arthurfallz Game Log

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arthurfallz
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Joined: Sat Feb 09, 2008 10:52 am
Location: Kitchener, ON

arthurfallz Game Log

Unread post by arthurfallz »

I thought it would be fun to begin journalling a game log of my various Palladium games. Not only will it be a useful resource for the players, but it may serve as inspiration for the rest of the forum gang. :) A few notes about format.

1. I'm using nicknames for players to protect their privacy and identity.
2. I used to name my chronicles/campaigns, but I've given up on it. They might earn a name over time, but I find the plot develops in different directions than intended or envisioned, so a name often doesn't fit the game by mid-way through the chronicle.
3. We play online via Google Hangouts, Skype, etc., so some "table dynamics" are missing. I prefer face to face RP, but you take what you can get.

Rifts Game
System: Rifts, using Ultimate Edition
Session Date: Wednesday, June 5, 2013, 20:00 EST - 23:00 EST
Players: Tolstoy, Robin, Big Daddy, Alter, Gigglesaurus, Jeepzor
Game Master: Mr. Duck (that's me)
Opening Notes: This was Session One. Gigglesaurus is just finishing up a course, and had to sit out for this and the next few sessions until it's done. As well, the character Alter was supposed to play wasn't.. er... quite ready yet, so I gave her a backup character I had lying around to play. All was well. After some intros, delays in getting moving, game started.
Cast Summary: Valerie Ford, human Operator played by Tolstoy. Valerie is the daughter of a Glitter Boy, and is searching for enough profit and parts to build her own Glitter Boy and follow in her slain father's footsteps; Mikel, Royal Frilled Dragon Hatchling played by Robin. Mikel hatches this session!; Dead Wolf, dog boy played by Big Daddy. Dead Wolf is a wolf dog boy who's a psi-stalker crossbreed, escaped the Coalitions clutches and joined the Oneida natives; Julian, human Ley Line Walker played by Alter. Julian is figuring himself out. Rivas “Reaper” Harper, demigod Cyber Knight played by Jeepzor. Rivas is a Cyber Knight looking for redemption after being reprimanded by the order for keeping his God of Destruction parentage a secret.
Session Summary:

Spoiler:
I had the players come up with a reason on why they knew the other characters. They reasoned out that they were all part of a travelling caravan at the moment out of Lazlo (which I began with being the base setting). Dead Wolf came from his tribe on a vision quest to learn better morality from Reaper. Reaper has befriended Valerie, mostly because she can fix his stuff, and Val is out to help people in the Wilderness. They recruited the mysterious Julian to help fill their magical void. The players knew they would encounter Mikel this adventure.

The caravan was travelling westward from Lazlo, looking to make a circuit of the various surviving settlements, loop back to Relic, than back into Lazlo. The caravan was run by a Mr. Whyte, distinguished for having a large, bushy mustache, no courage to speak of, and knowing how to stay alive. His caravan had two running vehicles, and ten more being pulled by a variety of d-bee animals (one of which stank so bad Dead Wolf found himself steering clear of it). The caravan had been sticking to the remnants of the 400 series highways which used to criss cross the old Ontario province, but as they found, it wasn't reliable. A deep river crossed it, and the bridge that had once spanned this now swollen river was long gone.
There was an APC at the edge of the bridge, shot up, an axle destroyed and a wheel sideways. Scavenger animals fled from the wreck as they approached. Dead Wolf could smell that there were people inside, long dead. He pulled out one of the bodys and brought it back to Reaper to present to him, like a dog! (howls of laughter ensued).

They found two bodies inside. The driver, in coveralls with a few pieces of tech tools on him, and a well dressed man clutching a strange, featureless black box. Featureless except for a silver pentacle on the surface. While no one felt any magic coming from it, Julian passed a Magic Lore roll and determined this device was a statis box. It would keep things inside fresh and safe until opened, but once opened, the box was useless (I figured it's a minor TW device, or perhaps a custom spell for me to make). I told Alter that Julian would be able to reason it open if he took a while to puzzle over it. Valerie stripped the APC for parts (I told her she had "parts" for repairing things, but most of it was dead scrap unless she could bring out equipment to properly salvage it).

Mr. Whyte suggested they make camp back up the highway, away from the APC. They did, and while guard duty was posted, I focused the action on a later part in the night where they were all gathered around a fire. Julian figured out how to open up the box, and found a data disc inside (I described it like a UMD disc). The players looked over their sheets and realized they didn't have anything to really read the disc (no computers). Tolstoy was going to suggest reading the disk with Valerie's language translator, but it didn't go anywhere (lost in the chatter).
Out of the night came a man in Bushman armour, beaten leathers and an L-20 Pulse Rifle over his shoulder. He had the E-Clip in hand, out of the rifle, as if to make it clear to them he meant no harm. They found out his name was Dom (like Dominic), and he professed to be a scout that lived in the area (human Wilderness Scout). Dead Wolf was reading his surface thoughts with Telepathy, but Dom didn't seem to be up to mischief. He told them that bandits had shot up the APC, but not taken anything. So far he'd been avoiding the bandits, and they him, but this recent turn from banditry to reaving had worried him. He also told them he knew a way around, but that the bandits were watching the alternate route and would assault the caravan if they took it. The group did a quick pow-wow and decided they wanted Dom to lead them to the bandits, and to try and take care of them.

Reavus consulted with Mr. Whyte, who approved this plan. He would wait for them for 2 days before turning around and heading back to Lazlo. Dom described the alternate route as along an old maglev line, with a bridge that wheeled vechiles could cross (with effort and some gear). At the far side of the river is a large concrete structure which the bandits have taken up residence in. He did know of a single ford across the river, but was unsure if it was currently safe to use - the river was high because of recent rains (and has been higher in general because of the higher water levels post-apocalypse). The group decided trying to cross the maglev bridge was suicide, and decided to brave the ford.

When they got to the ford, Dead Wolf noted that Dom had camped there recently, but narrowly passing a Tracking roll, couldn't see any recent tracks (I figured no one had used the ford in a week, and with the rain penalty, Dead Wolf would have failed the roll). Dead Wolf dove in to the ford after Reavus tied a rope around him, and passed his Swimming roll to ford the river (dog paddling of course!). With the rope up, I allowed the rest of the party to cross without a roll.

At this point I switched focus. Mikel hatched from his shell to the sounds of people screaming and running. He looked around to find his egg, on a counter in a rusted out kitchen, with large tongs around it, and a boiling pot nearby. Outraged, he realized he had been intended for dinner! He followed the screams to a door, tore it off, and found a poorly armed Bandit. The Bandit failed his Horror Factor roll, and was panicked! Mikel grabbed him, dragging him back to the pot, then crawling in to demonstrate to the foolish human that this feeble boiling water was nothing to him. The bandit, panicked, tried to use his plasma torch to hurt Mikel, who snorted and laughed off the damage (it was 1 MDC, and Mikel took 1/2 damage from it, so I described it as painful, but not harmful yet). Roaring, covered in boling water and extending his frills, the bandit decided to flee again. Mikel ran out to try and reason with these fools, only to encounter an armoured bandit with a plasma rifle!
The bandit leader, Chet, failed his Horror factor roll. Mikel attacked his weapon. I asked for a called shot, figuring that while the dragon hatchling didn't properly have "disarm", it's a big gun in human hands. Why not? He passed, and while not destroyed, the gun flew out of his hands. With Mikel trying to negotiate with him, Chet had to try twice to dive and pick up his gun. Infuriated, Mikel breathed his paralysis gas on Chet, who lacking environmental armour, rolled to save and failed. 5 minutes of paralysis. Mikel strips him, and puts on his clothing. I asked Robin to make a D20 roll (indexing Mikel's IQ), and with a poor roll, I ruled the brand-new Hatchling got a few details wrong when he tried to shapeshift into Chet. The armour wasn't on right, and he couldn't stop his eyes from twitching.

Mikel, disguised (poorly) to look like Chet, tried to talk the bandits into not trying to foolishly attack the dragon, but they were so caught between being hungry for dragon parts (and the profit it would reap in the Black Markets of Relic and Lazlo) and eating the dragon meat, they wouldn't listen to their boss (who, with eyes twitching like they were, must have been stunned or beguiled by the dragon). Finally, in a humourous situation where the bandits tried to feed one of their own to the dragon, Mikel gave up on trying to reason with them and set to leave, figuring he would crash through the wall. He found out, after crashing into the wall, that the super-crete was MDC, and while cracking it, it didn't crumble before him like a wall should! Pride being the only injury the dragon suffered, he left via.. a door.

Back to the group. Dead Wolf did an astral surveillance of the area. The question came up whether he could use his psi-stalker abilities or not while astrally projecting. I, on the spot, decided "no", as I saw those abilities being tied to his body. He saw that there were about 20 bandits, all lightly armoured and with heavy weaons (MDC pistol and rifles). Two would guard each approach. A plan was bandied about on how to take the fortress, and I called the session.
I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
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arthurfallz
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Re: arthurfallz Game Log

Unread post by arthurfallz »

Rifts Game
System: Rifts, using Ultimate Edition
Session Date: Wednesday, June 12, 2013, 20:00 EST - 23:30 EST
Players: Tolstoy, Robin, Big Daddy, Alter, Jeepzor
Game Master: Mr. Duck (that's me)
Opening Notes: This was Session Two. Gigglesaurus has dropped out for the moment due to life. Alter had friends coming in to visit from the USA, so needed to be a host that night. She requested that Tolstoy play her character for the evening. We started on time, I read a summary of last session, and we began.
Cast Summary: Valerie Ford, human Operator played by Tolstoy; Mikel, Royal Frilled Dragon Hatchling played by Robin; Dead Wolf, dog boy played by Big Daddy; Julian, human Ley Line Walker played by Alter; Rivas “Reaper” Harper, demigod Cyber Knight played by Jeepzor.
Session Summary:

Spoiler:
I had Mikel finally run into the group. He was chasing a rabbit out of curiousity, and looking for a meal. The dragon has disguised himself as a hawk (Robin loves playing shapechangers, so expect constant shapechanging hijinks from the player). The rabbit burst out of the bushes in a panic, and at the same time Dead Wolf calmed the rabbit, he sensed the nearby "supernatural presence." They isolated it to the hawk staring at them. Communing with the haughty dragon, who immediately tried to weasal himself in charge, they added him to their plans to raid the bandit fortress.

Plans were bandied back and forth, with Reaper essentially still in charge. It was decided they would follow Dead Wolf's suggestion to pick off the scouts, so the group went out in search of a scout, following the basic positions he had scouted earlier in his astral projection. Tolstoy really wanted to sit back and snipe, but I reminded the group they were in a forest, and the best sniping vantage point was the bandit fortress.

The group all passed their prowl rolls! They got close to one of the bandit scouts, and Dead Wolf noticed (only one to pass the Perception check) that it was a Juicer! As he took aim and shot at the juicer, the Juicer auto-dodged the shot. A short combat ensued, and the group overcame the juicer after shooting, horror factoring, befuddling and blinding him. The dragon finished him off, and took a bite (he was starving). I had him roll vs. poisons, as I figured Juicer meat is tainted because of all the chemicals in them! The dragon complained that Dead Wolf had said "juicy" early, and that he lied about how tasty the Juicer is.

The next scout spotted them, and a short firefight was traded back and forth before they blew off his armour. I've been using the last ditch defense MDC rule, but also decided if the players want to take a -2 to strike, they can ignore the rule. They spared this bandit, and decided on a plan to have Mikel strip him and impersonate him, bringing in Reaper as a "capture" to get inside. Once inside, the rest would assault from the outside, and they could hopefully break the spirit of the bandits. They also found out in this exchange that the bandit leader, Chet, had been acting strange lately, reaving and attacking people and refusing to take loot. A division was brewing in the bandits between Chet and Tanya (the girl some of Chet's men had tried to feed to Mikel earlier).

How it ended up? A cluster*youknowwhat* as soon as they got inside. Mikel acted rude and childish to Chet when they met him (no shock here, he is a dragon hatchling). Chet and his two bodyguards fought Reaper and Mikel while Dead Wolf and the crew worked to get in. Once they did, Chet fought to the bitter end while the rest of the bandits decided to stay out of it. Chet died, and a strange blue glow came out of him.

Dead Wolf sensed a spirit in him, and astrally tracked a fleeing Wendigo spirit until it got to a ley line (and his astral projection duration ran out). The group negotiated with the bandits to leave the fortress, and after resolving to loot the fortress, gather the caravan up and then chase after the wendigo spirit, we called the session.
I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
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arthurfallz
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Posts: 68
Joined: Sat Feb 09, 2008 10:52 am
Location: Kitchener, ON

Re: arthurfallz Game Log

Unread post by arthurfallz »

Rifts Game
System: Rifts, using Ultimate Edition
Session Date: Friday, June 21, 2013, 21:00 EST - 24:00 EST
Players: Tolstoy, Robin, Big Daddy, Alter, Jeepzor
Game Master: Mr. Duck (that's me)
Opening Notes: This was Session Three. Alter is still hosting her friends from the US. Jeepzor had dental surgery the day before, so he was completely incoherent at game time and had to duck out. With a limited cast, we pushed on. Big Daddy kind of played Julian (he didn't do much), and after a small failure at playing Reaper by Tolstoy, I ran Reaper as an NPC for the session. Really, I should have cancelled the session due to the scheduling problems, but I had cancelled on my players on Wednesday because of personal problems, so I wanted to at least entertain them.
Cast Summary: Valerie Ford, human Operator played by Tolstoy; Mikel, Royal Frilled Dragon Hatchling played by Robin; Dead Wolf, dog boy played by Big Daddy; Julian, human Ley Line Walker played by Alter; Rivas “Reaper” Harper, demigod Cyber Knight played by Jeepzor.
Session Summary:

Spoiler:
This ended up to be a more narrative and RP based session. After some discussion in the courtyard of the bandit fortress, they decided to send Julian to find Dom (the Wilderness Scout they had picked up, who was still guarding the one captured bandit). The rest, after insisting to Mikel that the spoils would be divided equally, entered the fortress. They knew there might be traps, so they proceeded cautiously.
The first room they found had a stack of issues of Deadpool #13... with a mine underneath. It took a minute or so for Tolstoy to choose which skill he wanted Valerie to attempt to disarm the mine with. It was a success, and they looted the comics. I've hunted through RUE, and have yet to find the nice general Black Market Values list like there was in the original Rifts edition. Anyone know if it's still in there, or did it get left out / pushed off to another book?
They found an old robot lifter, in bad shape. Here is where I began to run into technical problems. Because of the general chatter than can happen in an online game, it took two repeated statements to get it through to Tolstoy that the lifter unit was thoroughly rusted out. THis is partially because Tolstoy tends to not pay attention sometimes, but at a table, I can see when he's distracted (even the camera doesn't convey as much). He had Val do a roll with Robot Mechanics to get it up and moving enough to get outside, but I was absolute that it was going to take time, parts and a facility to fix up.
Down the hall, Deadwolf scented a child hiding in a closet! The child was terrified that he was next up on the menu, and a somewhat frustrating scene developed where the dragon insisted he run up and deal with the kid because (a) he was disguised as a child and (b) wanted to be in charge. It was in character, but sent up warning claxons in the rest of the players because Robin likes playing childish characters, and they are typically on the annoying side.
Regardless, Val went with him, and Reaper and Deadwolf hung back. The child was shaking in fear, and several attempts to convince it to relax were working with limited success... when suddenly it attempted to start using psychic powers! It possessed Reaper next (he failed his save vs. possession), and a fight ensued between the Demigod Cyber Knight and the rest of the group. Poor Mikel's breath was totally ineffective (I'm thinking of offering Robin the chance to switch species, as that breath weapon they get is very useless against anything but rank & file NPCs). Reaper did some hurt to the group before finally passing a save vs. possession and knocking the spirit out.
It was another Wendigo spirit. Deadwolf was using his native arrows to directly hurt it, and between Reaper (who I let Val run once he was free, for the combat at least) and Deadwolf, the Wendigo was slain.
A good RP scene followed with the group trying to convince the dragon that it needed to behave and listen to older and wiser people. The dichotomy of the young, arrogant dragon angering the respectful Deadwolf caused laughter among the players as the scene unfolded.
In the end, they brough the caravan up to the fortress and told Mr. White they were going to hunt the Wendigo down to stop them before they did more mischief. We called game and hung out for a bit, as we felt Jeepzor missing all of this scene was a detriment, and didn't want to push on any further.
I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
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