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Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Wed Mar 20, 2013 7:21 pm
by Stone Gargoyle
I like the limitation of not keeping your stuff, as it is written. It is one of the things that players will just have to learn to deal with.
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Wed Mar 20, 2013 10:23 pm
by flatline
As a player of Temporal Wizards, I don't like the idea that other casters can conveniently create d-pockets when morphing.
--flatline
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 5:54 am
by Glistam
So every time they use this option, there's a constant 5% chance that one of the temporal classes will come along and just steal everything? Why, are the temporaal classes so common in your world that they are like "the boogymen" hiding behind every closet door? Are your characters always carrying such awesome stuff that a passing temporal wizard or raider couldn't help but feel compelled to take it all?
What I'm getting at is that I don't think your 5% rule is necessary. Aren't they spending the 20 P.P.E. to ensure they can keep this stuff? If my choices were "let your stuff drop to the ground, where you and/or your friends still can have control of it," or "pay 20 more P.P.E. and just deal with a flat 5% chance that all your stuff will be gone forever," then I would never pay that extra 20 P.P.E..
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 11:14 am
by Damian Magecraft
I prefer the resource management method the book supplies.
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 2:47 pm
by drewkitty ~..~
You could also just create a variant of the spell that changes the clothes along with the body of the target.
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 8:09 pm
by Damian Magecraft
Little Snuzzles wrote:drewkitty ~..~ wrote:You could also just create a variant of the spell that changes the clothes along with the body of the target.
Thats a good idea... I'm trying to find a plausible way to make this spell work using the existing magic physics of PB.
Just a quick note...
This is not that big an issue for Dragons they automatically know a D-pocket spell (see Dragons and Gods for details).
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 8:13 pm
by Glistam
Little Snuzzles wrote:Glistam wrote:What I'm getting at is that I don't think your 5% rule is necessary. Aren't they spending the 20 P.P.E. to ensure they can keep this stuff? If my choices were "let your stuff drop to the ground, where you and/or your friends still can have control of it," or "pay 20 more P.P.E. and just deal with a flat 5% chance that all your stuff will be gone forever," then I would never pay that extra 20 P.P.E..
So what would you instead suggest as some possible disadvantages or dangers of using this, then? I am looking for some.
A disadvantage is that you now have 20 P.P.E. less than you would have otherwise, because you spent 20 P.P.E. more than the base spell required you to. You're trying to give a bonus to your players with this - so let it be a bonus, not a way to screw them out of all their things.
Re: Metamorphosis FIX - Keeping Your Clothes
Posted: Fri Mar 22, 2013 8:17 pm
by drewkitty ~..~
Little Snuzzles wrote:drewkitty ~..~ wrote:You could also just create a variant of the spell that changes the clothes along with the body of the target.
Thats a good idea... I'm trying to find a plausible way to make this spell work using the existing magic physics of PB.
There is the magic modifying rules in Through the Glass Darkly.