Nightmask wrote:it's not an ability and just because it has a side-effect of weakening mages by depriving them of PPE does not make it an ability it's still a dietary restriction.
The rules don't agree with you here Nightmask. You have no facts supporting you, only your own unfounded opinions. Psi-Stalkers have an ability to feed on PPE (the ability is listed prior to any restrictions) and then restrictions as a side-effect of having it. This is clearly the case since when they lose their abilities, they also lose that restriction.
Nightmask wrote:misuse of a word does not change a word's meaning. Penalties aren't abilities nor are dietary restrictions.
True, but dietary restrictions can happen as a side-effect of having an ability. This is the case with Bio-Ghost, and it is also the case with a Psi-Stalker's PPE vampirism.
Nightmask wrote:Which still doesn't make it an ability
Yeah, it does. Keep insisting that the ability to steal another being's magical energies isn't a power all you want, you're simply wrong here. This is a clear-cut ability.
Not all abilities come without side-effects. This is an ability which (like Bio-Ghost) has a side-effect. The author did not misuse the term ability or power when listing Nourishment underneath that section, because it is an ability. You haven't provided support to back your claim that it is a non-ability. Having a side effect doesn't make something not an ability. If that were the case, Bio-Ghost would not be a super ability.
Tor wrote:1. Human > Psi = gain PPE feeding, gain PPE dependency
2. Psi > Human = lose PPE feeding, lose PPE dependency
Nightmask wrote:That is a fallacy Tor. The second does not follow the first.
I'm not sure what specifically you're calling a fallacy here. Which specific logical fallacy am I engaging in here?
Nightmask wrote:First nothing says that they lose the requirement to feed on PPE to survive
Psyscape does. 'Nourishment' is listed under powers and abilities, and Nega/Nullis lose ALL of those.
Nightmask wrote:even if they did as soon as they were trained away from feeding on PPE since they can't subsist on normal (to humans) food they would then promptly starve to death.
Clearly since they lose ALL powers/abilities of Psi-Stalkers, they lose the PPE dependence as well. This would logically be because dependence on the alternative energy source is a side effect of being able to feed upon it, exactly like Bio-Ghost. It doesn't matter if you accept this logic or not though, a logical explanation is not needed, because this is what the rules say.
Nightmask wrote:One of many flaws in your reasoning is that they're somehow mutating into a psi-nullifier when they're being subjected to a training program that redirects the general thrust of their psionics
TBH, I was only repeating 'mutate' because you said it. I do not view the requirement to live on PPE as a mutation. I view the requirement as a side-effect of having the power to feed on PPE instead of food.
How we view it is irrelevant. It happens.
Nightmask wrote:they AREN'T mutating into anything they're simply gaining a different psionic focus.
Psyscape Pg 83 says that Nega-Psychic and Psi-Nullifiers are considered mutations of the Psi-Stalker race, so you're wrong there.
We can interpret that two ways: either the CS Nullifier-development program creates mutations to Stalkers (plausible) or it may be that the program is limited to humans (also plausible) and that Nega/Nulli Stalkers are only possible spontaneously. It's not clear either way, the training program wasn't expanded on much.
Nightmask wrote:Since they aren't doing anything but be refocused in their psychic specialty they must retain their PPE dependence otherwise they starve to death.
Incorrect. If Psi-Stalkers do not retain their PPE dependence (which is what Psyscape indicates), they will NOT starve to death, because being no longer dependent on PPE, they could exist on normal food alone.
Nightmask wrote:You aren't even remotely using the rules Tor, even if under your laughable argument PPE vampirism were an ability rather than a restriction there are absolutely NO RULES that say becoming a Psi-Nullifier negates their requirement to feed on PPE
Untrue. Psyscape rules state that abilities/powers (ie everything under that sections, including both the ups and downs of 'Nourishment) are lost. So this negates both their ability to feed, AND their requirement to feed, on PPE.
Nightmask wrote:or that they begin to spontaneously be able to consume normal food.
They don't need to spontaneously be able to. You are overlooking that Psi-Stalkers have never lost the ability to consume normal food. Psi-Stalkers have always retained the human ability to consume food. They just gain a PPE dependence as a side-effect of their vampirism abilities.
Nightmask wrote:there is no more chance of training someone who feeds on nothing but plants to eat meat than there is to train someone that lives on PPE to eat normal food.
It worked for Daniel Bryan.
Nightmask wrote:It's simply not possible because that's not something that can be trained
Incorrect, it can be trained, because it says the CS can train Nullifiers, and a side-effect of a Stalker becoming a Nullifier is losing their PPE vampirism and losing their PPE dependence, as both are listed under their abilities. Even though you don't consider the dependence aspect of Nourishment an ability (and I can sympathize with that), it is technically one (since it's listed in that section) and if it bothers you, just realize we have an existing example of how energy-sucking powers create energy-sucking dependences to go along with them. This is not an absurd concept, it's consistent logic across multiple Palladium systems.
Nightmask wrote:and the 'well it's an ability and they lose their psi-stalker abilities' is just a lot of red herring nonsense to try and remove a restriction from a character that can't be removed.
It can be removed, because the rules say you remove what is in that section. The rules are not red herrings, your attempts to skirt the rules and make PPE-dependent Nullifiers are.
Nightmask wrote:not proof Tor, and that's a ridiculous bit of reasoning as well.
The rules ARE proof. You seem to think your opinion (which doesn't seem very well supported by rules, and moreso by your imagination) trumps the rules, and it doesn't.
You may well find an FAQ in a Rifter or on the web site which does say that Nega-Stalkers and Stalker-Nullifiers DO feed on PPE. In which case, I can accept that as being a subsequent rules change if Kevin or whoever else writes the FAQ doesn't like Psyscape's implications. But until then, we only have that note to go on, and it very explicitly says "does not get the usual Psi-Stalker RCC and psionic abilities" on 83. "Nourishment" is one of their RCC abilities. Their nourishment is addictive, and like Juicers, like Bio-Ghosts, the benefits that come from it are tied to an addiction that results from it.
Nightmask wrote:What's obvious is that they continue to feed on PPE because that's what they feed on
PPE is what normal Psi-Stalkers feed on. We're discussing abnormal Psi-Stalkers. A mutation present in 1% or less of Stalkers (Nullifiers being 0.5%, Negas being an unknown quantity).
Nightmask wrote:since they clearly are around and one can't have one's dietary needs trained away.
I assume by this you mean that people who lose their dietary needs don't stick around. This is irrelevant, because Nega/Nulli have normal dietary needs. Psi-Stalkers lose the need for PPE because that is listed under RCC abilities which they explicitly lose.
Nightmask wrote:that's not what Psyscape says, that's what you WANT it to say.
I provided a direct quote above. Nourishment is defined as an ability, and they lose it. What you want is to say "no, they don't lose this, because Kevin's an idiot and called something an ability when it wasn't". Kevin messes up sometimes, but not here. Stalker's PPE feeding is a huge advantage, and is definitely an ability, and the dependence is tied to it, which is why they're listed together. The mutants lose the ability, and the resulting dependence. This is what the words in Psyscape mean. To say otherwise means you are ignoring the rules and rewriting the Psi-Stalker RCC.
They don't substitute PPE for food PPE IS their food, they don't lose their dependence on PPE because it's their food it's not some addiction they can be weaned off of.
Nightmask wrote:They are relative to Psi-Stalkers, which is what they originate as. They start as Psi-Stalkers that are subjected to some unknown training process that in a few cases alters their original psionic focus
Actually it's only sometimes a training process. Other times, it can also happen spontaneously, since not all Negas and Nullis are trained by the CS.
Nightmask wrote:but it's not going to alter their basic nature with regards to food as their food is PPE just as it doesn't alter them so they can survive without breathing or having their heads cut off.
It does, that's what the rules say. "Nourishment" is their ability, and they lose it, including the dependence, because the aspect of dependence is also listed under an ability.
People with the Major super power of Bio-Ghost can't simply turn off that dependence, but they WOULD lose it if someone used Negate Super Abilities on them, or if they gained it by some temporary means such as Imbue Super Powers, Mystic Bestowed, or a Magic Item.
Psyscape illustrates that the Stalker's "Nourishment" ability works like this. What's so confusing?
Nightmask wrote:That's not evidence
The rules ARE evidence.
Nightmask wrote:that's your flawed claim because their dietary restriction is listed as an ability and you can't get around the idea that you can't remove something so fundamental
Actually, you CAN. There are all kinds of ways to remove fundamental needs from creatures in Palladium. What you're not grasping here is that this is obviously not a fundamental need, because Psi-Stalkers can be stripped of it. Just as magic spells can strip you of the need to feed or eat, having anti-magical abilities can strip beings (at least Psi-Stalkers) of both PPE vampirism and the resulting addiction.
What is normally a fundamental need is NOT a fundamental need for mutants. Fundamental needs can be removed through certain forms of mutations and training. Examples exist of this all over the Megaverse. The burden is on you to prove that the rules "can't remove" them, when clearly, Psyscape states you CAN.
Nightmask wrote:because they have to be able to feed to survive they must retain their listed ability to feed on PPE because they can't eat normal food.
Incorrect, Psi-Stalkers can eat normal food. Re-read the RCC. It mentions them liking to eat meat.
Obviously without the ability to survive on PPE, they'll have to go back to eating normal human amounts and more reasonable diets. They never lose the ability to live on food, they GAIN the ability (and addiction) to PPE which, if lost, sends them back to normal human metabolism.
Nightmask wrote:You've yet to toss out a solid argument, just a lot of fallacies and opinions presented as if they were facts.
No fallacies or opinions Night, all I need is Psyscape Pg 83 and ANY copy of the Psi-Stalker RCC.
Nightmask wrote:We can't make the assumption you're making about PPE vampirism and the tacked on ability in R:UE to become MDC temporarily, they're unrelated.
They're related in that they are Psi-Stalker abilities, actually. I'm simply throwing out explanations to ease your discomfort and confusion here. They're not necessary to make my point. Though there is an obvious link there (they turn MDC when on a ley line or when fighting supernatural creatures, both of which are major PPE fuel sources)
You have not disproven Page 83 of Psyscape. You're simply ignoring what it says. You are claiming to be the arbiter of what "ability" is, rather than Kevin, who designed the Psi-Stalker. I don't need to know WHY the Stalkers change the way they do, I just know that they do, because that's the rule.
Nightmask wrote:What you feed on has nothing to do with what abilities you may have, other than perhaps the rare creature that converts what they feed on into enhanced abilities (like those energy leeches that gain abilities as they feed on energy).
Clearly it does have something to do with it, because it's listed under abilities. If this was a mistake. Kevin would have moved the dependence outside of 'abilities' and made a note about Nullifiers and Negas in RUE. He didn't, he left it as is. You lose ALL aspects of nourishment (they're all 1 unified ability) when you mutate into Nega/Nulli.
Nightmask wrote:They never had a normal human digestive system to begin with
Yes, they do. They can eat normal food. You're inventing things now. All that's stated is Psi-Stalkers die without PPE (an aspect of their POWER) and when they lose their power, they lose the side-effect of that power.
Nightmask wrote:they can't revert to what they don't have and again you base that argument on the fundamentally erroneous position that 'well PPE vampirism is listed as an ability not a restriction so it goes with all other abilities'.
Not erroneous, it is the RULES.
Nightmask wrote:You keep insisting on that flawed argument when it should be obvious that it's not actually an ability
Except it's obvious that it IS an ability, since it's listed under abilities. Your perspective isn't supported by the rules.
Nightmask wrote:that somehow they gain an ability they never had and can't have to eat normal food EVEN WHEN NO SUCH ABILITY IS STATED.
Psi-Stalkers are never mentioned as losing the ability to eat normal food, and are explicitly mentioned as doing so. RUE pg 183: "Stakers have little need to consume solid food or water. The mutant does not require more than 1 pound of meat and 9 ounces of water a week to remain healthy." .. "can go without solid food or water for up to 3 weeks"
Not only can Stalkers eat food, they also need it to survive, just like PPE. Their vampirism just means they need a lot less of it. So learn the rules before you debate Nightmask, because over and over in these debates, you keep making wildly inaccurate claims that completely contradict rules, over and over. Debating you is exhausting because I keep having to teach you basics like this along the way, and in spite of that, you keep ignoring them.
Nightmask wrote:You aren't going to get the best of both; you want to insist that PPE vampirism is an ability that goes away then since there is no stated ability for them to consume normal food then they must all die because you're ascribing to them a new ability that's not listed as available to the variants.
Eating normal food is not a 'new ability' for Psi-Stalkers. They've always had it, both inherently as humans, and because eating normal food is mentioned under the 'Nourishment' section.
Nightmask wrote:Psi-Nullifiers are not listed as consuming what humans consider to be food
What on earth are you talking about? Psychic classes don't have to discuss basic things like that.
Nightmask wrote:Psi-Stalkers have as their normal food PPE.
Yeah, normal ones. Abnormal ones who exchange their RCC abilities/powers for another RCC do not have PPE as a fuel source or requirement anymore, because they lose all of that.
Nightmask wrote:you're the one insisting that what one eats is an ability that needs listed then without normal human food listed for the variant they must starve to death because they aren't listed as gaining that ability (and it IS a gain since normal psi-stalkers don't have it).
By this logic, since elves and dwarves aren't listed as having the ability to eat food, they would also starve to death.
Or, you can acknowledge that Psi-Stalkers are modifications made to a human template, and that the majority of these modifications are negated by Nega/Nulli mutants, as Psyscape explicitly says.
Psi-Stalkers are humans and humans have the ability to survive on food. Stalkers who lose their RCC abilities/powers lose the automatic death when they can't feed on PPE. They also lose the lowered food requirements and have to eat normal human amounts of food, because they revert to normal human defaults in that regard.
As best I can tell, the only thing Psi-Stalkerish about these mutants is that they'd remain pale/bald dudes.
Nightmask wrote:*laughs* That is such horribly bad reasoning. You know what happens when a being loses it's ability to consume food? It dies.
Stalkers don't lose that. Stalkers retain their inherent human ability to consume food, because that is not a Stalker RCC power.
Nightmask wrote:It doesn't spontaneously develop a way to feed on something else.
Agreed, Stalkers gain no new ability: they're reverting to an ability they never lost, Stalkers have always been able to feed on normal food. They just acquire a PPE addiction as a result of their RCC abilities.
Nightmask wrote:There's nothing to support the idea that removing PPE vampirism as the means of feeding would have it follow that they must spontaneously develop the means of normal food consumption.
They don't: Stalkers never lost the ability to consume normal food. Try finding ANYWHERE in the rules it says that. On the contrary, Stalkers still have to eat solid food, just a lot less of it.
Nightmask wrote:they may be required to consume massive amounts of normal food, far beyond what a normal human would, because the most important food to their survival is denied them.
PPE is no longer a 'most important food' (nor a food at all) because Nulli-Stalkers lose the ability to feed on PPE, and the need for it.
Nightmask wrote:your entire argument hinges on them losing their PPE Vampirsm anyway, a point that's already very evidently flawed when the most rational and logical conclusion is they just remain PPE vampires but without the normal abilities that help them find prey.
Your conclusion is not logical or rational, because it contradicts the statement in Psyscape. You want them to retain their sixth power. They don't. They lose it. It sucks you think that Kevin's rule in Psyscape is irrational and illogical, but it is what it is.
I happen to like the idea of retaining that aspect of the Stalkers, and would see it as a fine house rule, but it isn't canon.
Nightmask wrote:Bio-Ghosts don't develop a reliance on feeding on others (they aren't drug addicts), they have what they consume for food changed to feeding on the lifeforce of others, starting with SDC. There is no evidence that they regain the ability to eat normal food if the power is negated, they could just as easily starve to death due to the alterations made in their bodies.
Bio-Ghosts do not lose the ability to eat normal food.
Bio-Ghosts gain a dependence that is an aspect of their power. Just like Psi-Stalkers.
Lose the collective power, lose the dependence.
You keep insisting both are changes outside the confines of the power, and that simply isn't the case. You have nothing to support this.
Find me a Bio-Ghost NPC where it mentions that they could starve to death if their power is negated. That could change my mind. But far as I know, if you negate a super-ability (or an RCC ability) it's an all-or-nothing deal here.
Nightmask wrote:So your 'well of course they regain their normal feeding abilities' argument is dead in the water because it's only your assumption that they do, it's not a fact.
I'm assuming nothing here. YOU'RE assuming they LOSE the ability. They don't. Bio-Ghosts and Psi-Stalkers both retain the ability to consume normal human foods. They gain an additional (deadly) addictive ability that can substitute for their normal food demands. You are falsely insisting they lose normal human organ functions, but they are instead gaining additional functions.
Life Force Wizards work similarly here. So do Nightlords. Both can still consume human foods, but they gain an addiction to a new thing which they now need for survival. In the case of a BG/PS, it is a reversible thing, since it is conditional on having a super power or an RCC ability which is not permanent, because there are ways to remove it.
Nightmask wrote:while you may think Bio-Ghosts and Psi-Stalkers are based in the same roots that's just another fallacy on your part as you try to wedge together unrelated things that have superficial resemblances and nothing more.
Incorrect, I already proved through my comparison how they are related (they are both removable power-dependency couplings which substitute other being's life force to reduce normal food demands). Their resemblance is actually more subtle than superficial. I never claimed they have the 'same roots' though, take care with your habit of misleading paraphrasing.
Nightmask wrote:Bio-Ghosts are people mutated into having that nature, it's not a racial ability.
Psi-Stalkers are human mutants, I'm not following you here.
Nightmask wrote:Psi-Stalkers are a racial offshoot
Psi-Stalkers are both a 'race' and are also a mutation of the human race.
Nightmask wrote:that sacrificed normal food consumption in order to feed on PPE
Where do the books support this? Psi-Stalkers can consume normal food. All we know is one of their RCC powers tells us that an aspect of that power is you die without PPE. Lose the power, lose the aspect.
Nightmask wrote:at a genetic level they're not wired to eat normal food (what little they do eat is simply a bit of replacement mass and not really for energy)
You admit right here that they DO eat. Since they can eat, they ARE wired to eat normal food. It's simply not enough so long as they have the Psi-Stalker RCC ability which makes them addicted to PPE.
Nightmask wrote:they aren't going to alter that fundamental genetic nature with some training.
Sure they are. They're mutants. You don't know what the CS training program entails, and you do not have power to impose limits on it.
Nightmask wrote:we do NOT know that. That is merely your unsupported opinion. ALL we know is that Psi-Stalkers can be trained to become Psi-Nullifiers and lose their normal Psi-Stalker abilities, of which their PPE Vampirism ISN'T an ability.
It is, it's ability number 6. You can't skirt this. We know this, and you're ignoring how Kevin designed the class, and how he has maintained the design.
Nightmask wrote:They don't eat meat or drink water because they're getting nourishment from it, they do so to replace body mass and fluids used up over time.
I'm not certain you understand what nourishment means. Nourishment keeps you healthy (aka not ill) and if Psi-Stalkers go without meat or water for 3 weeks (at most, since it says 'up to'), they'll begin to get ill.
Nightmask wrote:It's made quite clear that their nourishment comes from PPE. Deprive them of their vampirism and they aren't going to develop a normal digestive tract, because 'A does not follow B'.
They don't need to develope a normal digestive tract, they already have one.
A Psi-Stalker who loses his RCC abilities is going to have some rough times ahead of them, I won't deny that. If someone is ever starving, you can't just shove food in them. Usually you start them on small amounts (like soup) and work their way up.
Psi-Stalkers would obviously have shrunken stomachs, and would probably require a lot of easily metabolized liquid nourishment during a transition process. The CS would (eventually, perhaps with a few victims along the way) be aware of this and take it into account. Since Stalkers could previously survive without fruits and vegetables, reintroducing those into their diet (if they hadn't made that a habit, and I expect most don't) could be a fun fiber-filled experience for the whole family.
Psi-Stalkers don't need to gain anything here though. All they need to do is lose the PPE reliance, which is the case here. With that gone, they lose their reduced food demands (and lose their ability to go without normal food for long periods of time) and revert to human metabolism to survive, a metabolism they never lost, but which was probably very underutilized.
Nightmask wrote:Because you are trying to argue in support of something that already starts with flawed reasoning you treat things that aren't logical or supported as being factual when they aren't.
No flawed reasoning here. Your reasoning is that something clearly listed under "abilities and powers" is not abilities/powers when it is.
I'm just following the rules here, you're trying to amend the rules and export PPE dependence outside abilities/powers. If you feel strongly about that, write up Kevin and maybe he'll change it for Rifts 3rd Edition. But until then, unless you can find some kinda FAQ saying otherwise, this is what Psyscape says.
Nightmask wrote:Limitations don't go away just because the means of satisfying them do, that's absurd.
No, it's not absurd. It goes away because it's listed under abilities. This discussion would probably easily had he just said 'attributes' or 'characteristics', but that's besides the point. "Nourishment" is an ability, and the need to consume PPE is part of an ability/power, that's where it was placed, that's what it is. It's not for you to pick and choose what things in that section are and aren't abilities.
Nightmask wrote:Being PPE vampires does not somehow suppress a need for normal human food
Yes, it does. That's exactly what being a Psi-Stalker means.
"As PPE energy vampires, Psi-Stalkers have ilttle need to consume solid food"
It's right there, in plain English. Psi-Slayers work the same way, except sadly for them, there doesn't appear to be any means of depriving them of that RCC ability.
Nightmask wrote:get rid of the vampirism and they *poof* can eat normal food again.
No 'poof' needed, they never lost the ability. They just lose the new reliance (PPE) when they lose the new substitute (PPE).
Nightmask wrote:PPE IS their normal food, stop them from being able to feed on it and they're going to starve not suddenly develop a healthy appetite.
I didn't say Stalkers would develope an appetite over night. It would be a very tough transition for them. Less hard if you had them regularly eating food prior to doing the psychic training though.
Most Psi-Stalkers wouldn't eat much solid food due to their lack of a need for it, but nothing prevents them from doing so. A Psi-Stalker can eat just as much meat, potatoes and broccoli as the next guy. They could do so because they like the taste (most don't) or to train their digestive systems. I expect the CS would have them do this before training them to become Nullifiers (assuming the program works on Stalkers, it's unclear).
Keep in mind the possibility that it may be that the Nullifier CS program only works on normal humans and not Stalkers, in which it may be possible that all Stalker mutants with Nega/Nulli powers were born that way and never had PPE vampirism or dependence to begin with.
Nightmask wrote:your only concern seems to be to disagree and argue unsupportable points rather than just acknowledge what the actual result would be
I feel the same way bro
The 'actual result' is what the rules declare, a result neither of us prefer.
Nightmask wrote:Psi-Nullifiers still feed on PPE because in the end they're still derived from Psi-Stalkers who do
That is like saying "Nullifiers can still turn MDC bbecause they're derived from Psi-Stalkers who do".
That's not what the rules say. Mutated Stalkers lose ALL their RCC abilities. They can't turn MDC, they can't feed on PPE, they don't get the attribute bonuses, they don't empathize with animals, they can't sense the supernatural, they don't have lower food requirements, and they don't die without PPE. Those are all RCC abilities, and Psyscape says they all go kaput.
Nightmask wrote:it would be an absurd bit of rules lawyering trying to argue otherwise so one can escape the downsides of being a PPE vampire that Psi-Stalkers have.
Now you're engaging in mind-reading CD to fuel an ad hominem attack. Please keep to the argument and stop trying to distract from it by claiming I am attempting to escape downsides.
As far as I'm concerned, there isn't any feasible upside to being a Psi-Stalker Psi-Nullifier since the only clear difference is looking less human, which works against you in the CS, and it works against you with mages since they're still going to view you as a threat, something Nullifiers normally don't have to worry about.