anything new unleashed
Posted: Sun Jun 09, 2013 2:51 am
Has anyone heard anything about unleashed recently?
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boxee wrote:Has anyone heard anything about unleashed recently?
Last time I checked, Chuck Walton was going to draw up the rest of the winners and work on Metal Storm after the Northern Gun books are released.
Premier wrote:boxee wrote:Has anyone heard anything about unleashed recently?
Thank You for inquiring!
89er summed it up best!Last time I checked, Chuck Walton was going to draw up the rest of the winners and work on Metal Storm after the Northern Gun books are released.
As 89er mentioned, I am going to wrap up the finishes to the Splicers: Unleashed Contest as soon as I get the NG artwork complete. The final two winners' pencils are complete, and I am now doing the final colors on them and fine tuning the stories. I really have something "special" lined up with the stories and what is revealed in the end, which I will use to set up for Unleash II & III. This has led me to writing down quite a bit more for the setup of the 2nd Unleashed contest as the ideas have really surged into overdrive.
Did you have any questions that I might be able to answer?
boxee wrote:Premier wrote:boxee wrote:Has anyone heard anything about unleashed recently?
Thank You for inquiring!
89er summed it up best!Last time I checked, Chuck Walton was going to draw up the rest of the winners and work on Metal Storm after the Northern Gun books are released.
As 89er mentioned, I am going to wrap up the finishes to the Splicers: Unleashed Contest as soon as I get the NG artwork complete. The final two winners' pencils are complete, and I am now doing the final colors on them and fine tuning the stories. I really have something "special" lined up with the stories and what is revealed in the end, which I will use to set up for Unleash II & III. This has led me to writing down quite a bit more for the setup of the 2nd Unleashed contest as the ideas have really surged into overdrive.
Did you have any questions that I might be able to answer?
just depressed it is taking so long for a new splicers book.
Shark_Force wrote:in the meanwhile, just because there isn't a competition running doesn't mean we can't post ideas you have or stuff we have designed
I assumed that all houses would have access to all of the 'tech' found in the main book and the potential that it represents.
Then I looked at that tech from the mind of someone used to RTS, RTTS, and RT4X games... I was disappointed. The passive (thermo, photo, para) metabolisms were an insult to a tactical planer and essentially were forcing you to either specialize a portion of your forces (and there by have them not active/available) or damn a number of your soldiers to early graves.
Then after being agitated by the metabolisms for a while and basically ignoring the military aspects I found myself pondering why it was that the resistance even needed to recruit or fight for that matter. They have at their disposal cornucopia level technology with near limited capacity for scaling and even the capacity for cloning and the development of humans in artificial wombs combined with the possibility for flash programing could allow for a nearly limitless army.
I could rant about this for hours... oh well back the darkness of my mind... House Hel'Brek is calling the demons are hungry.
Premier wrote:Sorry you were disappointed, but there are some major differences between gameplay of RTS, RTS and RT4X games and table top RPGs, especially for game preservation. The distinction between the time of growing a single Xerg in Starcaft vs the time required to grow a single mature Gore hound in a Gene pool of Splicers being a good example of this. There is a lot more in-depth in table tops to consider.
Premier wrote:As to the “passive” metabs (Thermo, Photo, Parasitic), I think it all depends on the scenario, or could be a case by case, or opinionated view or even just a personal preference. I see each having its own advantages and disadvantages that can make these “passives” still a good and valid option. If your Great House resides in a harsh environment or where you will be conducting field ops in and where food resources may be scarce, then having these passive metabolisms may be invaluable units to have.
Premier wrote:“An army marches on its stomach”, and if there is little food in the area that the army or platoon must survive and perform in, then what happens to that army? Not every Great House is going to be blessed with a lush and rich environment. For those Great Houses that do have such a bounty of resources, I would suspect that they would likely be fighting tooth and nail to keep it, “if” not they better watch their backs.
Premier wrote: Yeah, I suppose “some” Great Houses could indeed do this cloning tactic to avoid exhausting their own human reserves. I have “entertained” this line of thinking several times” and can’t reveal much as it could be a possible spoiler. However, thinking in the shoes of the Resistance, they just got back to a position where they feel they have a smudge of hope against an enemy that they created, trusted and empowered. I highly doubt that the Resistance would see it fit to go and create another automated, sentient intelligence and equip them with powerful weapons and designed for global warfare, and trust them to be their saviors. Especially all the while the Resistance just sits on its backs, possibly waiting to be placed back into the same position once again, only this time its from a new enemy, or worse, having to deal with both (NEXUS & Clones). I would think that the Resistance is all too familiar with; been there done that, and barely survived it. So yes, while some houses might still traverse down this dark path of experimental biotechnology, I seriously doubt the Resistance as a whole would entertain this as a global solution, especially after the catastrophic betrayal and history of NEXUS.
I actually wasn't referring to the speed of builds, but rather the tactical and strategic aspects of the mentioned genres. For example RTTS stands for Real Time Tactical Strategy, in most such games you are given finite resources and objectives to complete, reinforcements are few and far between and in many losses and damage may carry over to future missions.
RT4X is a resource managements genre that has the player manage populations, income, production as well as battles for control of land/resources.
Photo can only reliably be used during the day. Thermo can only reliably be used when it is warm/hot out. Parasitic... is just insanity given form. House Hel'Brek is going to be a monstrous house likely hated as much as respected (likely in the way one respects a rattler...) but I find it unlikely that they'd employ Parasitic HA's.
A solution inspired by nature... A sharks digestive tract is little more then a tube running along the spine. Inside that tube is all of the needed surface area bound up in a spiral. A carnivorous digestive system that is compact and efficient... as long as you don't mind throwing up a few hard bits from time to time... that spiral digestion track doesn't like hard bits.
Thermosynthetics feed on heat nothing says they can't feed on their own heat...
Thermovore, Carnivore enhanced Thermosynthetic metabolism capable of passively feeding on ambient environmental heat the Thermovore can when needed 'burn' stored energy to generate thermal energy to over come environmental deficiencies or to augment itself as needed for combat. Design Flaws: must consume meat to generate energy stores. Endothermic output is slow to build and slower to stop. When self heating the Thermovore loses all thermal stealth capabilities.
A first generation of this would probably be something akin to a chimera with a carnivore's mouth and the previously described digestive tube essentially strapped on to a Thermosynthetic's body as a personal heat generator. I imagine they'd just cause complications before the fully blended thermovore is finally developed.
An alternative would be to use a herbivore metabolism as the addon as by their very nature they generate lots of heat. I disregarded this for two reasons, Herbivore's would require a pot belly and would be incapable of shutting down their furnace as easily as a carnivore can.
Premier wrote:
Yeah, I suppose “some” Great Houses could indeed do this cloning tactic to avoid exhausting their own human reserves. I have “entertained” this line of thinking several times” and can’t reveal much as it could be a possible spoiler. However, thinking in the shoes of the Resistance, they just got back to a position where they feel they have a smudge of hope against an enemy that they created, trusted and empowered. I highly doubt that the Resistance would see it fit to go and create another automated, sentient intelligence and equip them with powerful weapons and designed for global warfare, and trust them to be their saviors. Especially all the while the Resistance just sits on its backs, possibly waiting to be placed back into the same position once again, only this time its from a new enemy, or worse, having to deal with both (NEXUS & Clones). I would think that the Resistance is all too familiar with; been there done that, and barely survived it. So yes, while some houses might still traverse down this dark path of experimental biotechnology, I seriously doubt the Resistance as a whole would entertain this as a global solution, especially after the catastrophic betrayal and history of NEXUS.
One solution is to create a matrix like environment where the flash grown humans experience life, love and all that. The final step is to enter the very pod they awaken from well aware that they have been reborn to fight a war to save those they left behind. Besides if done well and carefully by time the other houses figured out what's going on it'd be to late and you'd have achieved critical mass.
John Hammond: “Yes, The animals won't even know they're there. Very low impact. Strictly observation and documentation. Our satellite infareds show the animals are fiercely territorial. The carnivores are isolated in the interior of the island, so the team can stay on the outer rim. Don't worry, I'm not making the same mistakes again.
Ian Malcolm: No, you're making all new ones. [exasperated] John...! So there's another island with dinosaurs-no fences this time!- and you want to send people in, very few people, on the ground?!
John Hammond: Yes, the Clones won't even know they're in this perceived utopia pod until we expose them to the harsh reality that surrounds them, that threatens this utopia. The clones will be fiercely territorial and loyal to our cause and protect this utopia and the ones they are leaving behind. The clone utopia will be so isolated and misled, that the true havens will be safe from harm’s way. Don’t worry. Were not making the same mistakes again.
Malcom retorts: No, you’re making all new ones. (exasperated) John…! So there’s another massive sentient creation- no fail safe discs, programs and physical distinctions this time! -And you want to arm them with biotech weaponry, unleash them to the surface, exposing them to the harsh, horrific reality of warfare, the nanobot plague, blood feuds and intra-guild politics. Give them some perceived notion of true liberation and have them among the haven populace?!
Another option and one that would make parasitic HA's viable in my eyes is the use of cloned and possibly enhanced bodies for dieing warriors transcribe their minds onto a storage medium and once their new body is grown put them back to use.