Nightmask wrote:Dog_O_War wrote:Nightmask wrote:Environment really doesn't equal growth, environment AFFECTS growth in things that the environment applies to (sunlight or lack thereof doesn't have any particular effect on how much physical activity improves your muscles, unlike gravity being higher or lower in a particular location).
Semantics.
No, that's not semantics.
When a poster such as yourself gets obstinate, I have to break out the
http://dictionary.reference.com/.
So having a look-see, I note that Semantics is defined as the following:
Dictionary.com wrote:se·man·tics [si-man-tiks]
noun ( used with a singular verb )
1. Linguistics.
a.the study of meaning.
b. the study of linguistic development by classifying and examining changes in meaning and form.
2. Also called significs. the branch of semiotics dealing with the relations between signs and what they denote.
3. the meaning, or an interpretation of the meaning, of a word, sign, sentence, etc.: Let's not argue about semantics.
4. general semantics.
So let's see here; Semantics is the study of meaning, and means the interpretation of a word, sign, etc.
I said,"Environment = growth", to which you, Nightmask replied, "no it doesn't, it affects growth".
I then said that that is semantics, to which you, Nightmask replied (and quoted above) "no, that's not semantics".
Well let's take a look at an example, a math one.
I am saying that "1 + 1 = 2"
When in reality, the formula is written different. It is actually written like this:
"1 + (0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.9) = 2"
The end result of both formulas is the same and you must first deal with the brackets; the above formula ends up as "1 + 1" once you deal with the brackets.
And you are effectively saying that "1 + (0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.01+0.9) =/= 2 because it's not exactly the same as 1 + 1 = 2".
When in reality, you aren't realizing that environment is defined as such,
[quote=dictionary.com]en·vi·ron·ment [en-vahy-ruhn-muhnt, -vahy-ern-]
noun
1. the aggregate of surrounding things, conditions, or influences; surroundings; milieu.
2. Ecology. the air, water, minerals, organisms, and all other external factors surrounding and affecting a given organism at any time.
3. the social and cultural forces that shape the life of a person or a population.
4. Computers. the hardware or software configuration, or the mode of operation, of a computer system: In a time-sharing environment, transactions are processed as they occur.
5. an indoor or outdoor setting that is characterized by the presence of environmental art that is itself designed to be site-specific.[/quote]
So looking at environment here, I'm noticing that environment is the aggregate of surrounding things, conditions, or influences.
Effectively, everything must have an environment; ie:
it must exist in order to be a thing.
And how nurturing or harsh that environment is determines the rate of growth or decay.
So when I say, "environment = growth", it really does not matter if you say, "no it doesn't, it only affects growth!" because that is semantics.
In essence,
you did not grasp the meaning of environment.Nightmask wrote:Dog_O_War wrote:Nightmask wrote:You also seem to be trying to define the Wizard and Diabolist themselves as environments when they aren't,
They
are concerning PPE growth; it's the OCC itself that states the rate of growth of PPE, therefore the OCC (and thus 'wizard' and 'diabolist') is an environment for the PPE to grow.
No, they really aren't. PPE is an aspect of the Wizard and Diabolist, they aren't environments like a corn field where you 'grow' PPE. If anything PPE is a 'muscle' that one is exercising in hopes of developing more over time.
I never said they are like corn fields, but now that you mention it;
Those OCCs gain PPE over time. That is, when they gain experience, it occurs over time, and when they level they gain PPE. But in addition, if they use all their PPE, they recover that PPE over time (ie: gain PPE over time"
Like a corn field, corn grows over time there; the size of the corn field determines how much corn it will yield (size equaling experience level). You can harvest that corn from the field, and amazingly, you can
harvest PPE from those OCCs! And, just like corn, as long as you don't kill the OCC (or field of corn), the PPE (and corn) will come back over time!
The other part of your paragraph though, "PPE is more like a muscle", just isn't true. Sure, muscles grow, etc. But the thing of it is that
muscles also decay through lack of use.
PPE does not. PPE is not on a "use it or lose it" system.
All that said, it really does not matter what PPE growth within those OCCs is more like;
both muscles and corn require environments to grow in, and depending on how nurturing the environment is will determine if they will grow or die.Just like PPE inside those OCCs.
Nightmask wrote:You seem to be really misusing the term 'environment'. They aren't environments they're educational packages and no more environments than being trained to be an engineer makes you an environment.
You seem to really be unable to understand the term 'environment'.
Additionally, that engineer is an environment of solutions pertaining to his field, grown in an environment of knowledge, which is the aggregate of ideas over time. And those ideas?
Grown in the environment known as the mind.
Nightmask wrote:It's also quite evident that the training/education to become a wizard and being a practicing wizard DOES play a part because we can say with certainty that even with all else being equal
So all things being equal, neither class use or do anything to do with magic for the rest of their lives; neither casts a spell, has their PPE drained, meditate, etc. and simply defeat minor challenges by punching them, all the way to 15th level.
Did their magical training or education play a part in their PPE growth here? No. Which is how we can say that,
with certainty, we do not know what their education added in terms of PPE growth.
Really, given the above example, it looks like their training/education to become a wizard and being a practicing does not affect their PPE growth in the slightest.
Nightmask wrote:the Wizard on average is going to be developing more PPE than the Diabolist and given the only difference is the class between the two people then it's a certainty that why the one develops more than the other is a result of something related to that class.
Ya don't say?
Nightmask wrote:Your argument doesn't make sense since it ignores what I actually said.
Oh really? It seems to me that you actually said this:
Nightmask wrote:one valid position is that Wizards have training related to being wizards that lets them build up their PPE better over time compared to the Diabolist
To which I replied that a position can only be valid if it can be said with certainty. My above-example takes a dump all over the certainty that "wizards have training related to being wizards that lets them build up their PPE better".
Given that it is not
well-founded that wizard training has directly or indirectly affected PPE growth (ie: you have no evidence nor reference stating that it does), then it cannot be a valid position. It's just
speculation that their training has affected PPE growth. And
speculation is not
fact.
Nightmask wrote:It goes off on some unrelated tangent.
Just because you do not understand does not mean that it is an "unrelated tangent".
Nightmask wrote:It's clearly a certainty that something about Wizard training
No.
Nightmask wrote:or being a wizard encourages one to develop more PPE than the Diabolist over time.
Yes. Do you see the primary difference between these two things I've quoted you on?
It is not a certainty that wizard training actually adds to PPE growth; it is possible it does, and even likely, but it is still not a certainty just because it's "possible and likely".
Meanwhile, it
is a certainty that
being a wizard fosters PPE growth better than the diabolist.
Nightmask wrote:You also keep tossing out Environment when again it simply is not defined how you're trying to define it.
I didn't "try" to define it, I took the
meaning of its definition and applied it skillfully to the topic.
Nightmask wrote:Because by the book if you have everything else equal (race, life experiences, age, etc.) with the only difference being whether or not one is a Wizard or Diabolist then the Wizard develops an extra 1d6 in PPE as he levels compared to the Diabolist, so logically the ONLY thing we can look at for causing this is being a wizard
This statement is completely correct, if you had just stopped there. But you didn't
Nightmask wrote:and whether it's a result of something they're taught as wizards or something about actively being a wizard that causes it. There aren't any other options that can fit the situation.
See, there are
other situations; one does not need to "actively be a wizard" to get 3d6 PPE growth per level. Simply put, the wizard is not the only one to gain 3d6 PPE per level. 3d6 PPE growth is not inherent to "wizard training", as other OCCs and I'd bet some RCCs also net this.
How? it's a facet or the class that otherwise fosters that kind of growth. We just don't know what one or ones it is.
Nightmask wrote:Dog_O_War wrote:That has been my argument from the beginning; there is no evidence to any one thing being the cause of the additional PPE growth, save for which OCC it belongs to. Therefore, it stands as non-transferable because it cannot be attributed to anything specifically.
Except that you're presenting your opinion as if it were the most likely or only conclusion one can reach which isn't the case, it doesn't stand that the boost is non-transferable because it's as likely that the things the wizard learns that give him the extra dice of PPE
Please present the book and page number where it says that the things a wizard learns is what nets him a 3d6 PPE growth. Otherwise your statement is unfounded and thus in-valid.
Nightmask wrote:It's equally likely
I am saying that there is no evidence; unless you present some, then it cannot be
equally likely.
Nightmask wrote:and so completely up to the GM whether or not he's willing to allow for a Wizard turned Diabolist continuing to get the extra d6 as he levels as a Diabolist, there's nothing in the books that would give weight to the idea that it doesn't transfer.
Yeah, there is. The multiclass rules and the rules for switching OCCs. They do not say you do, therefore,
you do not.