Fatigue, Running, Speed, Weight, and Starving
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Fatigue, Running, Speed, Weight, and Starving
Is it just me or is it incredibly difficult grasp these 5 concepts in a game? I am confused on how to apply these 5 concepts to my game. I know that they are needed as limiters, but I feel like it's a hurdle that I just can't clear, yet.
Currently, I have any moment over 10ft, in any direction, causes -3 to melee strike and -6 to ranged shot(whether melee range or not).
Any suggestions on what to do to help me get myself on the ball with these? Books and pages..tips.. what ever.. right now I just threw out all of these things because they were hindering me.
PS:I WANT to add them in (fair to the players) to add a realistic danger of being prepared before packing up and heading out of a city or camp. As always, thank all of you.
Currently, I have any moment over 10ft, in any direction, causes -3 to melee strike and -6 to ranged shot(whether melee range or not).
Any suggestions on what to do to help me get myself on the ball with these? Books and pages..tips.. what ever.. right now I just threw out all of these things because they were hindering me.
PS:I WANT to add them in (fair to the players) to add a realistic danger of being prepared before packing up and heading out of a city or camp. As always, thank all of you.
Re: Fatigue, Running, Speed, Weight, and Starving
I belive forced march skill has some of the rules for walking huge distances, with a pack.
Speed/running are under the how to make a char area right under the graph with bonus from high stats.
Do you mean carrying weight Im supposing not the weight of the PC's??
Speed/running are under the how to make a char area right under the graph with bonus from high stats.
Do you mean carrying weight Im supposing not the weight of the PC's??
Re: Fatigue, Running, Speed, Weight, and Starving
Yes, I mean the carrying weight. It seems very tedious to dole out the weight of EVERYTHING.
I haven't been able to get all of it worked out yet to make it a smooth process.
I believe someone it mentions the effects of being starved.. like under the PSI Stalker stats, I think. It doesn't say what it takes to make someone starve. Do we just use normal rules? I guess just start throwing out negatives after a day of no food?
I'm not sure how to even use fatigue.. I believe it's something like there is an average time that players can perform at top effectiveness....after that point the receive penalties via fatigue. There is a range of things that cause this, but no standard. (Or I'm just oblivious, which is possibly)
Running seems over done or I miss something. I mean... it's like ppl can run pretty far in 3secs. If I think about this it makes me think that if someone ran 40ft or 60ft (or fast guys 100ft or maybe something higher) they would be tuckered out after that 3 seconds. Is it just me?
I haven't been able to get all of it worked out yet to make it a smooth process.
I believe someone it mentions the effects of being starved.. like under the PSI Stalker stats, I think. It doesn't say what it takes to make someone starve. Do we just use normal rules? I guess just start throwing out negatives after a day of no food?
I'm not sure how to even use fatigue.. I believe it's something like there is an average time that players can perform at top effectiveness....after that point the receive penalties via fatigue. There is a range of things that cause this, but no standard. (Or I'm just oblivious, which is possibly)
Running seems over done or I miss something. I mean... it's like ppl can run pretty far in 3secs. If I think about this it makes me think that if someone ran 40ft or 60ft (or fast guys 100ft or maybe something higher) they would be tuckered out after that 3 seconds. Is it just me?
Re: Fatigue, Running, Speed, Weight, and Starving
Dinne wrote:Yes, I mean the carrying weight. It seems very tedious to dole out the weight of EVERYTHING.
I haven't been able to get all of it worked out yet to make it a smooth process.
I believe someone it mentions the effects of being starved.. like under the PSI Stalker stats, I think. It doesn't say what it takes to make someone starve. Do we just use normal rules? I guess just start throwing out negatives after a day of no food?
I'm not sure how to even use fatigue.. I believe it's something like there is an average time that players can perform at top effectiveness....after that point the receive penalties via fatigue. There is a range of things that cause this, but no standard. (Or I'm just oblivious, which is possibly)
Running seems over done or I miss something. I mean... it's like ppl can run pretty far in 3secs. If I think about this it makes me think that if someone ran 40ft or 60ft (or fast guys 100ft or maybe something higher) they would be tuckered out after that 3 seconds. Is it just me?
I dont think 3 secs of hard running is going to tucker you out. Think about marathon runners, heck your average person can jog or sprint for a couple minutes. You got to be very out of shape to be tuckered out from a 3 second run.
Pc's are the exterme edge of life. They have more sdc and hit points than even most athletes, human averages are llike9 to 12 if your pe or spd are above that your in great shape.
Look at soccer players they are running for like an hour back and forth back forth.
Re: Fatigue, Running, Speed, Weight, and Starving
I'm going to see if I can find the duration for top speed in any of the books.
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Re: Fatigue, Running, Speed, Weight, and Starving
"I flew back to the states just to vote for Trump."
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Re: Fatigue, Running, Speed, Weight, and Starving
Hey that's great! Do you know of anything great for hunger? I think there are starvation rules somewhere. Should I put them up after like 1 day of not eating? Does that seem fair?
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Re: Fatigue, Running, Speed, Weight, and Starving
Dinne wrote:
Hey that's great! Do you know of anything great for hunger? I think there are starvation rules somewhere. Should I put them up after like 1 day of not eating? Does that seem fair?
Spoiler:
Polished up from Dinosaur Swamp (or Adventures in Dinosaur Swamp?). Mechanically the same, better written and organized by yours truly.
You're welcome.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Re: Fatigue, Running, Speed, Weight, and Starving
Wow, that is amazing. I feel like this sort of material should be in the GM guide or, at least, linked to in another book. You, sir, are incredible and I am greatly appreciative. I hope that people searching on the forums will able to find this and use it as a guide.
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Re: Fatigue, Running, Speed, Weight, and Starving
Dinne wrote:Wow, that is amazing. I feel like this sort of material should be in the GM guide or, at least, linked to in another book. You, sir, are incredible and I am greatly appreciative. I hope that people searching on the forums will able to find this and use it as a guide.
The rules tend to be in the places where they're most likely to come up. For example, the rules for freezing and such are in Canada where its icey cold and the rules for heat stroke are in the new Vampire book set in the Mexican desert. While, the rules for disease and starvation are in Dinosaur Swamp.
Its a bit of a pain at first but once you familiarize yourself with the game a little you'll know where everything is in no time. In the meantime don't be afraid to ask. I'm always glad I could be of help.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.