Some Basic Highlights:Advanced: Generic "Advanced" Power scale and versatility from
http://palladium-megaverse.com/forums/viewtopic.php?f=8&t=129640.
BBQ: Fearless escape artist and the most self sufficient. MTDJ preferred chef prone to inadvertent comical combat.
Boom: Greatness with silenced or regular guns, and big sonic booms. Aquatic and land sharpshooter.
Boulder: Ranged attacks, with 1 ton+ objects functioning as typically limited ammo higher damage attacks (similar to missile volleys, 'panic button'), unusual speed leaping.
Epic: Some generic "Epic" Power Scale basics particularly at maximum level (P6 Epic variation of P5 Advanced).
Flying: Straightforward and vehicle acquisition specialist. If full Outer Space setting then utilizes full FTL capabilities.
FTL: Outer space capabilities setting usable, good rescue squad combo if grouped with Advanced/Epic and Zap. Confuses the @#%! out of Cosmo-Knights.
Invisible: Straightforward and direct vampire killing capabilities.
Robotic: Tech Empires/Scenario hidden in plain sight infiltrator. Barring a few and usually very minor exceptions limited to land/water speeds.
Shadow: Undead empire infiltrator, light/medium power armor and gigantic vehicle acquisition specialist. CS Pilot #1: "Dude, where's your Death's Head Transport?"
Stone: Totally harmless? or the most dangerous?
Teleport: With the right paired weapons (customized greatest...) and HTH skill + high level = quite possibly the highest damage output of them all.
Tundra: Snow and ice setting just became a lot funnier. Never have the locals been so confused.
Zap: Basic tech/repair monkey (no % tech stat modification ability unless Psi-Tech background, species bonus, Vehicle Armorer skill, etc). Unrelated side note for the truly bored: Monkey Boy Tech (WB13:Lone Star). Tech/Repair Monkey = Sci-Fi version of Grease Monkey (slang for mechanic)
http://www.urbandictionary.com/define.php?term=grease%20monkeyPanic Button = Very limited amount of ammo or shots, huge quick damage (10+ but preferably 20+ missile volleys, etc), designed to quickly eliminate an extremely dangerous attacker. Otherwise a time to panic is never a time to panic, only to take decisive action.