Telemechanics and Simple Machines
Posted: Sun May 26, 2013 3:12 am
http://en.wikipedia.org/wiki/Simple_machine
A simple machine is a mechanical device that changes the direction or magnitude of a force.[2] In general, a simple machine can be defined as one of the simplest mechanisms that provide mechanical advantage (also called leverage).[3]
Usually the term refers to the six classical simple machines which were defined by Renaissance scientists:[4]
Lever
Wheel and axle
Pulley
Inclined plane
Wedge
Screw
This has come up in conversations before, the idea of whether Telemechanics would be able to be used on, say, an Inclined Plane, or a Wedge.
And while I don't think that's exactly what KS had in mind when he came up with the power, so far, I can't think of much reason why NOT.
Just to refresh our memory on the Telemechanics description:
By touching any non-artificially intelligent machine, whether it be a bicycle, gun, car or airplane, the psionic will instantly have a complete (although temporary)( knowledge of exactly how the machine operates. I must stress that the psychic knows everything about the machine; the complete schematic diagram and operation knowledge are clearly seen in his mind's eye. The level of skill expertise is equal to 80%.
So, theoretically, a Psychic wishing to pull a lever could use Telemechanics on that lever, and understand everything about how that lever works.
Which, granted, a normal person could probably do just by looking at the lever. Levers really only work one way; they use leverage.
Likewise, a psychic could touch a wheelchair ramp, activate Telemechanics, and be able to use that wheelchair ramp at 80% proficiency.
Pretty cool, right...?
Maybe not so far.
BUT think about this: A blade is a wedge. Which means that a blade is a machine. Which means that any blade could be potentially used at 80% proficiency.
So you could pick up an axe, for example, and chop a tree at 80% proficiency.
Which isn't much different than picking up a chainsaw and using the chainsaw at 80% proficiency.
Or you could pick up a razor blade, and give yourself a nice shave at 80% proficiency.
Which isn't much different than picking up an electric razor and giving yourself a nice shave at 80% proficiency.
Makes sense to me so far. Potentially useful, but not overpowering as far as I can tell.
What about a weapon? What would it mean to be able to pick up any sword and have "80% proficiency" with it?
Well, this is just a guess, but I'd say that would give you an 80% chance per attack of using the weapon as if you had a Weapon Proficiency with it. Either a basic proficiency (level 1), or a proficiency based on your actual level, depending on GM's call.
Is it too much for a Super Psionic Power to give you ancient WPs on a temporary, sporadic (if fairly reliable) basis?
Wouldn't it work the same way for laser guns and such?
Anyway, mull this over. Think about the implications.
Can you break the game using the power this way, or at least unbalance it?
Would you allow the power to be used this way?
If so, what would the implications be for the other TM powers...?
A simple machine is a mechanical device that changes the direction or magnitude of a force.[2] In general, a simple machine can be defined as one of the simplest mechanisms that provide mechanical advantage (also called leverage).[3]
Usually the term refers to the six classical simple machines which were defined by Renaissance scientists:[4]
Lever
Wheel and axle
Pulley
Inclined plane
Wedge
Screw
This has come up in conversations before, the idea of whether Telemechanics would be able to be used on, say, an Inclined Plane, or a Wedge.
And while I don't think that's exactly what KS had in mind when he came up with the power, so far, I can't think of much reason why NOT.
Just to refresh our memory on the Telemechanics description:
By touching any non-artificially intelligent machine, whether it be a bicycle, gun, car or airplane, the psionic will instantly have a complete (although temporary)( knowledge of exactly how the machine operates. I must stress that the psychic knows everything about the machine; the complete schematic diagram and operation knowledge are clearly seen in his mind's eye. The level of skill expertise is equal to 80%.
So, theoretically, a Psychic wishing to pull a lever could use Telemechanics on that lever, and understand everything about how that lever works.
Which, granted, a normal person could probably do just by looking at the lever. Levers really only work one way; they use leverage.
Likewise, a psychic could touch a wheelchair ramp, activate Telemechanics, and be able to use that wheelchair ramp at 80% proficiency.
Pretty cool, right...?
Maybe not so far.
BUT think about this: A blade is a wedge. Which means that a blade is a machine. Which means that any blade could be potentially used at 80% proficiency.
So you could pick up an axe, for example, and chop a tree at 80% proficiency.
Which isn't much different than picking up a chainsaw and using the chainsaw at 80% proficiency.
Or you could pick up a razor blade, and give yourself a nice shave at 80% proficiency.
Which isn't much different than picking up an electric razor and giving yourself a nice shave at 80% proficiency.
Makes sense to me so far. Potentially useful, but not overpowering as far as I can tell.
What about a weapon? What would it mean to be able to pick up any sword and have "80% proficiency" with it?
Well, this is just a guess, but I'd say that would give you an 80% chance per attack of using the weapon as if you had a Weapon Proficiency with it. Either a basic proficiency (level 1), or a proficiency based on your actual level, depending on GM's call.
Is it too much for a Super Psionic Power to give you ancient WPs on a temporary, sporadic (if fairly reliable) basis?
Wouldn't it work the same way for laser guns and such?
Anyway, mull this over. Think about the implications.
Can you break the game using the power this way, or at least unbalance it?
Would you allow the power to be used this way?
If so, what would the implications be for the other TM powers...?