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Spell list access.
Posted: Sat Mar 23, 2013 2:15 pm
by Riftmaker
Theirs a lot of different spell lists in rifts. IS their a list of which of these are available to the common magic occs like line walker and mystic?
Re: Spell list access.
Posted: Sat Mar 23, 2013 3:30 pm
by eliakon
The answer is "That depends on who you ask" different people interpret the canon different ways and arive at different answers.
Re: Spell list access.
Posted: Sat Mar 23, 2013 5:43 pm
by Nekira Sudacne
By the current rules, it breaks down like this:
All basic spells level 1-15 and spells of legend listed under "Invocations" are common magic.
Elemental spells cannot be learned as common magic, however, a handful of elemental spells (call lightning, wall of ice for a couple) have invocational equivalents but always at a higher level and higher PPE cost. a conversion process for taking an elemental spell and creating an invocational equivalent is hinted to exist in the time of a thousand magics, but the secrets of converting elemental to invocational is lost
ALL necromancy and bone magic spells can be learned as common invocations, but cost double the PPE
ALL combat mage spells can be learned as common invocations, but the number that can be learned is restricted by level. a level X-Y ley line walker may not know more than Z combat mage spells.
Blue Flame magic MAY be learned by any mage regardless of school, but they must be aware it exists and must seek out training.
RUSSIAN magic, such as the fire sorcerer and nature magic, appear to be bound to the lands of Russia, and commonly invoke paganistic deities of the land. These spells cannot be learned by normal mystics and ley line walkers, however, the Russian variants of Born Mystic and Russian Ley Line Walker, can learn nature magic in a limited way. Fire Sorcery is not elemental magic, just an exclusive and highly focused school of fire magic.
Temporal Magic is not invocational, however a shifters mastery of dimensional energies allows them to begin learning temporal magic at 10th level
African drum and chant magic is a unique form of magic, effectively a specialized school. Voodoo Mystics from south America may or may not know some of these rituals on GM's discretion
Biomagic, both from south America and the genetic advanced versions in Lemuria, are separate schools
Nazca line drawings MAY be learned by any other magician after level 1, but the power and duration of all of them are halved. Only the Summoner finds themselves comfortable with it. as with blue flame magic, they must seek out instruction from a master.
Cloud Magic is NOT available as common magic, and is very difficult for humans to learn, although they may take the Sky Knight and Cloudweaver OCC's as long as a cloudweaver trains them
Shamanist magic is a an interesting beast. Shamans themselves receive their spells as gifts from supernatural beings known as "spirits" and may be punished for their misuse or displeasing the entities that grant them their powers, in this way they are similar to priests. however:
Mystics who are especially close to nature, or share naturalist traditions, MAY be allowed to learn spirit, plant, and animal shamanist magic with GM's approval, but never as much or as well as a true shaman.
PARADOX spells are temporal spells, learnable by temporal raiders and teachable to temporal OCC's. it's possible for other casters to learn them (such as the shifter, mystic) in theory, but is vanishingly rare as they are incredibly difficult to master.
Whale Singer Spellsongs may be learned as Ritual magic at 10% of the normal range.
Ocean Magic may NOT be learned as normal invocations, however, normal spells may be cast underwater with the appropriate penalties
Dolphin's unique magic are unique to them.
That should cover all the Rifts schools
Megaversally
Chi-Magic (Mystic China) may be learned by western mages so long as they spend a year learning how chi works first, or somehow possess a martial art form that grants chi mastery
Fleshsculpter Magic may not be learned by any other OCC.
Mirror Magic spells MAY be learned, but it is exceedingly difficult for them to learn
The schools in Library of Bethrald i'll let someone else handle, as this post took up enough time sifting through my Rifts colleciton as it is
Re: Spell list access.
Posted: Sat Mar 23, 2013 6:09 pm
by Riftmaker
Nekira Sudacne wrote:By the current rules, it breaks down like this:
All basic spells level 1-15 and spells of legend listed under "Invocations" are common magic.
Elemental spells cannot be learned as common magic, however, a handful of elemental spells (call lightning, wall of ice for a couple) have invocational equivalents but always at a higher level and higher PPE cost. a conversion process for taking an elemental spell and creating an invocational equivalent is hinted to exist in the time of a thousand magics, but the secrets of converting elemental to invocational is lost
ALL necromancy and bone magic spells can be learned as common invocations, but cost double the PPE
ALL combat mage spells can be learned as common invocations, but the number that can be learned is restricted by level. a level X-Y ley line walker may not know more than Z combat mage spells.
Blue Flame magic MAY be learned by any mage regardless of school, but they must be aware it exists and must seek out training.
RUSSIAN magic, such as the fire sorcerer and nature magic, appear to be bound to the lands of Russia, and commonly invoke paganistic deities of the land. These spells cannot be learned by normal mystics and ley line walkers, however, the Russian variants of Born Mystic and Russian Ley Line Walker, can learn nature magic in a limited way. Fire Sorcery is not elemental magic, just an exclusive and highly focused school of fire magic.
Temporal Magic is not invocational, however a shifters mastery of dimensional energies allows them to begin learning temporal magic at 10th level
African drum and chant magic is a unique form of magic, effectively a specialized school. Voodoo Mystics from south America may or may not know some of these rituals on GM's discretion
Biomagic, both from south America and the genetic advanced versions in Lemuria, are separate schools
Nazca line drawings MAY be learned by any other magician after level 1, but the power and duration of all of them are halved. Only the Summoner finds themselves comfortable with it. as with blue flame magic, they must seek out instruction from a master.
Cloud Magic is NOT available as common magic, and is very difficult for humans to learn, although they may take the Sky Knight and Cloudweaver OCC's as long as a cloudweaver trains them
Shamanist magic is a an interesting beast. Shamans themselves receive their spells as gifts from supernatural beings known as "spirits" and may be punished for their misuse or displeasing the entities that grant them their powers, in this way they are similar to priests. however:
Mystics who are especially close to nature, or share naturalist traditions, MAY be allowed to learn spirit, plant, and animal shamanist magic with GM's approval, but never as much or as well as a true shaman.
PARADOX spells are temporal spells, learnable by temporal raiders and teachable to temporal OCC's. it's possible for other casters to learn them (such as the shifter, mystic) in theory, but is vanishingly rare as they are incredibly difficult to master.
Whale Singer Spellsongs may be learned as Ritual magic at 10% of the normal range.
Ocean Magic may NOT be learned as normal invocations, however, normal spells may be cast underwater with the appropriate penalties
Dolphin's unique magic are unique to them.
That should cover all the Rifts schools
Megaversally
Chi-Magic (Mystic China) may be learned by western mages so long as they spend a year learning how chi works first, or somehow possess a martial art form that grants chi mastery
Fleshsculpter Magic may not be learned by any other OCC.
Mirror Magic spells MAY be learned, but it is exceedingly difficult for them to learn
The schools in Library of Bethrald i'll let someone else handle, as this post took up enough time sifting through my Rifts colleciton as it is
Thank you for the awesome effort of that post
Re: Spell list access.
Posted: Sat Mar 23, 2013 7:11 pm
by Nekira Sudacne
Okay. after dinner and a break, here's the library of bethrald schools:
Tomb of the Northern Winter: Invocatonal magic, but lost spells. However, water warlorks of level 10 or higher may learn
Book of Bygone Spirits. The writings of a dead, tormented, mad necromancer. The spells outlined discribe a set of new Necromancy spells, which may as always be learned by invocational mages at double PPE cost, however, the shorthand is just that: one must travel to the necromancers tomb and communicate with his spirit by some means to learn the missing keys to this magic
Shadow Magic: Once a mighty and powerful school of magic, it was one of the ones that went down fighting after the purge after the time of a thousand magics. All of these are lernable as invocational spells, and in fact, there are 5 practicing Shadowmancers (OCC undescribed) living in hiding on the Palladia world. One may attempt to find them and learn their secrets, but finding them is difficult and convincing them to accept you as a diciple harder still
Mystic Fulminations. an example of what I said, All Mystic Fulmination spells are air warlock spells, still used today, and in fact is best considered an expansion of the air warlocks school as there is no limitations on them learning. the conversion process for taking an elemental spell and converting it to an invocational school is discribed in this section, but it is rare, all but forgotton, and warlocks apparently take great offence to "stealing" the elementals power and will generally arrange some form of payback for the insult.
Mystic Bulwarks. These are Earth Warlock spells that again was converted to invocational during the time of a thousand magics. in fact, most of the wall spells that ARE available to invocational mages, including energy field, impenetrable wall of force, wall ice, fire, stone, clay, thorns, and others, are simply the spells of this school that were NOT lost after the time of a thousand magics. Most of these spells are learnable by earth warlocks, with a few available to others (fire wall being fire, obviously, ice wall being water, ect)
Re: Spell list access.
Posted: Sat Mar 23, 2013 11:10 pm
by Grand Paladin
Nekira Sudacne wrote:By the current rules, it breaks down like this:
:snip:
Temporal Magic is not invocational, however a shifters mastery of dimensional energies allows them to begin learning temporal magic at 10th level
Regarding the Shifter and Temporal Magic, I've seen this quoted by you few times before Nekira, exactly where in R:UE does it state this? I've gone over the Shifter description a number of times, and the only reference that I see that speaks to Temporal Magic is the link to a God of Magic, where the Shifter if the deity allows, may be granted access to lesser known branches of magic, like Temporal Magic.
Also, how is Temporal Magic not an invocation based spell magic in your view? Again if there is a passage that you can direct me to, that would be great.
Re: Spell list access.
Posted: Sun Mar 24, 2013 12:16 am
by Nekira Sudacne
I wish I remembered where I read it
I'll break out some books and try to find it.
Re: Spell list access.
Posted: Sun Mar 24, 2013 4:19 am
by Long Shadow
The only reference to Temporal magic being available to other practitioners of magic is at the beginning of the Temporal Spell section (Rifts England & Book of Magic). Here it states that practitioners of magic have to be at least 9th level to have the opportunity to learn Temporal magic.
Re: Spell list access.
Posted: Sun Mar 24, 2013 1:24 pm
by drewkitty ~..~
An addition to and a correction to NS list.
Temporal magic: There at least one spell that has a common magic duplicate. D-Pocket.
Whale singer spellsongs: What NS has stated is incorrect. What she has stated is the limitations that non-aquatic people have when casting the whale singer spellsongs.
The text does not say anything about any other magic classes being able to cast the spellsongs. I checked both R: Underseas and the RBoM.
Re: Spell list access.
Posted: Sun Mar 24, 2013 3:51 pm
by eliakon
Interestingly England says Only high level (9th and above) get the CHANCE to learn these, not the ability. That combined with the fact that at least one Temporal spell (D-Pocket) is known to be usable as an incantation suggest that if you can get ahold of the spell you can cast it. But that you wont be treated as remotely worthy by the temporal comunity till your level 9+ *shrugs* not going to start a holy war here, just offering my two cents
Re: Spell list access.
Posted: Sun Mar 24, 2013 4:14 pm
by Grand Paladin
eliakon wrote:Interestingly England says Only high level (9th and above) get the CHANCE to learn these, not the ability. That combined with the fact that at least one Temporal spell (D-Pocket) is known to be usable as an incantation suggest that if you can get ahold of the spell you can cast it. But that you wont be treated as remotely worthy by the temporal comunity till your level 9+ *shrugs* not going to start a holy war here, just offering my two cents
I completely agree. And I'd hazard that on top of being level 9+, a wizard must likely have had to earn that opportunity.
Re: Spell list access.
Posted: Sun Mar 24, 2013 9:23 pm
by Nekira Sudacne
I didn't say that it was
common for shifters to learn temporal magic, only it was indicated to be possible.
Re: Spell list access.
Posted: Mon Mar 25, 2013 4:59 am
by Glistam
If you look at Palladium Fantasy and Heroes Unlimited you'll find a few of the Temporal Magic spells availible in their list of invocations.
Re: Spell list access.
Posted: Mon Mar 25, 2013 12:36 pm
by drewkitty ~..~
Glistam wrote:If you look at Palladium Fantasy and Heroes Unlimited you'll find a few of the Temporal Magic spells availible in their list of invocations.
I looked.
That is why I only said D-pocket.