jedi078 wrote:Sorry but you don't replace your top of the line aircraft with a lesser aircraft. [...]
Well, yes... but the problem is that, by any objective measure, that's exactly what happened.
Even though it runs contrary to common sense, the UEEF adopted a replacement for the VF-1 that was nowhere near as fast, agile, or versatile as the original fighter it was intended to replace according to the canon stats. The RPG is merely reflecting what is already evident from the canon material. It's not like somebody at Palladium sat down and decided "I really hate that Alpha fighter, let's NERF the hell out of it". The use of protoculture is the one thing that the official Harmony Gold line points to for the Alpha's advantage over its predecessor, but that's more a liability starting with the Invid invasion.
Of course, on occasion screw-ups like this have happened in the real world as well... like the F-4 Phantom, which was woefully under-capable because the Navy decided that dogfighting was going out of style.
jedi078 wrote:Furthermore if the very first veritech had the fly by wire system the rest should have it too. Its just common sense. [...]
Unless it's been replaced by something more advanced that doesn't suffer the stability problems of the original system. Remember, the Alpha doesn't get the bonuses of that unstable system, but it also doesn't get the substantial penalties. What you have is a system that's more reliable in combat because it not prone to failure if its VF takes a pounding.
jedi078 wrote:Seto Kaiba wrote:Actually, those "first strike missiles" are not part of the series animation model sheets. As far as I'm aware, it was something that was created specifically for the transforming toys to make them more "action-figureous".
Can you post substantial proof?
I'm not entirely sure how I'm supposed to provide substantial proof of something's absence without scanning literally every page of every
MOSPEADA article or art book. Sufficed to say, it's not in the official
MOSPEADA: Complete Art Works book, or any of the magazine articles I have for the series. The only format that I have seen the "first strike missiles" in is an unsourced third-hand scan with no episode code or studio seal on it. The only data on the art was the title and a date that was in the middle of the show's run. It was not sourced by the person who supplied the scan either.
The missiles do not appear in the animation, and are not listed among the unused materials in the Imai Files, or aforementioned art book either. The only place these missiles have ever appeared is on the toys, and only then on the more modern ones (ref.
MOSPEADA: Complete Art Works toy gallery, pg17-18), though their number and size is not consistent from toy to toy either. They're not present at all on the toys from the 80s, and first appeared on ones from the 2000s, though the earlier ones had just two missiles a side, and the ones released for the show's anniversary had three.
jedi078 wrote:There's isn't any 'clearance' for the internally mounted missiles so I don't see why there HAS to be any for the under-intake MRM's. Besides the MRM's could be designed to 'drop and launch' as opposed to launch off the missile rail.
The Legioss' internal missiles appear to have enough exhaust clearance for their comparatively small nozzles in the surface-mount launchers. The kind of clearance I'm talking about isn't just rearward, though there'd be a danger of exhaust blasting back to damage the missile, it's vertical. The missiles are less than one missile diameter away from the top of the mecha's hip joint in armo-soldier mode. They're no room for them to drop.
jedi078 wrote:My point is that you can see the pod in the rpg book but yet there are no stats. I also say pods because I don't see why a second pod can't be mounted that faces to the rear in jet mode.
True 'nuff, but since they're the same missiles in more or less the same configuration as the shoulder launchers, adding 'em is easy as pie. The fun bit is that the mount also doubles as a gunpod storage position (ref. M:CaW pg47 right column), so the regular gun pod can mount in a fashion similar to the Dark Legioss/Shadow Fighter. In terms of a second, rear-facing mount, I'm not sure. The only art for it doesn't show a rear view of the pod, and the toys make it rather large, so there doesn't look like there's enough room for a second, rear-facing one. I suppose if you wanted to forgo the gun pod mounting station, you could enlarge the single pod into a symmetrical design with eight forward and eight rear-facing missiles that would attach to just one shoulder.
jedi078 wrote:Sorry but per the RPG both the Logan and Ajacs can mount ordnance on their wings. Therefore I see no reason why the Alpha can't. [...]
Er... please go back and review the books. The Logan is more or less a lifting body type, per its design in
This is Animation 10: Southern Cross, and its hardpoint pair isn't located on the wings. The missile stations are located on the underside of the fuselage, on the part that becomes the forearm, below and slightly in from that fighter's wing root. The RPG (Manga Ed., pg83) says that the Logan can only take short- or medium-range missiles, and the same goes for the AJAX (pg89). A Logan's entire fuselage is wing surface (technically), so it has more lift to play with. The AJAX only seems to be able to haul 'em because it can operate as a helicopter, and in so doing compensate for the lift issue, since its fighter mode is described as being principally for space. The Alpha's a conventional delta-wing with an aerodynamic profile that's beyond terrible. Its wing area is fairly small, but it doesn't have the benefit of a helicopter rotor or lifting body configuration to compensate. So, naturally, its ordinance carrying capability should be less than its more advantaged cousins.
Per RAW, neither the Logan nor the AJAX... nor even the Beta fighter... are able to mount
LRMs. Only the mecha I listed from the Macross Saga book can carry those, and that's probably because they're so much bigger and lighter.
EDIT: Edited for emphasis... at no point have I said that those mecha can't carry missiles period, your specific point of inquiry was LONG-RANGE missiles, which none of the post Macross Saga mecha can take, per RAW.
jedi078 wrote:Furthermore a big mistake was made by not equipping the F-4 Phantom with a internal cannon. For the designers to not allow the Alpha to carry under wing ordinance severely limits it's operational capabilities.
Bingo... and the designers of the F-4 sought to remedy that. Initially, they fitted the F-4 with an external gun pod, and later went to an internal gun system. Likewise, the UEEF did acknowledge and attempt to address the design issues with the Alpha fighter. The Beta was developed to supplement its fuel for space operations, for its low flight ceiling and inability to reach orbit under its own power, and to address its crippling overspecialization by offering more diverse armaments. The -Z variant was their attempt to fix its less than stellar atmospheric performance, though that didn't seem to take the way the Beta did, while the -X variant tried to address the Invid's ability to track its power plant, and the Super Pack attempted to further address the same woes as the Beta.
The Alpha basically got screwed by circumstance more than anything.
Jefffar wrote:Step 1) HG has to stop letting other companies supply their reference material and write their own. [...]
Harmony Gold wants to ensure that their stats are consistent with what's in the animation, and the easiest way to do that is to use the materials that were created to produce said animation. There's no getting around the disparity in performance between the three unrelated shows used to make
Robotech, and trying to bandaid that problem with stats that clearly don't fit the animation won't solve anything.
It's unlikely Harmony Gold will ever back away from its use of the OSM, particularly since they want
Robotech to be taken seriously as a SF/mecha anime. Unless they throw away the original series entirely and start from scratch, that's not gonna change.
EDIT: And as a side note, the decision to use OSM stats was Harmony Gold's... through the work of the uRRG writers who contributed to the Infopedia. It's not other companies supplying this material, it's Harmony Gold actively seeking it out and adopting it.
Jefffar wrote:Step 2) Create stats that reflect multiple decades of technological advancement and the use of protoculture as the super power source worth fighting galaxy spanning wars it is.
Mechanical designers these guys ain't... they try damn hard, but they'd need someone the likes of
Macross's Masahiro Chiba to straighten this stuff out, and even then there are some parts of it that are beyond fixing without either invalidating the entire reason for a fighter's existence or contradicting the animation so badly that everyone will immediately call BS.