth Slavers, the Naut Y’ll and Amphibs are unaffected, and fight equally well on land or underwater.
Rifts World Book 32: Lemuria - Weapons that Work Underwater, page 60. wrote:Punches, kicks and most close combat attacks.
Knives, hatchets and short swords.
Vibro-Blades.
Spears, harpoons and tridents.
Spear guns and harpoon guns.
Ion weapons.
Blue-green lasers.
Magic spells that are not fire based.
Rifts World Book 32: Lemuria - Weapons with Reduced Effect Underwater, page 60. wrote:Laser weapons.
Rail guns.
Particle beam and plasma weapons.
Crossbows.
Electrical weapons.
Conventional firearms.
Hand grenades.
Rifts World Book 32: Lemuria - Weapons That Do Not Work Underwater, page 60. wrote:Flying kicks, leap kicks and body throws.
Most blunt weapons like bats, clubs, war hammers and staves.
Thrown weapons, including darts, shuriken and throwing knives.
Bows and arrows, including compound bows.
Flamethrowers and fireballs.
Slings, slingshots and whips.
Magic fire and magical flight capabilities.
mobuttu wrote:Thanks Akashic! I should get Lemuria then!
Akashic Soldier wrote:Fog can easily impair vision (as can rain). So its likely two characters running around in heavy fog or heavy rain would count as 'Shooting Wild.'
This translates as a -6 to strike (remember, a roll of 8 or lower misses with ranged attacks!). So sheathing one's self in Fog (as per the Water Warlock spells) or a Sandstorm (as per the Earth Warlock) is a very effective defensive tactic.
There are complete (optional) rules for underwater combat in Lemuria.Rifts Worldbook 32: Lemuria - Underwater Combat Penalties for Surface People, page 59 wrote:Nonaquatic races like humans suffer penalties of -2 on initiative and Perception Rolls and -2 to strike, dodge or parry when fighting in close combat underwater. Accuracy with ranged weapons is unchanged.
Amphibious races like Lemurians, Splugorth Slavers, the Naut Y’ll and Amphibs are unaffected, and fight equally well on land or underwater.
I will not post all the specifics but this should help:Rifts World Book 32: Lemuria - Weapons that Work Underwater, page 60. wrote:Punches, kicks and most close combat attacks.
Knives, hatchets and short swords.
Vibro-Blades.
Spears, harpoons and tridents.
Spear guns and harpoon guns.
Ion weapons.
Blue-green lasers.
Magic spells that are not fire based.Rifts World Book 32: Lemuria - Weapons with Reduced Effect Underwater, page 60. wrote:Laser weapons.
Rail guns.
Particle beam and plasma weapons.
Crossbows.
Electrical weapons.
Conventional firearms.
Hand grenades.Rifts World Book 32: Lemuria - Weapons That Do Not Work Underwater, page 60. wrote:Flying kicks, leap kicks and body throws.
Most blunt weapons like bats, clubs, war hammers and staves.
Thrown weapons, including darts, shuriken and throwing knives.
Bows and arrows, including compound bows.
Flamethrowers and fireballs.
Slings, slingshots and whips.
Magic fire and magical flight capabilities.